@BeyondtheTech: Do you think that is a bad thing? I have wondered what folks (i.e. normal app purchasers...not us techies) think if they see something that clues them into how an app was made or where it was coming from.
I think there might be a 'stigma' attached to making games with a game-maker program. Usually from people that have spent a fortune and a lot of time learning to code 'properly' and are then confused, and dare I say it, 'threatened', when people without this arcane knowledge are somehow making games.
You can see that kind of stuff sometimes on the Touch Arcade boards...
Far as I'm concerned, the more people making games the better! And professional developers use tools that make their lives easier all the time. Nobody really flinches when they see a game's been made with Unreal tech, for example, if it's a good game.
@QS: That is what I was thinking and afraid of but I wondered how clued in the "normal" app purchasers were (i.e. non-techies/non-game devs). I would assume much less so but they may develop a taste of the stigma if they read it in the app comments and/or experience an issue with games that use a game maker program/system (such as a splash screen, long load times, limitations, too many rushed games, too few quality games from said system...if said system is advertised by a splash screen).
Though the flipside is that if they see the splash screen and like the game, they may end up visiting this corner of the web and making the Next Big Thing
It is funny how the GS splash screen pans out. On the one hand, GS would want it on quality games to advertise their system and not want it on the lesser quality games (but I guess bad press is press nonetheless).
Then it is sold as a key feature for the Pro system to get rid of the splash screen.
Go figure. Although I completely understand the selling point.
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I wouldn't mind changing it to a spinning beachball, yin-yang, or even a pair of running feet.
You can see that kind of stuff sometimes on the Touch Arcade boards...
Far as I'm concerned, the more people making games the better! And professional developers use tools that make their lives easier all the time. Nobody really flinches when they see a game's been made with Unreal tech, for example, if it's a good game.
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Though the flipside is that if they see the splash screen and like the game, they may end up visiting this corner of the web and making the Next Big Thing
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Then it is sold as a key feature for the Pro system to get rid of the splash screen.
Go figure. Although I completely understand the selling point.