no i dont want to change the left and the right. i just want another area to press that flips the camera. so on the left side of the screen the left flip, the middle of the screen the 180 flip, and the right side of the screen the right flip. the only problem with the 180 flip is that it isn't relative to my actor so it just flips in 2 directions. here is how i have the 180 section set up:
Maybe the easiest way would be to put two small invisible actors (think force fields) on either side of the enemy, that when you collided with them, killed your hero? And then, when the enemy is dead, you could set the force fields to false?
Also, out of curiosity - this is Utopian Games' best-selling app, yes? Have there been any published uses of the template (as a base for a new game, not the several template-uploaded versions on the App Store)?
Got a few ideas for adjustments as I'm building out my own version, wanted to make sure that they're relatively unique.
I created several different pieces of art to replace the template walls for when I place them onto the stage and place the hero actor on top of the box and hit preview, the actor falls right through the box.
I set up the layers so the box in beneath the hero (don't know if that's relevant or not) and the size of the image is 256x256 saved in 72dpi. I dragged the image into the actor area thinking it would create an actor. I compared the template box actors with the box that I created and all the setting are the same.
Simply put, what do I have to do to make it so the hero can stand onto of the wall actor instead of falling through it? I noticed in the template there were no rules in any of the boxes for collide with....
I saw the tags under the actor but when i double click the tags it wont allow me to type in walls. How do I enter a tag for an actor?
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
PikPocketStudio said: I saw the tags under the actor but when i double click the tags it wont allow me to type in walls. How do I enter a tag for an actor?
i have was wondering, i changed the scene width size of one of the levels to 1260 and i changed the controller to reflect the change to 1260 however when my player falls down on one of the walls (still on the stage area) he dies. I have looked through the forum and couldnt find anything related to my problem
can someone please help me with this. I can't make scene longer (in width). I have the stage set to 1260 x 640 and my character keeps dying when falling to the right
If you look in the mask actor you will see a rule if zoom=false control camera...i think you will need to delay this by the amount of time you want to interpolate back in if that makes sense.
Also it seems the new build doesn't like if touch is pressed so change to released on the title as this seems to mess it up if you don't.
UtopianGames said: If you look in the mask actor you will see a rule if zoom=false control camera...i think you will need to delay this by the amount of time you want to interpolate back in if that makes sense.
Also it seems the new build doesn't like if touch is pressed so change to released on the title as this seems to mess it up if you don't.
Darren.
Already tried that.
I Should Zoom In To Mask X and Mask y?
That doesn't work for me, because it zooms to another please, not sure why.
Would be awesome if you could make a little example
Sounds strange but if your using 0.9.80 on the title page do if touch is released instead of pressed, it seems to effect the next scene if you do touch pressed...not sure why.
Comments
If you send me the file i will have a look at it for you.
Darren.
I need to make an Enemy, that you can kill (Fall over him) Only if you fall OVER him, and not by the side.
So, if you fall by the side and hit the enemy, you would die.
Anyone have a good solution?
Cheers
Does that make sense?
Got a few ideas for adjustments as I'm building out my own version, wanted to make sure that they're relatively unique.
I created several different pieces of art to replace the template walls for when I place them onto the stage and place the hero actor on top of the box and hit preview, the actor falls right through the box.
I set up the layers so the box in beneath the hero (don't know if that's relevant or not) and the size of the image is 256x256 saved in 72dpi. I dragged the image into the actor area thinking it would create an actor. I compared the template box actors with the box that I created and all the setting are the same.
Simply put, what do I have to do to make it so the hero can stand onto of the wall actor instead of falling through it? I noticed in the template there were no rules in any of the boxes for collide with....
Darren.
I would recommend reading this entire this however to help eliminate your questions on the basics. http://gamesalad.com/wiki
Is there any suggestion for what i need to do?
Cheers.
Darren.
Now I have a Problem!
How Can I Do to Make The Return of the Zoom as Smoth as The Going to the Zoom?
Dunno Why I Just CANT do it right!
Cheers.
Open up the otherwise section and you will see i set it straight back but you can try doing something similar to the code above that zooms out.
Hope this helps.
Darren.
Also it seems the new build doesn't like if touch is pressed so change to released on the title as this seems to mess it up if you don't.
Darren.
I Should Zoom In To Mask X and Mask y?
That doesn't work for me, because it zooms to another please, not sure why.
Would be awesome if you could make a little example
Cheers.
Darren.
Darren.
I Really CANt make the Zoom In To be smooth like Zoom Out, have make a LOT of different methods, and none of them work.
Cheers.
Darren.
Cheers.
Darren.
Does Someone know how to make this Zoom Goes to the Center of the Scene? It Doesn't Seems to work ok for me.
Darren.
@MagoNicolas I had a look at the smooth camera back to hero and it wasn't as easy as i thought for some reason so no luck so far.