How much do YOU make a day off your apps?

135

Comments

  • AfterBurnettAfterBurnett Member Posts: 3,474
    The nail bloody asked for it, okay?!?!?!
  • EminemEminem Member Posts: 667
    How much is the most you have made from an app?

    Can only be one :D

    Very interesting to know , also leave the link so people can view and stuff

    Thanks !
  • HunnenkoenigHunnenkoenig Member Posts: 1,173
    Does it have to be a GS app? :-P
  • ORBZORBZ Member Posts: 1,304
    Hunnenkoenig said:
    Does it have to be a GS app? :-P

    no, but if it isn't a GS app let us know what tools were used to make it instead plz.
  • HunnenkoenigHunnenkoenig Member Posts: 1,173
    Alpine Crawler World earned USD 270.000 since release (1st of march 2010)
    The free version was downloaded over 2 million times until now.
    It was made in xcode. No tool was used.

    Assault Commando earned USD 9.000 since 1st of september 2010
    It was made with unity
    That was a really big disappointment for us.
    Now we will try to make it free with iAd, because it was downloaded 70.000 times in one day, while free.
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    Angry Zombie Launch has been selling around $70 (that's after apple's cut) a day since it was approved 5 days ago with no apple love (N&N, what's hot, etc.)

    That's my best so far...
  • HunnenkoenigHunnenkoenig Member Posts: 1,173
    Oh, the above numbers of our games are of course after Apple took their thirty percent.
  • WeswogWeswog Member Posts: 1,171
    @scitunes how did you get 70 a day without apple love any marketing involved?

    Cheers, Weswog
  • FetaboyFetaboy Member, PRO Posts: 191
    Yo mama joke app.

    Written in xcode in a few hours back in early 2008.

    >300k and still going over 2 years later.
  • ORBZORBZ Member Posts: 1,304
    Fetaboy said:
    Yo mama joke app.

    Written in xcode in a few hours back in early 2008.

    >300k and still going over 2 years later.

    wow
  • ORBZORBZ Member Posts: 1,304
    Hunnenkoenig said:
    Alpine Crawler World earned USD 270.000 since release (1st of march 2010)
    The free version was downloaded over 2 million times until now.
    It was made in xcode. No tool was used.

    Assault Commando earned USD 9.000 since 1st of september 2010
    It was made with unity
    That was a really big disappointment for us.
    Now we will try to make it free with iAd, because it was downloaded 70.000 times in one day, while free.

    wow, how many ways do you and your team have to split up the $270k ?
  • TaidakenTaidaken Member Posts: 271
    ive made almost 100$ from my first two apps, no where near as much as i wanted but, each game has there share of bugs, which is why im spending so much more time on my third game.
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    Weswog said:
    @scitunes how did you get 70 a day without apple love any marketing involved?

    Cheers, Weswog

    Nada. I guess it is just due to the fact that I sold my soul and made an angry birds clone with zombies.

    Next up, angry santa????
  • Ruslan21Ruslan21 Member Posts: 228
    Hi there. Me and my friend made app with xcode. We have made about 3 thousand in a month.
    Here is the link

    http://itunes.apple.com/app/id390530940
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    Ruslan21 said:
    Hi there. Me and my friend made app with xcode. We have made about 3 thousand in a month.
    Here is the link

    http://itunes.apple.com/app/id390530940

    Seeing that it's free do have iAds or in app purchases?
  • Ruslan21Ruslan21 Member Posts: 228
    We have iAds. We are going to release 1.1 update now with video recording, and pro version .

    If anyone download it please rate it 5 star and good review . Thanks
  • expired_012expired_012 Member Posts: 1,802
    How many downloads have you gotten?

    How difficult was it to make it?
  • Ruslan21Ruslan21 Member Posts: 228
    We had around 30000 downloads.

    It was a bit difficult to make. It was the first xcode project we've done. I had to learn objective-c, xcode, and all the different APIs from iOS to opengl and others, and then of course scour the net for algorithms and improvise our own as well.

    All in all, it was a blast. A real big one :)
  • HunnenkoenigHunnenkoenig Member Posts: 1,173
    ORBZ said:
    wow, how many ways do you and your team have to split up the $270k ?

    We were just the publishers for the apps.
    For our marketing, translating and managing efforts we take 10% of the net revenue + 2% for expenses (like banking costs, book keeping etc.)

    Beside that all the money goes to the developers.
    In case of Alpine Crawler World they are two guys.

    btw: our new ipad game in development:

  • ChunkypixelsChunkypixels Member Posts: 1,114
    @Hunnenkenig...

    I really like the look of Tank War.... definately my kind of game.

    I like the visual style. Not sure if its meant to have that tabletop model/diorama kind of look, but thats what it makes me think of, and its a style that I think you should really play on.

    If you have footsoldiers and civilians, you should do them with moulded bases around their feet, to really play up the model style.

    Its looking good... and is a game I'll be watching out for :)
  • HunnenkoenigHunnenkoenig Member Posts: 1,173
    Thanks Chunkypixels.
    It is really an engine test. We threw some things onto the plane, so we can see, how much the ipad can handle.

    It will look more dirty and more war like.
    There will be no soldiers or civilians in the game. :-(
    But I like your idea.

    The tabletop feeling comes probably because of the hard edges of the plane. It will have a skybox and you won't see the edges.

    btw: every building is destructible in 3 phases. You can shoot and destroy them. You see it on the church.

    and now back on topic. I didn't want to highjack. I just wanted to show it, before somebody accuses us not to have any own games :-P
  • ZackGSZackGS Member Posts: 313
    24$ With angry dogs jump was my best to date.

    I am hoping for better with Santa's Christmas Dash! (just released) as i spent around 3>4 weeks on it.

    Fingers crossed :)
  • StormtrixStormtrix Member Posts: 256
    $130 so far in 5 days with Toddler Fun HD, Waiting in review is 1.1 version with a way better Icon, few graphic additions, sounds, and randomized shapes game so every game is different as well as adjusted my keywords .. So, really hoping i get some better traction when it hits hopefully this weekend. Stinks when you submit a version update it still takes 5-7 days of waiting to be reviewed :)
  • ToastKittenToastKitten Member Posts: 360
    1139... Yen

    That comes out to about $14 dollars :P
  • FloridaGamesFloridaGames Member Posts: 328
    Hi, im relatively new to gamesalad, haven't got any games posted yet. I want to get an idea of about how much money people make on this.
  • GamersRejoiceGamersRejoice Member Posts: 817
    Currently I make nothing. :) Really fun and cheap hobby if nothing else. If you're in it entirely for the money, then you're probably in the wrong place. That's my take on it.
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Hey,
    Last month I made 8k.
    Ace
  • cbowers428cbowers428 Member Posts: 176
    GamersRejoice said:
    Currently I make nothing. :) Really fun and cheap hobby if nothing else. If you're in it entirely for the money, then you're probably in the wrong place. That's my take on it.

    that's not necessarily true. many developers do it for money but you should still have fun tho (which is most important). I don't think anyone can say they don't care about having a profitable game. I'm def trying to get some money lol
  • FloridaGamesFloridaGames Member Posts: 328
    dang ace, i assume you do this for a living then?
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Yup, 9 hours a day Monday-Friday ;)

    Ace
Sign In or Register to comment.