★★★ DBA BEST SELLER: Fall Fu Template Only £7 Out Now ★★★
EDIT: Our Biggest Selling Template So Far!
Now Only £7 in our 30% off sale
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60 FPS on 2nd gen device!!!, reach a larger audience no matter what device they have this will run smooth as silk.
Auto update enemy count so no code required, simply drag enemy onto scene and it auto updates.
2 button rotate control with 2 finger zoom, simple but addictive gameplay.
Easy to edit/modify.
Any scene size big or small.
Animation for panda when idle, falling and long fall.
All art and music is included.
Available now for only £10.
Darren & Wayne.
Now Only £7 in our 30% off sale
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60 FPS on 2nd gen device!!!, reach a larger audience no matter what device they have this will run smooth as silk.
Auto update enemy count so no code required, simply drag enemy onto scene and it auto updates.
2 button rotate control with 2 finger zoom, simple but addictive gameplay.
Easy to edit/modify.
Any scene size big or small.
Animation for panda when idle, falling and long fall.
All art and music is included.
Available now for only £10.
Darren & Wayne.
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Comments
I Really want to se The complete video when you release it!
i think i will buy this when available.
cheers.
Can't wait to see the final release
XD
Any idea on cost yet?
You guys make some really cool templates. Keep it up!
Dareen, when Will you finish this?
Cheers.
Darren & Wayne.
Good luck with sales...its a real bargain..
The Solution should be to only allow touch when he is colliding with a block.
Cheers.
I left this in on purpose cause i liked the ability to change direction mid air but if you want to only rotate after he has fallen its an easy fix by wrapping the rotate in a rule "if mask is overlapping or colliding with actor of type wall"
Thanks for all the nice emails, this has been one of our biggest hits so far.
Darren.
Great template. I bought them all yesterday.
Thank you,
Emil
Darren.
Darren.
Make a self (or game) boolean and call it canFlip.
If Mask overlaps or collides with actor with tag wall change canFlip to true (now open up otherwise) and do a change attribute canFlip = false.
Then wrap the 4 rules that have the accelerate rules with the flips into a rule and make the rule if canFlip = true.
Now the Mask will only accelerate if your touching a wall actor.
Darren.
Thanks again guys!
Darren & Wayne.
Because with this, character should START touching a Wall, can't start falling.
Also, when you rotate, and fall touching a wall, you can rotate.
Maybe I'm doing something wrong, would be great to have an update of this template with this feature.
Cheers.
Darren.
Darren.
I'm using this template within my game, and its brilliant.
However, just wondering if any of you can help me this this little issue.
Basically I would like to put a frame around the game play area that isnt affected by the camera - currently, if I put the frame layer on the game play area it moves off screen as the character moves - is there a way to keep the frame on screen all the time and not affected by the camera?
Many thanks in advance for any help you guys can provide,
Chris
Did you try to put it on a different layer, non-scrollable?
- Alex
Darren.