Did 0.9.5 break 'Otherwise'?

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Comments

  • jbsitedesignjbsitedesign Member Posts: 25
    I am confused....i thought it was to do with booleans in the rules? i have removed the boolean attributes and replaced them with integer attributes using 0 as false and 1 as true....but get the exact same behavior?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    @ jbsitedesign

    yeah people have said its only with booleans or with a touch released rule. But its completly broke for me so its not just you

    i switched my booleans to intergers in a test project and used when mouse is inside and the otherwise of that instead of touch is pressed ( as to not get a release trigger when otherwise takes place) and it still doesnt work
  • jbsitedesignjbsitedesign Member Posts: 25
    thank you john, i guess ill give up on it for now and wait for an update or something. cant build a decent game without logic.
  • PortymanPortyman Member, PRO Posts: 409
    This bug has crippled my update.........
  • ultimaultima Member, PRO Posts: 1,207
    tenrdrmer said:
    Just don't go through and take out all of the Otherwise's. They do have it fixed just waiting for the next release. So you would be removing all for no reason.

    sigh.. 2 full day wasted one for recoding, and another to put it back together... i could have been at the beach.. or work on freelance jobs to make funding for the new iphone... crapalicous is all i can say.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Yeah that does suck ultima. but they said 5 days ago they had a fix ready for the next release. They even eluded to a fix like a week ago. Its just a waiting Game right now I guess. :(
  • LaurenSaladLaurenSalad Inactive, Chef Emeritus Posts: 650
    Hey guys,

    Just wanted to apologize again for any inconvenience that the Otherwise Bug caused you during the development of your games.

    The bug fix is present in the 0.9.6 release which has is already in the hands of the Sous Chefs. Originally, we all wanted to do an immediate patch, but due to some internal complications with our versioning system it unfortunately couldn't happen. And for that we greatly apologize.

    0.9.6 is due to release soon and that should resolve your current issues.

    Thank you again for your feedback and patience!
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