Cheaper Pro Membership
Hi
I was wondering if the professional membership is ever going to be cheaper?
I have discussed this with other member and we all think 500$ is way to much. It could been har 500$ forever, but for a year?! Thats to much!
I was wondering if the professional membership is ever going to be cheaper?
I have discussed this with other member and we all think 500$ is way to much. It could been har 500$ forever, but for a year?! Thats to much!
This discussion has been closed.
Comments
Gnomer.
although I will like to see 2000$ for lifetime or get 30% of the game royalty
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The price is perfect as I see it. They should instead charge 99$ for the free (rename it Lite) version.
If you can't make $500 a year making games, your not a pro. There is nothing in the pro package that you need to make money.
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That being said, I believe if you stop looking at GameSalad as GameSalad alone and realize that it's game DESIGN tool, you'd see that it's price point is in line with other design tools like PS, Illustrator and Flash etc etc.
My personal opinion? I don't believe that GS is fully featured enough to be selling at $500, even though I myself have bought the pro version, I feel that it's lacking a significant amount of features. In reality, people would call me crazy if I told them I purchased a piece of beta software at all...
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@plproduksjon You've only been here for a month. Focus on making a game that can make over $500 and don't worry about the extras you could have with Pro. They will not help you at all in making a better game.
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I teach kids and only a handful make some quality work
It would not weed out the students. I am a student and have a pro membership
It may happen that the pricing policy of GS will change when it goes out of beta, and other tools start focusing the minds that be. If it does happen and it changes the user base and the overall quality rises, I still think it will take a solid block of high grade apps to change perceptions, or just one absolute market killer, that no one can deny. If it does happen I think it would move the criticism of critics to the developers of duff apps, rather than the tool.
Kipper
All they have to do is come out with new guidelines that include application quality as a reason for rejection and then any crappy apps out there that are updated can be rejected over quality. and all new apps must meat a higher standard. I could also see them dropping some provisions like if you have had 0 sales in a fiscal month your app is dropped. 250,000+ apps is cool and all but if you cannot find most of them then really who cares.
They need to clean house in a big way.
If they made the basic version paid at $99 tomorrow, i would pay it in a heartbeat, i cant yet afford pro, but $99 is fine for a tool which could earn so much more.
A student version based on the basic version would be good, but a watermark should be present, to avoid any commercial use.
As for App quality, Do Apple review in person or do they run it through a machine?
Wikipedia says 500,000 apps now... I wonder what percentage would fail even a very mild cull?
The answer (if there needs to be one...) lies nearer home; with GS, as has been said - $99 per year back again for express license for instance. But even that isn't going to work, or lowering or raising the pro account; students/younger people will find the money somehow if they're that keen.
I'm not supporting knocking younger people or students in any way; it's just that there's more chance of a poorer quality game simply because of lack of experience/development of talent.
I think the only solution I can think of would be for GameSalad to publish a so-called charter on the website, pointing out in subtle ways such things as quality not quantity; 9 times out of 10 your first game, even the second, won't be up to a professional standard, and you owe it to yourself (as well as GS and the GS community) to refrain from publishing it ever, until it's to an acceptable standard, etc. Any thoughts?
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My first game sucked, my second game hopefully doesn't suck, but still falls in the poorer quality section i'm sure, but i hope it provides enough enjoyment to justify its place in the app store.
I think we should also blame the consumer here as well, because ultimately, if no one bought the bad games it wouldn't matter.
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The crappy apps dont sell much. That doesn't stop people from making them though because no matter how many time you tell them. the only way to make money on the app store is to actually make a good app. They see the App Store as a get rich quick scheme cause surely anyone will download anything thats only $1 and yeah a few years ago that was the case but now its not. people have to spend their $1 wisely because they even know that there is so much junk on there.
For clarification
Tier 1 = XBOX 360 games
Tier 2 = XBLA
Tier 3 = XBLIG
Gah, I'm in a ranty mood tonight...
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