★★★ DBA BEST SELLER: Fall Fu Template Only £7 Out Now ★★★

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Comments

  • SteamworksSteamworks Member Posts: 61
    no i dont want to change the left and the right. i just want another area to press that flips the camera. so on the left side of the screen the left flip, the middle of the screen the 180 flip, and the right side of the screen the right flip. the only problem with the 180 flip is that it isn't relative to my actor so it just flips in 2 directions. here is how i have the 180 section set up:
    Photobucket
  • UtopianGamesUtopianGames Member Posts: 5,692
    I think the +180 rule only will work with the new actor.

    If you send me the file i will have a look at it for you.

    Darren.
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    I need some help, hope someone or Darren could help me.

    I need to make an Enemy, that you can kill (Fall over him) Only if you fall OVER him, and not by the side.

    So, if you fall by the side and hit the enemy, you would die.

    Anyone have a good solution?

    Cheers
  • tomshortridgetomshortridge Member Posts: 11
    Maybe the easiest way would be to put two small invisible actors (think force fields) on either side of the enemy, that when you collided with them, killed your hero? And then, when the enemy is dead, you could set the force fields to false?

    Does that make sense?
  • tomshortridgetomshortridge Member Posts: 11
    Also, out of curiosity - this is Utopian Games' best-selling app, yes? Have there been any published uses of the template (as a base for a new game, not the several template-uploaded versions on the App Store)?

    Got a few ideas for adjustments as I'm building out my own version, wanted to make sure that they're relatively unique.
  • JackYdJackYd Member Posts: 93
    @darren,

    I created several different pieces of art to replace the template walls for when I place them onto the stage and place the hero actor on top of the box and hit preview, the actor falls right through the box.

    I set up the layers so the box in beneath the hero (don't know if that's relevant or not) and the size of the image is 256x256 saved in 72dpi. I dragged the image into the actor area thinking it would create an actor. I compared the template box actors with the box that I created and all the setting are the same.

    Simply put, what do I have to do to make it so the hero can stand onto of the wall actor instead of falling through it? I noticed in the template there were no rules in any of the boxes for collide with....
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    You Must create actors with the Wall tag for collide to work, or ad a individual collide for the new actors you want the hero to collide with.
  • UtopianGamesUtopianGames Member Posts: 5,692
    Cheers...also don't forget to put actors in the correct layers.

    Darren.
  • JackYdJackYd Member Posts: 93
    I saw the tags under the actor but when i double click the tags it wont allow me to type in walls. How do I enter a tag for an actor?
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    PikPocketStudio said:
    I saw the tags under the actor but when i double click the tags it wont allow me to type in walls. How do I enter a tag for an actor?

    heres a specific how to for your question. http://gamesalad.com/wiki/interface_reference:Project_Editor

    I would recommend reading this entire this however to help eliminate your questions on the basics. http://gamesalad.com/wiki
  • snowboardin130snowboardin130 Member Posts: 2
    i have was wondering, i changed the scene width size of one of the levels to 1260 and i changed the controller to reflect the change to 1260 however when my player falls down on one of the walls (still on the stage area) he dies. I have looked through the forum and couldnt find anything related to my problem

    Is there any suggestion for what i need to do?
  • snowboardin130snowboardin130 Member Posts: 2
    can someone please help me with this. I can't make scene longer (in width). I have the stage set to 1260 x 640 and my character keeps dying when falling to the right
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Check out die Conditions, they have Fixed Numbers that you need to change.

    Cheers.
  • UtopianGamesUtopianGames Member Posts: 5,692
    Cheers MagoNicolas, i didn't see this till just now.

    Darren.
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Np Dude.

    Now I have a Problem!

    How Can I Do to Make The Return of the Zoom as Smoth as The Going to the Zoom?

    Dunno Why I Just CANT do it right!

    Cheers.
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Please someone help me with the question above :D
  • UtopianGamesUtopianGames Member Posts: 5,692
    Have a look in the controller actor in the scene under zoom rule.

    Open up the otherwise section and you will see i set it straight back but you can try doing something similar to the code above that zooms out.

    Hope this helps.

    Darren.
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    UtopianGames said:
    Have a look in the controller actor in the scene under zoom rule.

    Open up the otherwise section and you will see i set it straight back but you can try doing something similar to the code above that zooms out.

    Hope this helps.

    Darren.

    I have Tried That a Lot of times, with no success :( Dunno why.
  • UtopianGamesUtopianGames Member Posts: 5,692
    If you look in the mask actor you will see a rule if zoom=false control camera...i think you will need to delay this by the amount of time you want to interpolate back in if that makes sense.

    Also it seems the new build doesn't like if touch is pressed so change to released on the title as this seems to mess it up if you don't.

    Darren.
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    UtopianGames said:
    If you look in the mask actor you will see a rule if zoom=false control camera...i think you will need to delay this by the amount of time you want to interpolate back in if that makes sense.

    Also it seems the new build doesn't like if touch is pressed so change to released on the title as this seems to mess it up if you don't.

    Darren.

    Already tried that.

    I Should Zoom In To Mask X and Mask y?

    That doesn't work for me, because it zooms to another please, not sure why.

    Would be awesome if you could make a little example :D

    Cheers.
  • UtopianGamesUtopianGames Member Posts: 5,692
    Sounds strange but if your using 0.9.80 on the title page do if touch is released instead of pressed, it seems to effect the next scene if you do touch pressed...not sure why.

    Darren.
  • UtopianGamesUtopianGames Member Posts: 5,692
    Only £7 in our current 30% off everything sale.

    Darren.
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Darren, please Help!
    I Really CANt make the Zoom In To be smooth like Zoom Out, have make a LOT of different methods, and none of them work.

    Cheers.
  • UtopianGamesUtopianGames Member Posts: 5,692
    If i get time 2morro i will look into this for you.

    Darren.
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Hope you got some time to help Me, I really Cant Do it :S

    Cheers.
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Still Not Time? :P
  • UtopianGamesUtopianGames Member Posts: 5,692
    I'm currently away on holiday until the 23rd, I will have a look when I return.

    Darren.
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    UtopianGames said:
    I'm currently away on holiday until the 23rd, I will have a look when I return.

    Darren.

    Ok, Thanks.

    Does Someone know how to make this Zoom Goes to the Center of the Scene? It Doesn't Seems to work ok for me.
  • UtopianGamesUtopianGames Member Posts: 5,692
    Only £7 with our October 30% off grab it quick.

    Darren.

    @MagoNicolas I had a look at the smooth camera back to hero and it wasn't as easy as i thought for some reason so no luck so far.
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