actors freeze after incoming call
gurechan
Member, PRO Posts: 211
I have a development app version of my game for final testing before submitting it to Apple. I have just found that when playing the game, and I receive and incoming call, the game is frozen when I end the call and go back to the game, and can't be re-started. It just stays frozen.
The only way to get it to start again, it so turn the iPhone off and restart it.
Is there something that should be added to the game to make it restart after an incoming call is ended, or should it automatically do it?
The only way to get it to start again, it so turn the iPhone off and restart it.
Is there something that should be added to the game to make it restart after an incoming call is ended, or should it automatically do it?
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Comments
A Pause Button.
And In Pause button you could have a Menu Button that reset all attributes and goes back to menu.
Cheers.
The problem is, how do you get the game to re-start? It just stays in the paused state, and the only way to get it going again is to re-start the iPhone.
Can anyone help?
This simple game also freezes after receiving an incoming call. So there must be some bug with the GameSalad auto pausing, presumably since the 0.9.3 up-date.
Has anyone else published an Ad Hoc development verion of their game since this up-date? If so, do you have the same issue?
i've got the exact same bug and im pretty sure it wasn't happening before, memory usage on my phone seems fine aswell (busiest scene is 27mb at its max) but the issue seems to be occuring on the iphone 3gs and happened only twice on the iphone4 (which is generally fine). My app is still waiting for review and im not sure if i should reject the binary or hope that it goes unnoticed! and wait for a fix.
i tested this in a bit more depth aswell and if you receive a call but do nothing ie. wait for the caller to hang up before rejecting/accepting the call the game continues fine. however if you actually press a button when an incoming call comes it freezes the game requiring to restart the app by closing it from the multi-task menu.
I have submitting a detailed report as a email to the GS support team and will post back when i get a response. im not sure if i should have reported it as a bug but we'll see when they reply.
I think it must be an auto pause issue. Normally the game should auto-unpause when the call ends, but it isn't.
I actually had a game submitted too when I came across this, so I rejected it straight away. This is a major bug, that would really P@!ss users off big time. So for me it was best to stop it before it went through.
I doubt that Apple would approve it anyway, as I would suggest they would pick it up and reject it.
I've tested it on 3G up to iPhone 4 and it freezes every time.
Hopefully they fix it in the next day or so as I want to get my game on the app store.
this might be a temp fix for you gurechan but re download 0.9.2 if you haven't made major changes and then use that instead.
only problem i have now is the changes i made i cant quite remember what i did! haha!..so im just trying to recreate my final submitted app.
If possible, can you post a link to the previous version and I'll give it a try.
Still not sure though, others say you can't publish with the version any more.
SAZ_1, were you able to do this?
you can search on other threads were they will tell you that you can't do that
i've also published a distribution version onto my desktop using 0.9.2?!..but people are saying it cant be published?! clarification is needed please.
when i launch application loader it says no eligible files found please create information about your game... now im not sure but i swear if i reject my current binary shouldn't be able to upload the file i just published with gamesalad?
i've somehow managed using 0.9.2 to get a distribution version on my desktop(which calvin and others have said is not possible?).
-->this version should then be zipped and then its ready to upload as binary.
--> then use application loader to upload and not the publish button.
right? lol...im getting confused...
Make sure you submit a bug report about this. the link is in the footer of every page.
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Unfortunately I did a number of changes using the latest version, so it would be a bit of work to re-do it all again.
I guess if the GS guys don't release a fix for 0.9.3 in the next day or so I'll have to give it a go.
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