Wishlist for 2010

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Comments

  • beaudoin_nbeaudoin_n Member Posts: 184
    How about case rules (instead of if, elseif)
  • SingleSparqSingleSparq Member Posts: 1,339
    1. Able to "pin" actors - when using gravity setting an attribute to accelerate in the opposite direction just to keep them from falling (when you need it to move as well) seems odd. Being able to pin the actor to the scene in a specific area (middle or at ends of, say, a rectangle) would be nice (would make a pinball game much easier to create!)

    2. Info palette - give us useful info when clicking on an actor in a scene - like X/W co-ordinates, toggle visibility and actor info that we don't want to leave the scene for.

    3. Preview on animation behaviour

    4. grouping of attributes under game or scene list.

    5. Able to move coded attributes easier from one project to the next (copy and paste doesn't seem to work most times and drag and drop even messes it up) maybe a way to export rule sets that packages up any attributes you may have added.

    6. stop it from kernel panicking my machine and locking it up whenever I have more than one project open and run them a couple of times. (okay it's beta but it's scary!)
  • ORBZORBZ Member Posts: 1,304
    Macview: I never get kernel panics. I think you've got something wrong with your machine. An application should not be able to cause your machine to crash. Check your disk for errors. It's the most likely problem. Also, heat can cause kernel panics.
  • spacechimpspacechimp Member Posts: 9
    Another thing sorely needed in game salad are more intrinsic math operators such as bitwise "shift", "or","and", and of course "negation".
  • quantumsheepquantumsheep Member Posts: 8,188
    You lost me at 'intrinsic' ;)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • JoshKahaneJoshKahane Member Posts: 470
    I have thought of another thing! We can currently change the screen resolution, have landscape and portrait games etc. However I would like to change this to be scene specific so we can a mix all in one game.
  • guru-at-zidwareguru-at-zidware Member Posts: 369
    - Activity wheel indicator selection - from (off - custon, load bar, etc.)
    - Scene transition selector - (fade, bounce, spin, custom, etc)
    - More prebuilt library sample features - (to start games)
    - Payment system (monthly) or promo reduction for events for GSPro (20%)
  • ORBZORBZ Member Posts: 1,304
    If not already mentioned:

    #1 Version Binding of your project to a particular GS version release so as to not have backwards or forwards compatibility woes.

    #2 Inheritance between actors: Wolf isa Animal where Wolf would gain all the attributes and rules of Animal PLUS new abilities very specific to a Wolf.

    #3 It'd be neat if we could use location services and microphone input. :)
  • HunnenkoenigHunnenkoenig Member Posts: 1,173
    A simple sound editor for at least being able to position music on a timeline visually.

    I can't match my intro and my main music together without a glitch.

    ---

    A ruler, as I mentioned in the other topic. It is a must have!
  • betofantasiosobetofantasioso Member, PRO Posts: 5
    I wish you could play the web games with any web browser. Will that ever be possible?
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    I agree! web pluggin for all browsers, PLEASE!
  • TwistedMechTwistedMech Member Posts: 408
    I just played Angry Birds and it really uses the Scene Zoom In/Out well. This would be so cool to see in GS and could take our games to a new level.

    I just wonder if it will be added or if someone has managed to get the process working in GS.
  • jmp909jmp909 Member Posts: 73
    i did an example of how to zoom the camera here... http://gamesalad.com/game/play/58710
    but i don't have an iPhone so i can't say what the performance is like

    doing a search brings up a few other examples but I've not used them
    http://gamesalad.com/browse/search?searchType=games&q=zoom

    you can control the camera from a controller sprite instance I think.. that's how i did it anyway
  • cbtcbt Member Posts: 644
    Have you ever edited your post any sooner QS?

    Because almost a year has passed and NONE of them is done..

    Is the situation really that bad?
  • design219design219 Member Posts: 2,273
    Interesting... nobody mentions a single publisher option.
  • cbtcbt Member Posts: 644
    design219 said:
    Interesting... nobody mentions a single publisher option.

    It is in "the ultimate wishlist" topic.. How did you miss that?
  • mintmomegmintmomeg Member, PRO Posts: 261
    f I make a game like drawing or connect dot and then finish it after that I want to save to my phone as a picture and share to facebook
  • quantumsheepquantumsheep Member Posts: 8,188
    cbt said:
    Have you ever edited your post any sooner QS?

    Because almost a year has passed and NONE of them is done..

    Is the situation really that bad?

    Well, I did mention publishing to other devices, such as 'islate' or whatever that turns out to be.

    Which was the iPad :D

    I'm still holding out for pro at $500 and the moon on a stick. We'll see what happens ;)

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

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