Minimum specs for GameSalad
BazookaTime
Member Posts: 1,274
When looking at Apple computers, what are the minimum specs needed to work with GameSalad and develop an iPhone game?
Comments
http://gamesalad.com/wiki/faqs:gamesalad_support#what_are_the_minimum_system_requirements_to_run_gamesalad_creator
But the logic board went on it so I had to downgrade to a white macbook. If you are thinking about using one of those it's fine, but the sound effects wont play on preview or within gamesalad on a white macbook.
Not exactly sure why, but Yodapollo confirmed this after the last update.
Also if you want to use 3d models and export them for any of your graphics, the graphics card cannot handle 3d use from within any adobe products, on a white cased macbook. So I assume the same would be for maya, 3d studio etc.
If I were you I would go for any aluminum unibody models. Gamesalad works amazing on those.
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I would not upgrade to lion just out of fear of losing GameSalad. I would however upgrade to Lion the first chance I get due to the incredibly cheap upgrade.
Apple Macbook 13", Black, 80GB, 2 GHz Intel 2 Duo, 1 Gg Ram, iSight, Snow Leopard
Would this be a good choice?
$350
This Mac Mini is the older style from early 2007. It has a 2.0 GHz Core 2 Duo processor, 2GB RAM, a 500 GB hard drive. It has a standard DVD/CD-RW drive, but let's be honest - who uses optical media these days anyway? It includes all cables, apple remote, even the original packaging. It currently has Snow Leopard installed, but the recovery media is either Leopard or Tiger. I can also install Lion, although there will be no media available for that operating system. It functions perfectly, I have never had any problems with it. Runs quiet and cool.
I *may* have put in 4GB of memory, I can't remember though!
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I could say it is a minimum. I mean, you could work on it, but it does not work smooth. I have bought it for Game Salad, and if I know it would work like this then, I would buy something more powerful.
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