☻☻☻Artist Wanted For Major Project☻☻☻

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Comments

  • IcedBIcedB Member, PRO Posts: 384
    Lol, if only everything was possible in gamesalad!!!

    GL Next Gen
  • CrazybreadmanCrazybreadman Member Posts: 674
    entersimon said:
    Perhaps offering a monetary figure to the job with the option of profit sharing on a sliding scale.

    +1. If you have confidence the game will do well you should offer a bit more up front or at least say 50/50 if it makes less than 2-3k the first month and if it makes more then their % share goes down incrementally. So if it's not too successful they still can get a decent cut... if it's VERY successful they won't complain about 15%.
  • JeffreyShimaneJeffreyShimane Member Posts: 372
    I would suggest that you offer a percentage or a minimum amount, whichever is higher. So for example, for graphic services, you offer 15% of the revenue or $1,000, whichever is higher. That way, the artist is guaranteed to make at least $1,000 but could make more if the game is really successful (which the quality of the graphics will likely have a hand in).

    - Jeff
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