It's really messing with me right now. I've got crash reports, but I can't update because of the 0.9.5 otherwise bug. My app has loads of Boolean attribs and I don't know how many of those are used for otherwise rules.
If any chefs are reading this please consider:
-Quickly patch critical bugs (1 or 2 days) -Let us publish with older versions of GS -Communicate a ballpark date for when the next update will be out so we can make the decision on weather to reprogram or not
I realize it's easier said than done, but any one of those would be a big help and I don't think asking for one of those is unreasonable. My app went from 30 - 40 sales a day down to 3 - 4 after my crash update. I really need to get it fixed, and I thought with a bug this serious a patch would be out sooner than now.
This is killing me too and its caused me to lose momentum with my game development.
We deserve an update at the least don't we? I mean a post, email something, to let us know what the situation is and how long it will be. My emails to GS have gone unanswered
TSB speaks ! I ended up spending a whole day changing all of my otherwise to a new if... painstakingly tedious... but it gets the job done... I think GS needs to hire more programmer to help them out. I mean I can understand since they just got hit with an IOS5 bomb.. but if there's more staff things might go smoother? (whispers... hope they haven't give up yet.) we love this platform guys... and i hope our patience pays off in the long run.
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
Yeah I have actually slowed down my Game Making lately And focused on other things I have to get done in my life cause I will absolutely hate to get this next one ready to go to not be able to use this. I really am not ok with going back through and setting all of the otherwise's as their own rules. I already have to many actors in the scene. And am pushing things performance wise. I'd hate to see how hurtful it will be to performance to remove the otherwise's.
It appears that the "otherwise" booleans I set up in 0.9.4 are working fine in 0.9.5. It's only when I set up a NEW "otherwise" boolean in 0.9.5, it doesn't obey.
I also did a workaround similar to the one mentioned above. Two rules: if boolean is true then blah blah blah, and if boolean is false then blah blah blah. Luckily I have few booleans. :-)
Before understanding booleans (yes, noobie here, but learning quickly), I was using intergers as booleans, in the form of "0"s and "1"s with appropriate "-1"s and "+1"s. I was going to go back into my game and change all of the 0&1 intergers to booleans, but the game previews flawlessly in preview after hundreds of tests... and after reading this thread, I'm leaving it. Do you guys think I should still hold off on publishing?
I have just been forced to upgrade to 0.9.5 due to publishing errors and it has broken areas of my project that were fine before.... I have so much riding on this it's not funny. All I have had is issues. I was hoping that if this dev cycle went well I would purchase the PRO version. Currently this is not a great advert for GS and the news will only spread and make other dev's avoid it like the plague.
I'd like GS to fix all this so I can take back my comment and go PRO. Here's hoping!
As I've already stated in my previous response, the fix for this bug is scheduled to go in for the next release. It's tricky for me to give anyone a very specific time frame. We aim to release a new build every month, but sometimes delays happen and things get pushed around. I can safely say that a mid-July release is very possible at this moment, but I do not wish for you to hold onto that as a promise (which is a problem I've witnessed in the past).
yes why do u have to make us wait for a whole other release for a fix, why not a patch ? We really might have to wait months for a simple bug fix?!? any other dev team would have the patch out asap
I probbably complain less then anyone around here, i cant even rememered one time ive complained to you guys or complained about what you doing ect.
But making us wait for a whole nother release for a BUG FIX is the stupidest thing ive ever heard. bad decision on your part, this is gonna turn a bunch of us off.
Thanks for the update. I don't want to wait for a feature update to get a critical bug fix, but at least now I know that's longer than I want to wait to update my app.
Ouch!... so is this the planned way of handling serious bugs from now on?
Surely bugs that are stopping users/customers from being able to use the software should be fixed, and then released to the community as patches, rather than waiting for the next release build.
Lets face it...theres been 2-3 months between some updates, so its not unreasonable for users to push for bugfix patches under the circumstances.... especially when the bug has already been fixed and just sitting on a shelf...
And people wonder why GameSalad has a bad reputation amongst the development community.
yes i don't mind waking up to see new patches for little glitches, the monthly update should be reserved for new features and functions. if you think about it.. of someone is willing to plop down half a grand for a software they are dead serious about it, and chances are they don't have a month to wait until things gets fixed.. collectively we ask you to please do reconsider Mr. Chef. or if you'd like, for the Pro members, patches when they are available and for free members they are released once a month.. that way more people will want to upgrade. and since it's free, they are most likely doing it as leisure or part time.
I was about to go Pro on the recommendation of my marketing guru, but 0.9.5 stopped my development dead in my tracks. I agree that critical updates should go out faster, and you can bet I'll be making noise about it if I've dropped $500 and this happens again. I knew getting into a free beta product has risks, but a paid product, especially with a yearly renewal, is another story.
That $500 is waiting until I can develop on something newer than 0.9.3.
thebitmaster said: I was about to go Pro on the recommendation of my marketing guru, but 0.9.5 stopped my development dead in my tracks. I agree that critical updates should go out faster, and you can bet I'll be making noise about it if I've dropped $500 and this happens again. I knew getting into a free beta product has risks, but a paid product, especially with a yearly renewal, is another story.
That $500 is waiting until I can develop on something newer than 0.9.3.
come to think of it, why do people get put down when they complain? they paid for it.. even pro apps from well establish software company reply nicely when people bitch at them... and we are not even complaining that much.
ultima said: come to think of it, why do people get put down when they complain? they paid for it.. even pro apps from well establish software company reply nicely when people bitch at them... and we are not even complaining that much.
Exactly. If people don't mention problems like this, they might never get dealt with. It's better for everyone with companies like GS when they get active feedback from users.
otherwise broke with the new update. Tons of use are waiting on the fix. But to answer your question when it is indeed working, its very reliable. never ever had a problem with it (besides the update break of course)
oh god i have been going nuts for 2 days for no reason lol, debugging is a bear in here and i have gone extreme debug....do you have any idea when they are talking about a fix or a new update?
indeed, if then elseif else is the core logical tool in game programming. talk about bloat trying to work around it. i am very disappointed. maybe its time to write my own engine after all.
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
Its not completely Broke. The issues seem to stem from either a touch is released rule or A rule the has a boolean attribute as a condition.
Going to merger this thread to that one here in a minute. In the future if you can try searching or checking out the first few pages of the forum for related issues before creating a new thread it will help keep all of the info in one place. Thanks Aaron
i see it is the boolean problem i am facing then. i suppose an integer value 0 and 1 can work in its place for now. i have searched the forum and google quite abit in the last few days didnt find posts relating to 0.9.5 though only 0.8.6 so i was assuming it was a solved issue maybe or a forgotten one. thanks for the responses all
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
Just don't go through and take out all of the Otherwise's. They do have it fixed just waiting for the next release. So you would be removing all for no reason.
Comments
If any chefs are reading this please consider:
-Quickly patch critical bugs (1 or 2 days)
-Let us publish with older versions of GS
-Communicate a ballpark date for when the next update will be out so we can make the decision on weather to reprogram or not
I realize it's easier said than done, but any one of those would be a big help and I don't think asking for one of those is unreasonable.
My app went from 30 - 40 sales a day down to 3 - 4 after my crash update. I really need to get it fixed, and I thought with a bug this serious a patch would be out sooner than now.
We deserve an update at the least don't we? I mean a post, email something, to let us know what the situation is and how long it will be. My emails to GS have gone unanswered
Tis' frustrating!
I also did a workaround similar to the one mentioned above. Two rules: if boolean is true then blah blah blah, and if boolean is false then blah blah blah. Luckily I have few booleans. :-)
Before understanding booleans (yes, noobie here, but learning quickly), I was using intergers as booleans, in the form of "0"s and "1"s with appropriate "-1"s and "+1"s. I was going to go back into my game and change all of the 0&1 intergers to booleans, but the game previews flawlessly in preview after hundreds of tests... and after reading this thread, I'm leaving it. Do you guys think I should still hold off on publishing?
Here's hoping ....
I think we need to keep this post at the top of the pile
Is it so hard to have a nice yellow post that keeps us updated?
________________________________
【ツ】iPhone Icon Pack 【ツ】 - 【ツ】Graphic Pack【ツ】
Free GS demo: High score simple and advanced; Game Center; App Rating System
I'd like GS to fix all this so I can take back my comment and go PRO. Here's hoping!
LBG
As I've already stated in my previous response, the fix for this bug is scheduled to go in for the next release. It's tricky for me to give anyone a very specific time frame. We aim to release a new build every month, but sometimes delays happen and things get pushed around. I can safely say that a mid-July release is very possible at this moment, but I do not wish for you to hold onto that as a promise (which is a problem I've witnessed in the past).
And maybe do some more testing before releasing builds
________________________________
【ツ】iPhone Icon Pack 【ツ】 - 【ツ】Graphic Pack【ツ】
Free GS demo: High score simple and advanced; Game Center; App Rating System
I probbably complain less then anyone around here, i cant even rememered one time ive complained to you guys or complained about what you doing ect.
But making us wait for a whole nother release for a BUG FIX is the stupidest thing ive ever heard. bad decision on your part, this is gonna turn a bunch of us off.
I don't want to wait for a feature update to get a critical bug fix, but at least now I know that's longer than I want to wait to update my app.
Surely bugs that are stopping users/customers from being able to use the software should be fixed, and then released to the community as patches, rather than waiting for the next release build.
Lets face it...theres been 2-3 months between some updates, so its not unreasonable for users to push for bugfix patches under the circumstances.... especially when the bug has already been fixed and just sitting on a shelf...
And people wonder why GameSalad has a bad reputation amongst the development community.
That $500 is waiting until I can develop on something newer than 0.9.3.
hopefully they change there minds
Heres The thread discussion the issue.
http://gamesalad.com/forums/topic.php?id=26379
Going to merger this thread to that one here in a minute. In the future if you can try searching or checking out the first few pages of the forum for related issues before creating a new thread it will help keep all of the info in one place.
Thanks
Aaron