ToTB2-JohnPapiomitis

2

Comments

  • BSideGamesBSideGames Member Posts: 392
    This looks very addictive
    I can't wait to play
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    thanks guys! working on the above screen indicator now, heres a video

  • oberningoberning Member Posts: 105
    It's cool, but I think it's a little to big... but besides that, your game looks great!!

    OB
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
  • idoistuffidoistuff Member Posts: 197
    I would make the arrow an icicle :) but great job! very inspiring.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Thanks guys! and yeah the arrows gonna be smaller, im using R.I. so im still playing with the sizes. Also playin around with makin look like a ice chunk or icicle like suggested

    cheers :)
  • oberningoberning Member Posts: 105
    Really neat work!! Keep it up!!
  • DreamLabDreamLab Member Posts: 2,127
    So far this is my favorite. I love games like this. Keep it up john!
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256


    mock up of the menu
  • DreamLabDreamLab Member Posts: 2,127
    Looking good John! Keep it up!
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    thanks!

    Should have some of the character up today
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Looking great, but you should make the Ball Control The Camera! (I you have it done already, make the scene high bigger)
    Cheers.

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  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Thanks mago, thats how i origianlly had it set up, but i think its alot move fun like this. I love the indicator and trying to catch the character whne you make a huge jump and hes in the air for a while. I plan on adding achievemetns and stuff for height and ect so i think this adds a nice element of difficulty to it.

    thanks for your suggestion though!
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    JohnPapiomitis said:
    Thanks mago, thats how i origianlly had it set up, but i think its alot move fun like this. I love the indicator and trying to catch the character whne you make a huge jump and hes in the air for a while. I plan on adding achievemetns and stuff for height and ect so i think this adds a nice element of difficulty to it.

    thanks for your suggestion though!

    Yes, it adds difficulty but My opinion is that people don't like that.. Is it weird to stop seeing the main actor for some time (I have that in one of my games and I need to fix it)
    Cheers.

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  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256


    Per Mago's suggestion heres a test with no above screen indicator, and camera control on the Y. Which way do you guys like better?
  • creativeappscreativeapps Member Posts: 1,770
    awesome particle effect with game play. Yes I suggest camera control on y.
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    hmm... I like it with the extra camera control, but suddenly the game will be a lot easier as it looks like you could keep going up...and your further above the ground so could survive longer... how about zooming the camera out (interpolating the camera x and y size depending how fast and how high the penguin goes?)... a bit like Tiny Wings works when you move onto the next island but not quite as extreme..

    Although that will probably cause some major head aches with the touch drawing controls...you'd have to work out the offset depending how far zoomed out you were...
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Thanks for the sugestions stormy. I personally liked it with no camera control and idicator, i though it looked real cool on the device. I as well think it might be to easy with the camera control, i planned on adding acheivements for different heights and airtimes and stuff, so that might kill that.

    Im gonna look into the camera interpolate right now as well, but like you said im thinking the offests gonna throw it all off. Ill ahve to play around with it. Thanks for the suggestions :)

    I plan on addingg some gameplay objects tongiht or tomrow, with different ice chunks and stuff thatyou have to break threw, glaciers to land on and slide across, stuff like that

    Also working on the name, im thinking maybe something like sub-zero surfer, not sure yet though
  • oberningoberning Member Posts: 105
    If your going to do camera control (which I suggest you should, or atleast keep it as an option for the player), you should add a height indicator to show how high the player is, so they know if they are too close to the ground (a.k.a 0km, or something like that)... Achievements would also be great in the game... Nice menu btw...

    OB
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    some of the character

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  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Basic frame of character in game, and dialed in the physics alot better. im really happy with it


    some of the icon

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  • ozboybrianozboybrian PRO Posts: 2,102
    Looks awesome John!
    My only queery at the moment, (I know it's new still) but the difficulty level is unchanging, can't wait to see what you do with that :)
    Also, awesome particles, would be very greatful if u could swing me an email on how to do them so well ;)
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  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    glad you like it :) also sent u a email as well.

    Im starting to add all the game obsticles and objects and all that now. I wanted to make sure the physcis was set up perfect before i started anything else, as there would be no point if the physics were crap!
  • simo103simo103 Member, PRO Posts: 1,331
    Hi John .. looking great .. has a nice 'joy' feel to it .. and 'magical' particles. I have difficulty in getting them to work as I want them so I am doubly impressed as they fit the game perfectly.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    thanks simo :)
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256


    been super busy, but back to working on this though.

    added some blink animations for the character, and started adding some game objects
  • okimokiokimoki Member Posts: 159
    wowwww.. i love it!!! i didn't follow your thread, but its awesome, really nice gameplay!

    is it an endless kind of game or are you planning on making designed levels?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    okimoki said:
    wowwww.. i love it!!! i didn't follow your thread, but its awesome, really nice gameplay!

    is it an endless kind of game or are you planning on making designed levels?

    thanks alot mate, much appricated :D

    its endless right now. the score will always be adding as long as your still alive with the score adding faster depending on if yoru higher. theres gonna be a height meter in the hud. theres gonna be powerups and the ice cube you hti will be something to add to the score. over time the game objects will increase and get harder and such with more gaps to go threw, ect
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    (I know you've said you will once you get back home)

    Just a friendly reminder to post your final vid in the competition.

    Please post your final vid in the main TOTB2 thread so it can be put up for voting for all the excellent prizes.

    Cheers for taking part... and the game looks cracking.

    http://gamesalad.com/forums/topic.php?id=19477
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