Cheaper Pro Membership

BreckenBrecken Member Posts: 143
edited November -1 in Working with GS (Mac)
Hi

I was wondering if the professional membership is ever going to be cheaper?
I have discussed this with other member and we all think 500$ is way to much. It could been har 500$ forever, but for a year?! Thats to much!
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Comments

  • GnomerGnomer Member Posts: 292
    This point has been raised many times, but to be honest I don't think they will lower it. Especially with the new stuff coming out, although the price will not be lowered, you will be more likely to get more for your money.

    Gnomer.
  • calvin9403calvin9403 Member Posts: 3,186
    no, the price should not be lower, GS will not make any money if it is like this

    although I will like to see 2000$ for lifetime or get 30% of the game royalty

    _________________________________________________________________________
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  • DhondonDhondon Member Posts: 717
    If you cant afford 500$ a year, you should probably get another hobby.
    The price is perfect as I see it. They should instead charge 99$ for the free (rename it Lite) version.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    You do realize it was originaly $500 for express and $2000 for pro? The price poInt is perfect, if anything express should go back to $99. And this has been beaten to death

    If you can't make $500 a year making games, your not a pro. There is nothing in the pro package that you need to make money.
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    jonmulcahy said:
    You do realize it was originaly $500 for express and $2000 for pro? The price poInt is perfect, if anything express should go back to $99.

    +1

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • DrGlickertDrGlickert Member Posts: 1,135
    plproduksjon said:
    Hi

    I was wondering if the professional membership is ever going to be cheaper?
    I have discussed this with other member and we all think 500$ is way to much. It could been har 500$ forever, but for a year?! Thats to much!

    From the looks of things, the "other members" here are saying that $500 is just fine. I agree with them. Not sure who you've been talking to...
  • DizkoDizko Member Posts: 498
    jonmulcahy said:
    You do realize it was originaly $500 for express and $2000 for pro? The price poInt is perfect, if anything express should go back to $99. And this has been beaten to death

    If you can't make $500 a year making games, your not a pro. There is nothing in the pro package that you need to make money.

    Well, pointing to previously outrageous price points doesn't necessarily validate the current price point automatically. That'd be akin to saying well "well we used to be slaves! be glad you're only an indentured servant now!"

    That being said, I believe if you stop looking at GameSalad as GameSalad alone and realize that it's game DESIGN tool, you'd see that it's price point is in line with other design tools like PS, Illustrator and Flash etc etc.

    My personal opinion? I don't believe that GS is fully featured enough to be selling at $500, even though I myself have bought the pro version, I feel that it's lacking a significant amount of features. In reality, people would call me crazy if I told them I purchased a piece of beta software at all...
  • MammothMammoth Member Posts: 640
    In order for GS to get better they need the development income to hire people. I will continue to pay as long as they deliver. I love GS!

    www.mammothinteractive.net
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    I agree that the basic version should be $99 a year to publish. It would get rid of a lot of the trash developers. And I use the term developers very loosely.
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    SlickZero said:
    I agree that the basic version should be $99 a year to publish. It would get rid of a lot of the trash developers. And I use the term developers very loosely.

    +1
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Wow im glad to finally see the table is shifting and most everyone is agreeing that pro needs to stay and express should go back to $99

    @plproduksjon You've only been here for a month. Focus on making a game that can make over $500 and don't worry about the extras you could have with Pro. They will not help you at all in making a better game.

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  • MammothMammoth Member Posts: 640
    Also the 99 dollars weeds out the students ;)
  • youngster9youngster9 Member Posts: 326
    This has been talked about way too many times. I think the free version should not allow publishing and a 99$ version for publishing just like apple does.
  • DreamLabDreamLab Member Posts: 2,127
    Mammoth said:
    Also the 99 dollars weeds out the students ;)

    and whats wrong with the students?
  • MammothMammoth Member Posts: 640
    Haha, nothing is wrong with students, perhaps I should clarify and say young students. :P

    I teach kids and only a handful make some quality work ;)
  • RedlerTechRedlerTech Member Posts: 1,583
    DreamLab said:
    and whats wrong with the students?

    +1
    It would not weed out the students. I am a student and have a pro membership
  • MammothMammoth Member Posts: 640
    Well, I guess I guess my head was just wrapped up in the 8-10 student range. If I was teaching highschool or university, I would tell people to release 1 or 10 apps before they graduate. No disrespect intended :)
  • old_kipperold_kipper Member Posts: 1,420
    If Apple would raise the bar a little then it would be just down to actual quality rather than the price of admission, and also reduce the noise on the store. But its unlikely to happen as I can't see them retrospectively cutting apps and if they did there would be screams of derision.

    It may happen that the pricing policy of GS will change when it goes out of beta, and other tools start focusing the minds that be. If it does happen and it changes the user base and the overall quality rises, I still think it will take a solid block of high grade apps to change perceptions, or just one absolute market killer, that no one can deny. If it does happen I think it would move the criticism of critics to the developers of duff apps, rather than the tool.

    Kipper
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Apple could very easily raise the bar. They don't want to because they like saying out app store has over 250000 apps or whatever they are up to now.

    All they have to do is come out with new guidelines that include application quality as a reason for rejection and then any crappy apps out there that are updated can be rejected over quality. and all new apps must meat a higher standard. I could also see them dropping some provisions like if you have had 0 sales in a fiscal month your app is dropped. 250,000+ apps is cool and all but if you cannot find most of them then really who cares.
    They need to clean house in a big way.
  • capitalcarnagecapitalcarnage Member Posts: 371
    Having only been around since february time I'm not sure of what pricing was around before free was free and pro was $500 however,

    If they made the basic version paid at $99 tomorrow, i would pay it in a heartbeat, i cant yet afford pro, but $99 is fine for a tool which could earn so much more.
    A student version based on the basic version would be good, but a watermark should be present, to avoid any commercial use.

    As for App quality, Do Apple review in person or do they run it through a machine?
  • RedlerTechRedlerTech Member Posts: 1,583
    capitalcarnage said:

    As for App quality, Do Apple review in person or do they run it through a machine?

    Apple has 40 people to review all iOS apps
  • capitalcarnagecapitalcarnage Member Posts: 371
    NextGenEntertainment said:
    Apple has 40 people to review all iOS apps

    Christ! i dont know if thats a good job or a bad job
  • old_kipperold_kipper Member Posts: 1,420
    I can't see the app store continuing on with their current methods for search and charting stuff, and it would not surprise me if we woke up one morning with what looks like a minor tweak, that within hours changes things forever.

    Wikipedia says 500,000 apps now... I wonder what percentage would fail even a very mild cull?
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Sure, but it's been said before, there's no way that Apple can be, or ever will be - a judge/censor as to the quality of a game. Providing the game works, no matter how primitive, and there's nothing to offend, they'll continue always to allow stuff of all quality in the app store.

    The answer (if there needs to be one...) lies nearer home; with GS, as has been said - $99 per year back again for express license for instance. But even that isn't going to work, or lowering or raising the pro account; students/younger people will find the money somehow if they're that keen.

    I'm not supporting knocking younger people or students in any way; it's just that there's more chance of a poorer quality game simply because of lack of experience/development of talent.

    I think the only solution I can think of would be for GameSalad to publish a so-called charter on the website, pointing out in subtle ways such things as quality not quantity; 9 times out of 10 your first game, even the second, won't be up to a professional standard, and you owe it to yourself (as well as GS and the GS community) to refrain from publishing it ever, until it's to an acceptable standard, etc. Any thoughts?

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • capitalcarnagecapitalcarnage Member Posts: 371
    I agree a $99 price point wont stop it, however at least they would be giving something back to GS.

    My first game sucked, my second game hopefully doesn't suck, but still falls in the poorer quality section i'm sure, but i hope it provides enough enjoyment to justify its place in the app store.

    I think we should also blame the consumer here as well, because ultimately, if no one bought the bad games it wouldn't matter.
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    capitalcarnage said:

    I think we should also blame the consumer here as well, because ultimately, if no one bought the bad games it wouldn't matter.

    I see your point, but do people rush out to buy poor quality games? I doubt there's ever been one that's made more than $100 tops; just sayin'...

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • capitalcarnagecapitalcarnage Member Posts: 371
    your probably right.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    gyroscope said:
    I see your point, but do people rush out to buy poor quality games? I doubt there's ever been one that's made more than $100 tops; just sayin'...

    yeah you can't blame the consumer here.

    The crappy apps dont sell much. That doesn't stop people from making them though because no matter how many time you tell them. the only way to make money on the app store is to actually make a good app. They see the App Store as a get rich quick scheme cause surely anyone will download anything thats only $1 and yeah a few years ago that was the case but now its not. people have to spend their $1 wisely because they even know that there is so much junk on there.
  • MammothMammoth Member Posts: 640
    In someways the way MS does games with tiers of gaming is a lot better for everybody. However, Its hard as hell to get into tier 1 or tier 2.

    For clarification
    Tier 1 = XBOX 360 games
    Tier 2 = XBLA
    Tier 3 = XBLIG
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    tenrdrmer said:
    yeah you can't blame the consumer here.

    The crappy apps dont sell much. That doesn't stop people from making them though because no matter how many time you tell them. the only way to make money on the app store is to actually make a good app. They see the App Store as a get rich quick scheme cause surely anyone will download anything thats only $1 and yeah a few years ago that was the case but now its not. people have to spend their $1 wisely because they even know that there is so much junk on there.

    Agree totally there, tenrdrmer. Really young people using GS tend to want their games in the app store for one thing, and one thing only - as you pointed out - to make money. And of course, with their blinkered and "rose-tinted glasses", they can't see that they'll possibly ruin their own reputation if they continue to publish poor-quality games, help ruin GS's reputation, and cast a shadow over other GS game-makers, who make games with love and care of making games, who try to make it a fun and professional game, build a reputation, something to be proud of, not to just try to make a quick buck...do they ever seem to learn,as you say? That's why I thought a charter, or at the least, a list of game-making professional advice...

    Gah, I'm in a ranty mood tonight...

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

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