Random Runner Template for sale
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Hello gentlemen! I have been working on my own running template which i still plan on pushing through as a full game and have spent a lot of time getting the control to feel right.
In my running template the platforms are recycled and randomly generated as well as the enemy mainly for reasons of variety in each play and its nice on performance.
The player can jump, doublejump, attack and stomp. The movement is quite dexterous which is what i thought was lacking in the games released these days. I play it myself, probably too much but maybe im biased, probably why i still haven't finished it!
I'll try my best to answer any questions you may have. Reason for selling is basically I'm utterly broke and can't invest the time i'd like currently to do the artwork for the game to get it published, at least for the next few weeks-id like to eat until then, hopefully a few people will be interested. I know there are one or two pre-existing running templates but i haven't (couldn't) test them.
Here is a quick video I made:
![](https://img.youtube.com/vi/9Gn0ODsfJc8/0.jpg)
If you have trouble with youtube, here is the video (6.5MB) http://www.fileserve.com/file/DJ4mhhw
Paypal is yasir.said [at] gmail.com and cost is $12 today for the current template + updates - I can't stop working on this game so there will be a few updates to come!
Once payment sent, ill email you the template within 24 hours, usually much much less.
In my running template the platforms are recycled and randomly generated as well as the enemy mainly for reasons of variety in each play and its nice on performance.
The player can jump, doublejump, attack and stomp. The movement is quite dexterous which is what i thought was lacking in the games released these days. I play it myself, probably too much but maybe im biased, probably why i still haven't finished it!
I'll try my best to answer any questions you may have. Reason for selling is basically I'm utterly broke and can't invest the time i'd like currently to do the artwork for the game to get it published, at least for the next few weeks-id like to eat until then, hopefully a few people will be interested. I know there are one or two pre-existing running templates but i haven't (couldn't) test them.
Here is a quick video I made:
![](https://img.youtube.com/vi/9Gn0ODsfJc8/0.jpg)
If you have trouble with youtube, here is the video (6.5MB) http://www.fileserve.com/file/DJ4mhhw
Paypal is yasir.said [at] gmail.com and cost is $12 today for the current template + updates - I can't stop working on this game so there will be a few updates to come!
Once payment sent, ill email you the template within 24 hours, usually much much less.
Comments
Ace
I have seen videos of all the runner templates available, and believed mine is sufficiently different as well as fun to be sold here, not only that but it's pretty cheap for what it is! (currently $12). It's not my intention to rag on other templates at all especially since I haven't tried them but i'm all about...my template!
Which i am quite proud of...only wish I could play it on my iphone! Hoping to raise some money to go towards the developers license for apple.
I've been heavily focussed on the gameplay of the template since the start, laying off the artwork since that can change at any time with my ideas. I wanted to make a responsive, skilled run & jump game with a bit more flexibility over the control of the character.
Thanks again
-Jumping - Player can jump twice before landing to jump again. The jump is flexible in terms of timing the landing, something more apparent in-game but observable to a certain degree in the video
-Recycled enemy for performance
-Recycled platforms for performance
-Random generation of aspects (speed/size/distance/colour) of the platform and enemies (speed/height) to produce a varied experience each playthrough
-Fixing the position of the actor, unless hit by the side of the platform
-Scoring system
-Pause+reset buttons
-spawning an actor under conditions as an attack
-Particle effects, stomping movement
-rules for collision with enemy to account for various situations
-Not to mention other small issues, all with the correct rules and attributes to get it working together to produce the result seen in the above video.
The game actually also includes an end goal, springs to boost up as well as a slow-mo icon but since i revamped the game to be a random playthrough instead of levels they didn't appear in the video.
My todo list:
-falling platforms incorporated randomly
-springs incorporated randomly
-increasing difficulty based on time sustained
-showing the best score of various playthroughs
@tenrdmer - Thank you. I understand what you are saying about not testing it on a device. I would if i could, however I used the gamesalad preview extensively. Most of the actors are recycled in the game so performance should be flawless as it appears on the preview in gamesalad. Should is not definite - but i see no stuttering in-game (after much fixing) and of course i am continuing to work on this and can't wait to have it on my phone.
Thank you for your comments, will try my best to answer any more questions from anyone with interest!
Looks like you did a great job your first time out.
If you did this after only joining a few days ago I can only imagine the great things you will be doing over time. I wish you success in earning enough to become an Apple Developer!
@JohnPapiomitis - Your concern for early adopters is understandable and i agree in principle with what you are saying. I know some of the other template producers have more experience under their belt so early adopters of mine may get burned - i reflected this in the current price of my template.
Although i am new, i have solved a few problems that I came across which will hopefully (im sure) save somebody else some time or help in some way. With continual work on this template i am hoping to submit to apple - hopefully i will be able to meet the higher expectations of other members here. I understand people have been irritated with template sales for a variety of reasons.
Also the first email has been sent shortly after receiving payment. Thank you dearly for your support and interest - it reinstalls some confidence!
The game is sufficiently bug-free and replayably fun as it is so I'm happy to send it out for people to play with, but i didnt want people to copy the template fully and just replace the graphics - that template im working on for tomorrow in mind (the one from scratch). All updates are free so no worries.
Also I wanted to mention that the animation for the main character running is from a popular free platformer template on gamesalad. I've set up the rules for the image changes for the character - any animations will do
The game is not easy by any means...the jump gives makes timing the landing quite flexible but requires some dexterity...ill leave you to figure out exactly that in the actor controls section - might help your run...that or a lot of practice
On a side note im not sure how I can edit the first post anymore it seems with a new description video & price for when I implement the features i have in mind. ill make the template more reproducible and publishable too (although it will be a little longer before i can do ios testing) within the next 2 days!
Also not sure about the star trek convention but it is a bit eerie..
Rocket boots - extra jump...has to be added
in next update:
just the springs at work here:
It looks like a fine template, but if you cannot guarantee device performance then you shouldn't be selling it.
not to mention no complaints so far *hope this doesn't encourage some emails* although people have been very nice here from gamesalad!
Touch Controls implemented + Swipe for stomping
Camera move during stomping
Integration of falling platforms and warps
PayPal Link ($12)
next on todo:
parallax scrolling of bg
permanent highscore list
Also i realised some people judge loading times based on scene reset - I have fade out effect to reset the scene which is why it is slow and gradual. without it, its basically instant
@sugawara It's not like that, it's experienced users pointing out that something not device tested shouldn't be for sale. Also that we are seeing everybody selling untested/half hearted/failed game templates.
People giving free templates and tutorials has dropped substantially since the start of everybody selling rubbish, people are getting lazy. Take time to learn (there is more than enough non template help out there) and code from scratch
Ace
And by saying you use methods that are tested but other devs, but that you ahvent tested youself, shows your serious lack of experience
Latest changes:
This will be the final update at $12, with the next release will be a price change due to the variety in this template.
PayPal Link Only ($12)!
1: The template looks great - for $12 its even worth it just for a play around - some people on here are really being a bit to harsh on him as he's said from the beginning that its cheap because it's not properly tested. I understand what you're all saying, but a bit of Cyber bullying appears to be happening here - and this is supposed to be a friendly forum, so come on guys, give him a bit of a break here.
2: Once the template has been tested, and if it works successfully, I reckon people wouldn't mind forking out a couple of extra $$ for it.
For a first start, looks like you're doing well mate - well done
Heres a preview of the latest update with hiscores + difficulty scaling + misc:
I'm a little short on cash this month (and I know your template is very cheap) - but I will definitely buy the template next month.
Keep up the good work.
i know a few people check here regularly so just showing you guys whats happening atm
fixed a bug or two since that video and made the bottom platforms more useful - the red flash indicates difficulty change
sure i could have worded this a bit nicer, but the fact is every day people come here with NO experience having no clue what theere doing trying to sell stuff. Were not talkjing about him making a game and me shooting it down, that would be really rude fo me. But he is trying to SELL A TEMPLATE, with no experience, no dev account, no testing, ect. Its not shooting someone down if they refuse to see there peoblems and attempt to fix them. Dont try to sell something if you have no clue if it works! and like i said in a earlier post if your just thinking something will work because another dev used it and you havent tried yourself, thats the stupid and most unexperienced thing i ever heard. Its so funny how people want to sell something and make a quick buck, but when somone starts to state facts they get offeneded hahahha. but welcome to gamesalad non the less!
Now i've had a look at other templates and a lot are often plain in comparison, yet much more expensive due to testing. I understand this. How do you still not get that. You record a video of your template and showing it running on the iphone. Not everyone does that - its not stated anywhere as necessary. I have disclosed this information to customers and AGAIN its reflected in the price. Actually you came off exactly as was posted earlier - remarkably small minded. And i've had a few people email me to show their interest and understanding with this thread.
You can probably tell with the way this game is heading that I am going ahead with it! yet im still selling the template, something out of necessity.
(The countdown was after un-pausing)
PayPal Link below ($12)