What 1 dream feature would you like to see in gamesalad next?
StormyStudio
United KingdomMember Posts: 3,989
Ok, so if you were only allowed one thing in te next release of GameSalad what would it be?
I know we can all probably think of 50 things but your only allowed your favourite. Or if it's already been said your 2nd favoritie.
I'll get the ball rolling nothing too fancy.
A simple option to make your game in either vertical or horizontal mode.
I know we can all probably think of 50 things but your only allowed your favourite. Or if it's already been said your 2nd favoritie.
I'll get the ball rolling nothing too fancy.
A simple option to make your game in either vertical or horizontal mode.
Comments
Pixel collision - I assume we are on the same page.. basically don't collide with transparent
Mapping everything is with invisible collisions is pain enough... now trying to get them in the right spot with random spawns... ahhhh
Droid will be gone by the time this thread ends anyways :P
Either they would be able to host it at a price for us, or they would sell us the software that we could install on a hosted server or even on your own Mac (get ready for a lot of incoming traffic!).
The GameSalad games you create will then have multiplayer capability or sharing of scores and other data.
It could be for advanced Gamesalad users!
It could be a separate mode from 2D!
And the ability to import all 3D object/animation types...
This includes Animation master objects and .obj files.
Multiplayer support and we need an option to have it upload to our own servers!
Also it would be nice to have more speed and stability!
I want a checkbox to make move-able things unaffected by gravity so you don't have to toss in constrain attribute code to get them to not fall.
Also to be able to communicate with bluetooth.
Please, continue.
I would also love to be able to lock layers in the Scene Tab, so I don't keep adding things to my HUD layer! Also, similarly, layer Visibility on/off just to be able to see better when I am moving stuff around.
I guess that's three things.
Room complete actor after 3 seconds go to next scene.
When i make a game with levels that should auto go to next scene when complete what am i supposed to do?
Ohh and yes png pixel collision is a must!
Darren.
Folders for putting actors/images/sounds in to keep projects tidy. Oh and the abilty to import png sequences as a single file. My OCD will be under control and all very zen :-)
Of Course iPad Support!
Though some have had 'iPad' support for years....
I have hundreds of instances perfectly put in landscape to looks like they are portrait, but if I want now to use real portrait I have to edit every single one of them (with GS getting slower and slower for every instance edited).
I could just finish the game as-is!
I imagine the only real discernable difference between psuedo and real portrait mode is ease of use and the GS splashscreen.
I hope so!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Twitter and facebook integration for posting highscores would be nice too
-Pixel Collision,
-Publish to android,
-3d,
-Edit position & size of actor without going into attributes,
-Better text handling functions,
-GameSalad server (for high scores, multiplayer)
-Bluetooth support,
-Go to next scene (or previous) function,
-More speed and stability, (quicker start up)
-Video playback (I'd love this)
-Shift-nudge objects by 10 pixels,
-Lock layers in the scene tab,
-Layer Visibility on/off,
-Folders to keep things tidy,
-PNG sequences in one file,
-In app purchases (please!!)
-iPad support,
-Automatic rotation of actors, (to work with accelerometer),
-Improved collision detection,
-Twitter facebook integration for posting highscores,
And I'll add:
- GPS support....
I'd like to see built in scene transitions along with the previously stated Go to next and previous scenes.