I am confused....i thought it was to do with booleans in the rules? i have removed the boolean attributes and replaced them with integer attributes using 0 as false and 1 as true....but get the exact same behavior?
yeah people have said its only with booleans or with a touch released rule. But its completly broke for me so its not just you
i switched my booleans to intergers in a test project and used when mouse is inside and the otherwise of that instead of touch is pressed ( as to not get a release trigger when otherwise takes place) and it still doesnt work
tenrdrmer said: Just don't go through and take out all of the Otherwise's. They do have it fixed just waiting for the next release. So you would be removing all for no reason.
sigh.. 2 full day wasted one for recoding, and another to put it back together... i could have been at the beach.. or work on freelance jobs to make funding for the new iphone... crapalicous is all i can say.
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
Yeah that does suck ultima. but they said 5 days ago they had a fix ready for the next release. They even eluded to a fix like a week ago. Its just a waiting Game right now I guess.
Just wanted to apologize again for any inconvenience that the Otherwise Bug caused you during the development of your games.
The bug fix is present in the 0.9.6 release which has is already in the hands of the Sous Chefs. Originally, we all wanted to do an immediate patch, but due to some internal complications with our versioning system it unfortunately couldn't happen. And for that we greatly apologize.
0.9.6 is due to release soon and that should resolve your current issues.
Comments
yeah people have said its only with booleans or with a touch released rule. But its completly broke for me so its not just you
i switched my booleans to intergers in a test project and used when mouse is inside and the otherwise of that instead of touch is pressed ( as to not get a release trigger when otherwise takes place) and it still doesnt work
Just wanted to apologize again for any inconvenience that the Otherwise Bug caused you during the development of your games.
The bug fix is present in the 0.9.6 release which has is already in the hands of the Sous Chefs. Originally, we all wanted to do an immediate patch, but due to some internal complications with our versioning system it unfortunately couldn't happen. And for that we greatly apologize.
0.9.6 is due to release soon and that should resolve your current issues.
Thank you again for your feedback and patience!