GameSalad 0.9.6 - Marketplace, Cookbook, Image Flipping
LaurenSalad
Inactive, Chef Emeritus Posts: 650
Hello everyone,
GameSalad 0.9.6 Beta is here, and available for immediate download. Today's update of GameSalad consists of three major features, along with a long list of fixes and improvements to established features and workflow.
GameSalad Marketplace
Concurrent with the release of GameSalad 0.9.6, we are launching the first iteration of the official GameSalad Marketplace. As I described in the public roadmap a few months ago, the Marketplace will be an online store where users will be able to buy and sell artwork, audio, templates and other project assets. Marketplace is fully integrated with GameSalad Creator, making it a breeze to import your purchased assets into any project you're currently working on.
The full GameSalad Marketplace is still a couple of weeks away. Today, we are launching with a library of art assets. In a few weeks, we will open up the Marketplace to partner asset providers, as well as expand to audio and templates.
The GameSalad Marketplace will provide game creators a fast and easy way to bring high quality assets and improved production value to their project as well as provide independent artists and creators access to our developer community.
GameSalad Creator 0.9.6 Beta
In GameSalad 0.9.6 we're introducing two new features: Y-axis Image Flipping and Library.
Library is the Creator-side integration of the official GameSalad Marketplace. Within Library, you'll be able to view all the assets already integrated within your open project as well as view any items ever purchased on GameSalad Marketplace. From here, you'll be able to add purchased items directly into your current project.
Image flipping is incredibly exciting and a feature we've wanted to add for a long time. Now, creators no longer need to produce separate left and right facing images and animation sequences for their actors. Instead, users can simply choose to "flip" the image or animation sequence so as to face the other way.
Also in GameSalad 0.9.6 includes multiple fixes and refinements. Among them, we've corrected issues with the 'Otherwise' section of rules. A complete list of fixes and improvements can be found in our Creator 0.9.6 Release Notes.
GameSalad Cookbook
Launching in conjunction with GameSalad 0.9.6 and Marketplace is the new GameSalad Cookbook. Cookbook replaces the original GameSalad Wiki and provides a much more robust knowledge base of all things GameSalad. Users can ask their GameSalad and game design related questions and responses will come from both members of the community and the GameSalad team. Answers will be in text form, but can also include YouTube videos, screenshots, etc. The community will rate the value of each answer through a voting system, making the best answers easy to find.
It is easy to search and filter Cookbook to find the exact issue you need to resolve. If you don't see it, adding your question is just a click away.
The GameSalad Cookbook knowledge base will continue to grow along with GameSalad and its Community.
As we get closer to the end of the summer and the roll out of GameSalad 1.0, you'll see more releases, along with more cool features, fixes, and improvements.
For now, enjoy GameSalad 0.9.6 and keep up the awesome games we've seen sprout up in the last few months. The success that has come to this community over the past quarter has been nothing short of incredible and speaks to the unquestionable talent of everyone here.
Important Links:
GameSalad 0.9.6 Beta is here, and available for immediate download. Today's update of GameSalad consists of three major features, along with a long list of fixes and improvements to established features and workflow.
GameSalad Marketplace
Concurrent with the release of GameSalad 0.9.6, we are launching the first iteration of the official GameSalad Marketplace. As I described in the public roadmap a few months ago, the Marketplace will be an online store where users will be able to buy and sell artwork, audio, templates and other project assets. Marketplace is fully integrated with GameSalad Creator, making it a breeze to import your purchased assets into any project you're currently working on.
The full GameSalad Marketplace is still a couple of weeks away. Today, we are launching with a library of art assets. In a few weeks, we will open up the Marketplace to partner asset providers, as well as expand to audio and templates.
The GameSalad Marketplace will provide game creators a fast and easy way to bring high quality assets and improved production value to their project as well as provide independent artists and creators access to our developer community.
GameSalad Creator 0.9.6 Beta
In GameSalad 0.9.6 we're introducing two new features: Y-axis Image Flipping and Library.
Library is the Creator-side integration of the official GameSalad Marketplace. Within Library, you'll be able to view all the assets already integrated within your open project as well as view any items ever purchased on GameSalad Marketplace. From here, you'll be able to add purchased items directly into your current project.
Image flipping is incredibly exciting and a feature we've wanted to add for a long time. Now, creators no longer need to produce separate left and right facing images and animation sequences for their actors. Instead, users can simply choose to "flip" the image or animation sequence so as to face the other way.
Also in GameSalad 0.9.6 includes multiple fixes and refinements. Among them, we've corrected issues with the 'Otherwise' section of rules. A complete list of fixes and improvements can be found in our Creator 0.9.6 Release Notes.
GameSalad Cookbook
Launching in conjunction with GameSalad 0.9.6 and Marketplace is the new GameSalad Cookbook. Cookbook replaces the original GameSalad Wiki and provides a much more robust knowledge base of all things GameSalad. Users can ask their GameSalad and game design related questions and responses will come from both members of the community and the GameSalad team. Answers will be in text form, but can also include YouTube videos, screenshots, etc. The community will rate the value of each answer through a voting system, making the best answers easy to find.
It is easy to search and filter Cookbook to find the exact issue you need to resolve. If you don't see it, adding your question is just a click away.
The GameSalad Cookbook knowledge base will continue to grow along with GameSalad and its Community.
As we get closer to the end of the summer and the roll out of GameSalad 1.0, you'll see more releases, along with more cool features, fixes, and improvements.
For now, enjoy GameSalad 0.9.6 and keep up the awesome games we've seen sprout up in the last few months. The success that has come to this community over the past quarter has been nothing short of incredible and speaks to the unquestionable talent of everyone here.
Important Links:
- Download GameSalad Creator 0.9.6 Beta
- Download the GameSalad 0.9.6 Viewer
- Check out the Marketplace
- Explore the Cookbook
- Read the Full Release Notes
Comments
Thanks
Michael
Great update anyhow!
Giacomo
EDIT:
WooHooo! 0.9.6 didn't break my game!
The gamesalad cookbook looks great btw, but when browsing the forums the cookbook link dissapears on the top of the site.
Excellent work GS Team!
:^)
As for the Marketplace... wow... now this is exciting!
I'm ready with 500 sound effects to put on the Marketplace!
Also, maybe I can put the Textbook on the marketplace... maybe make it the official textbook?
@ Photics - we see Cookbook as a live, community-updated and interactive educational guide. It's no more of a competitor with your textbook then the forums have been. Glad you're excited about Marketplace! We'll be opening it up to third-party assets in a few weeks.
Its a bit clunky and basic in its current implementation, and would have been far more beneficial if it had been applied so that we could tweak individual frames, rather than every frame contained within an actor.
Great questions! We'll announce all those details when we open the store up to third-party content providers.
Theres sprite features listed on the roadmap... Im hoping this isnt an indication of how sprites are going to be controlled, as its really basic in its implementation.
Just downloading the new release too - thanks for all your hard work!
-Damo
and about the compensation for our inconvenience that you guys discussed? any words on that?
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