Because I want to be famous AND rich the only thing I miss is ad integration like AdMob or something similar: I made about 10 times as much money with one add-supported free app than with my other ad-free 0.99 cents apps.
I understand I'm a little late, but to me there should be two major basic changes.
The first change I'd like to STRONGLY suggest would be the ability to group actors. It would allow for easier drop-down menus.
Second, GameSalad promotes the phrase "Game Creation for the Rest of Us." However, despite $100, we must still have the splash screen, "Made with GameSalad." This cheap promotion of GameSalad is not worth the developer having to always show that he used a software to create his application which loses SO much credibility. People judge that instantly, and we shouldn't have to pay the price of $1,900 to prove that the creation process was created by us- the game creator.
Please take it out- I'd really pay another $100 to remove that 3 seconds of the logo.
Imagine seeing a movie, but before it started you saw: -Cameras provided by Panavision (Wait 5 Seconds) -Digital Imagery Created with Maya (Wait 5 Seconds) -Catering provided by Lucy's Kitchen (Wait 5 Seconds) -Armory supplies by Rick's Armor (Wait 5 Seconds) -Filming locations provided by The Hilton
The GS splash screen is only on-screen for as long as it takes the game to load. If you're pro, it's replaced with a custom one that you make. It's not on there for any longer than it has to be, so I think your film credit analogy doesn't really work here.
Whilst I agree that 2k is too much to remove the splash screen, the phrase you use "we shouldn't have to pay the price of $1,900 to prove that the creation process was created by us- the game creator." is a bit cheeky.
Yes you did make the game. Yes it is all your own hard work.
But at the same time, yes you DID make it with GameSalad.
Openfeint and Admob will be obsolete by the time Apples own solutions reach us this summer. I'd prefer Gendai work towards iAd and Game Centre (or whatever it's called) integration
I'd stick with a safer Game Center and iAds. Don't want to give Apple any reason to frown on GameSalad. And we might want to hold off on cross-platforming to Android, if the recent ruckus on the clamp-down on 'non-obj-c' thingy is really Apple's shot at keep iPhone devs works strictly for the Apple App Store.
- sortable attributes - expanded layer to scene display switching/controlling - in scene workspace data readouts (ie...select actor and report XY, name, etc...without having to open the actor) - actor pathing and value trading of attributes between actors - game engine optimization of at least 20-30% (number 1 issue IMO) - sleep mode of actors - dynamically generated vector graphics (such as lines, polygons or circles) - text formatting enhancements (for e-books) - arrays - game center and iAds support - multi-player support - mySQL support (even if its a separate GS package...basically appcelerator with your awesome GUI) - NO 3D...stick with 2D physics and expand to utility based app creation - eBooks and database support!!! - $250-$300/yr standard flat rate pricing for all features...no GS logo - no multi-tier pricing. - template libraries - project to project drag and drop of assets (without file corruption - personal asset library support/cataloging - multi-layered/embedded actors (actors operating within actors) - export and import of actor assets/rule sets - actor grouping - partial seed detachment of actors (instead of all or nothing seed to parent relationships) - save NEW unlocked actor setting to the seed...in addition to "revert to seed". - preprogrammed swipe/pinch/and drag-drop functions - preprogrammed actor effects (ie. drop shadows, glow, outlined etc.)
I can think of lots more...but that list should keep you busy for the next year or so
@bladeolson I second that. Seems like free apps with in app purchases are going to be the pricing model that rules the roost in the near future.We need to be on board.
Maybe instead of a game salad loading screen it could be a video and if your not a pro member the game salad logo would be located at the bottom right of the video.
I would defiantly like to see an unlimited height checkbox, and unlimited width checkbox. Maybe soon even being able to add UIObjects such as tableviews, alertviews, actionsheets, and the rest .
Also two views of the game builder, one portrait and one landscape. So you make it in one view, it copies it into the landscape version and then you edit it until its perfect.
And finally some way so we can actually see our iPad games when we preview them. :P Not having an iPad because i'm in the UK its almost impossible to see if my game is ready or not. We cant even upload it to the web because the size is "too big." :P
I think thats it for now, that and all the other stuff. If we had all this and there was no/little bugs Gamesald would actually be 1.0
I would like to be able to "flip" an actor along the x or y axis. Such that I don't have to create two images, one for walking left, and another for walking right. I should be able to just flip around the y axis.
1. If mouse over on some object can be border higtligted red.. - in some scenes, or switch on like wireframe mode.. because if in scene many transparent actors that do functions ( walls and so one ) it hard to find on project screen right one..
2. If object is about 30x30pix it is not possible to drag it now.. because all sides are active and it transforming not moving..
Yes, I can flip the graphic myself outside of GameSalad. But I want to be able to do it at runtime so that I don't have to make 2x the graphics. It's a very simple transform to flip a bitmap. I should be able to do that from within GameSalad while running.
Additionally, my #1 feature request: Fix the memory leaks so we don't have to restart GS every 15 minutes! Grrr!!!
My #2 feature request: Multi-windowed workspace so that I can have the Actor editor open on multiple actors at the same time and perhaps also have the scene editor open too.
I saw what you said and I'm sorry if I sounded a little hostile. I guess we'd all just like to seem maybe a little "bigger" than we actually in the game design field. Would there maybe be any possibility of potentially having a special "Upgrade" where we could maybe just replace the splash screen with our own image under 2K? Maybe like an extra $400 for just that feature? I just thought I'd throw it out there because I completely understand the potential of GameSalad and it really is a fantastic software that can be really powerful. I didn't mean to distract from this by removing the logo.
I'm sure Apple would want a different sort of pause, but a lot of us know that one work around is to have a pause button that stops the motion of all objects, stops all timers, and changes certain graphics when paused that all can be 'played' again and set to their original state.
Comments
I made about 10 times as much money with one add-supported free app than with my other ad-free 0.99 cents apps.
Networking options, Bluetooth wifi
Sprite sheets would be awesome and save valuable kbs off your game
Screen flip depending on which way the iPod is facing
Option to turn animations on or off for lower spec iPhones
Target armv6 or armv7 for deployment
Use standard apple dialogues for in game messages and general ui controls buttons etc
prebuilt actors, a thumbstick, scrolling text box, gravity actor that controls gravity direction
The first change I'd like to STRONGLY suggest would be the ability to group actors. It would allow for easier drop-down menus.
Second, GameSalad promotes the phrase "Game Creation for the Rest of Us." However, despite $100, we must still have the splash screen, "Made with GameSalad." This cheap promotion of GameSalad is not worth the developer having to always show that he used a software to create his application which loses SO much credibility. People judge that instantly, and we shouldn't have to pay the price of $1,900 to prove that the creation process was created by us- the game creator.
Please take it out- I'd really pay another $100 to remove that 3 seconds of the logo.
Imagine seeing a movie, but before it started you saw:
-Cameras provided by Panavision
(Wait 5 Seconds)
-Digital Imagery Created with Maya
(Wait 5 Seconds)
-Catering provided by Lucy's Kitchen
(Wait 5 Seconds)
-Armory supplies by Rick's Armor
(Wait 5 Seconds)
-Filming locations provided by The Hilton
OpenFeint.
ADMOB.
Three words: I love you.
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
The GS splash screen is only on-screen for as long as it takes the game to load. If you're pro, it's replaced with a custom one that you make. It's not on there for any longer than it has to be, so I think your film credit analogy doesn't really work here.
Whilst I agree that 2k is too much to remove the splash screen, the phrase you use "we shouldn't have to pay the price of $1,900 to prove that the creation process was created by us- the game creator." is a bit cheeky.
Yes you did make the game. Yes it is all your own hard work.
But at the same time, yes you DID make it with GameSalad.
Welcome to the forums btw!
@MapDev
Openfeint and Admob will be obsolete by the time Apples own solutions reach us this summer. I'd prefer Gendai work towards iAd and Game Centre (or whatever it's called) integration
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I'd stick with a safer Game Center and iAds. Don't want to give Apple any reason to frown on GameSalad. And we might want to hold off on cross-platforming to Android, if the recent ruckus on the clamp-down on 'non-obj-c' thingy is really Apple's shot at keep iPhone devs works strictly for the Apple App Store.
- expanded layer to scene display switching/controlling
- in scene workspace data readouts (ie...select actor and report XY, name, etc...without having to open the actor)
- actor pathing and value trading of attributes between actors
- game engine optimization of at least 20-30% (number 1 issue IMO)
- sleep mode of actors
- dynamically generated vector graphics (such as lines, polygons or circles)
- text formatting enhancements (for e-books)
- arrays
- game center and iAds support
- multi-player support
- mySQL support (even if its a separate GS package...basically appcelerator with your awesome GUI)
- NO 3D...stick with 2D physics and expand to utility based app creation - eBooks and database support!!!
- $250-$300/yr standard flat rate pricing for all features...no GS logo - no multi-tier pricing.
- template libraries
- project to project drag and drop of assets (without file corruption
- personal asset library support/cataloging
- multi-layered/embedded actors (actors operating within actors)
- export and import of actor assets/rule sets
- actor grouping
- partial seed detachment of actors (instead of all or nothing seed to parent relationships)
- save NEW unlocked actor setting to the seed...in addition to "revert to seed".
- preprogrammed swipe/pinch/and drag-drop functions
- preprogrammed actor effects (ie. drop shadows, glow, outlined etc.)
I can think of lots more...but that list should keep you busy for the next year or so
I second that. Seems like free apps with in app purchases are going to be the pricing model that rules the roost in the near future.We need to be on board.
2. pinch zoom & pan for examining images.
I would defiantly like to see an unlimited height checkbox, and unlimited width checkbox. Maybe soon even being able to add UIObjects such as tableviews, alertviews, actionsheets, and the rest .
Also two views of the game builder, one portrait and one landscape. So you make it in one view, it copies it into the landscape version and then you edit it until its perfect.
And finally some way so we can actually see our iPad games when we preview them. :P Not having an iPad because i'm in the UK its almost impossible to see if my game is ready or not. We cant even upload it to the web because the size is "too big." :P
I think thats it for now, that and all the other stuff. If we had all this and there was no/little bugs Gamesald would actually be 1.0
I would like to be able to "flip" an actor along the x or y axis. Such that I don't have to create two images, one for walking left, and another for walking right. I should be able to just flip around the y axis.
1. If mouse over on some object can be border higtligted red.. - in some scenes, or switch on like wireframe mode.. because if in scene many transparent actors that do functions ( walls and so one ) it hard to find on project screen right one..
2. If object is about 30x30pix it is not possible to drag it now.. because all sides are active and it transforming not moving..
Cant you do that in preview? (the mac app)
It would be cool if you could play games with the apple remote.
Yes, I can flip the graphic myself outside of GameSalad. But I want to be able to do it at runtime so that I don't have to make 2x the graphics. It's a very simple transform to flip a bitmap. I should be able to do that from within GameSalad while running.
Additionally, my #1 feature request: Fix the memory leaks so we don't have to restart GS every 15 minutes! Grrr!!!
My #2 feature request: Multi-windowed workspace so that I can have the Actor editor open on multiple actors at the same time and perhaps also have the scene editor open too.
Thanks
Psst game salad, add apple remote controls.
I saw what you said and I'm sorry if I sounded a little hostile. I guess we'd all just like to seem maybe a little "bigger" than we actually in the game design field. Would there maybe be any possibility of potentially having a special "Upgrade" where we could maybe just replace the splash screen with our own image under 2K? Maybe like an extra $400 for just that feature? I just thought I'd throw it out there because I completely understand the potential of GameSalad and it really is a fantastic software that can be really powerful. I didn't mean to distract from this by removing the logo.
Thanks for the welcome!
You forgot the P word.
(and it's not 'please')
No worries, James - I do understand where you're coming from.
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Hehe... Just kidding sorry.
Its amazing to see this topic come to life again....its like a lamb I let out wild 2 months ago has gone back home...good lamb...
Ok so what new dream feature do I want today?
...hmm... I still want to be able to import PNG sequences as a single file, folders to keep things tidy, and video support....
Which, ironically, all games will have to do to be compliant with os4
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I'm sure Apple would want a different sort of pause, but a lot of us know that one work around is to have a pause button that stops the motion of all objects, stops all timers, and changes certain graphics when paused that all can be 'played' again and set to their original state.
and
GameSaladDressing?