I'm very excited about the framerates being much better, but won't be updgrading until these bugs are fixed... I'm afraid to upgrade, and have my game tweaking out
My game has become very glitchy since the update moving, controls, worse load times, and overall instability... This needs to be fixed now! I cannot work on my game until this is fixed for I am unsure how all the bugs will effect my end product...
This si great thanks to the GS team! Great timing as I begin my portrait game, I thought I was going to have to do it all side ways! Also a little something which wasn't there before I don't think. When changing attributes like an actors size, if you press return you automatically go the next attribute so makes editing these a little quicker, I like it!
Of course performance (haven't yet tested but look forward to) and different resolution with mac publishing! Awesome is all I can say every time you update this great software. Keep it up.
If you have growth rate wrapped in a timer, it doesn't work.
I had a rule in my game that said something like...every 5 seconds, growth rate=26. Probably the wrong way to use growth rate, but thought I would point it out, as it worked in v0.7
Can I just suggest that you allow 1024 x 768 (iPad resolution) to be landscape as well? I know its a small difference, but it might allow better laid out games.
yes, you can change the graphics of an actor using self.Size, but resizing the collision area won't work. If it's just for a status bar, that should work fine.
Comments
Now, please don't let it get to your head, keep up the great work.
In all seriousness, I've never had so much fun developing. Thanks again.
good: the average frame rate of my game is from 45 up to 55, that's really awesome, I can add more sprites into the game.
Go Devs, You Rock!
You saved my life! :-)
Now you should do something against the permanent crashes on a hackintosh :-P
I think I will hold off a day or two seeing as how some folks games are breaking, especially folks who seem to deliver rock solid games.
Thanks for the frame rate and resolution enhancements!!
This needs to be fixed now!
I cannot work on my game until this is fixed for I am unsure how all the bugs will effect my end product...
Of course performance (haven't yet tested but look forward to) and different resolution with mac publishing! Awesome is all I can say every time you update this great software. Keep it up.
I tested this on GS Creator 0.8.0 and GS Safari Plugin 0.8.0. If you look at my entry in the MacWorld Challenge you see what I mean.
Please someone help!
If you have growth rate wrapped in a timer, it doesn't work.
I had a rule in my game that said something like...every 5 seconds, growth rate=26.
Probably the wrong way to use growth rate, but thought I would point it out, as it worked in v0.7
when using growth rate......should that "grow" the collision area? cos it doesn't.
The way they do it in other programming languages (using Box2D) is to constantly destroy/respawn an actor of a different size.
I don't recommend that for gamesalad right now...
Constrain attribute width to width + 10
Constrain height to width
Works smoothly as well.