What 1 dream feature would you like to see in gamesalad next?

StormyStudioStormyStudio United KingdomMember Posts: 3,989
edited November -1 in Working with GS (Mac)
Ok, so if you were only allowed one thing in te next release of GameSalad what would it be?
I know we can all probably think of 50 things but your only allowed your favourite. Or if it's already been said your 2nd favoritie.
I'll get the ball rolling nothing too fancy.

A simple option to make your game in either vertical or horizontal mode.
«134

Comments

  • JoshKahaneJoshKahane Member Posts: 470
    Pixel collision as apposed to just squares and circles.
  • butterbeanbutterbean Member Posts: 4,315
    Ability to publish applications to android :)
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    Agree with Kahanejosh

    Pixel collision - I assume we are on the same page.. basically don't collide with transparent

    Mapping everything is with invisible collisions is pain enough... now trying to get them in the right spot with random spawns... ahhhh
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    @butterbean..

    Droid will be gone by the time this thread ends anyways :P
  • butterbeanbutterbean Member Posts: 4,315
    lol @ tinymonster :)
  • ktfrightktfright Member Posts: 964
    3d!
  • MarkOnTheIronMarkOnTheIron Member Posts: 1,447
    Edit position (and possibly size) of actors directly on screen without having to enter each instance to edit them. That would save me 70% of programming time.
  • sdparduesdpardue Member Posts: 110
    Better, more comprehensive text handling functions.
  • BeyondtheTechBeyondtheTech Member Posts: 809
    My dream would be "GameSalad Server."

    Either they would be able to host it at a price for us, or they would sell us the software that we could install on a hosted server or even on your own Mac (get ready for a lot of incoming traffic!).

    The GameSalad games you create will then have multiplayer capability or sharing of scores and other data.
  • GamexcbGamexcb Member Posts: 179
    I know it has been said but 3D!
    It could be for advanced Gamesalad users!
    It could be a separate mode from 2D!
    And the ability to import all 3D object/animation types...
    This includes Animation master objects and .obj files.

    Multiplayer support and we need an option to have it upload to our own servers!

    Also it would be nice to have more speed and stability!
  • shaihaludshaihalud Member Posts: 34
    3d implementation would require a ton of programming and tax gs to the limit, it'd be easier to just make a new 3d version of gs from scratch.

    I want a checkbox to make move-able things unaffected by gravity so you don't have to toss in constrain attribute code to get them to not fall.
  • VmlwebVmlweb Member Posts: 427
    Mine would also be the ability to use and grab databfrom a server to make online games and stats.

    Also to be able to communicate with bluetooth.
  • JGary321JGary321 Member Posts: 1,246
    AT LEAST a 5s decrease in app startup time.
  • micahmicah Member Posts: 85
    @butterbean, agreed! Publishing to Android is what I want most.
  • CobraCobra Member Posts: 160
    We are watching.

    Please, continue. :)
  • JGary321JGary321 Member Posts: 1,246
    haha, I just noticed your icon Cobra... Nice.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    In the editor, in the Scene, I would love to be able to SHIFT-Nudge an Instance by 10 pixels.
    I would also love to be able to lock layers in the Scene Tab, so I don't keep adding things to my HUD layer! Also, similarly, layer Visibility on/off just to be able to see better when I am moving stuff around.

    I guess that's three things.
  • UtopianGamesUtopianGames Member Posts: 5,692
    A scene next or previous (like game makers next room or previous room)

    Room complete actor after 3 seconds go to next scene.

    When i make a game with levels that should auto go to next scene when complete what am i supposed to do?

    Ohh and yes png pixel collision is a must!

    Darren.
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    Ok, thought I'd add another:

    Folders for putting actors/images/sounds in to keep projects tidy. Oh and the abilty to import png sequences as a single file. My OCD will be under control and all very zen :-)
  • AndreagamesAndreagames Member Posts: 18
    In App Purchase: is very important for iPad Projects too.

    Of Course iPad Support!
  • JGary321JGary321 Member Posts: 1,246
    iPad support is already built in =)

    Though some have had 'iPad' support for years....

  • MarkOnTheIronMarkOnTheIron Member Posts: 1,447
    Well I think now I had to change my priority to an automated rotation of actors when portrait mode is selected.

    I have hundreds of instances perfectly put in landscape to looks like they are portrait, but if I want now to use real portrait I have to edit every single one of them (with GS getting slower and slower for every instance edited).
  • JGary321JGary321 Member Posts: 1,246
    Yea it sux. QuantumSheep has to do the same thing =(
  • quantumsheepquantumsheep Member Posts: 8,188
    OR

    I could just finish the game as-is!

    I imagine the only real discernable difference between psuedo and real portrait mode is ease of use and the GS splashscreen.

    I hope so!

    QS ;)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • MarkOnTheIronMarkOnTheIron Member Posts: 1,447
    Yes, it's a loooot of work. It could be helpful now my initial request: on screen position editing. I think it could be easily (or not?) done in the layer tab so you can rapidly visualize all your instances.
  • paulitsmepaulitsme Member Posts: 109
    I would like the collision detection to be improved in the physics engine. At the moment a fast moving actor can travel straight through another one.

    Twitter and facebook integration for posting highscores would be nice too
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    Ok, just to list them all so far:

    -Pixel Collision,
    -Publish to android,
    -3d,
    -Edit position & size of actor without going into attributes,
    -Better text handling functions,
    -GameSalad server (for high scores, multiplayer)
    -Bluetooth support,
    -Go to next scene (or previous) function,
    -More speed and stability, (quicker start up)
    -Video playback (I'd love this)
    -Shift-nudge objects by 10 pixels,
    -Lock layers in the scene tab,
    -Layer Visibility on/off,
    -Folders to keep things tidy,
    -PNG sequences in one file,
    -In app purchases (please!!)
    -iPad support,
    -Automatic rotation of actors, (to work with accelerometer),
    -Improved collision detection,
    -Twitter facebook integration for posting highscores,

    And I'll add:
    - GPS support....
  • EastboundEastbound Member, BASIC Posts: 1,074
    I don't think the iPad would really force developers to make games work landscape and vertically... I mean some games are only effective in certain orientations.

    I'd like to see built in scene transitions along with the previously stated Go to next and previous scenes.
  • BeyondtheTechBeyondtheTech Member Posts: 809
    Adding on to that video playback, I wish we could play our game in front of video playback (think old 3DO games, The 7th Guest, Cobra Command, Dragon's Lair/Space Ace, etc.), I think you get where I'm getting at with this.
Sign In or Register to comment.