Petition For Loading Times And Ram Fix

gamedivisiongamedivision Member Posts: 807
edited November -1 in Working with GS (Mac)
Im starting this petition because i feel that this should be dealt with as soon as possible,countless times we have told GS that loading times and ram usage need to be addressed,and they told us that with every release there will be a slight increase on performance but due to the 0.9.7 release i don't think thats the case.to that end i feel there needs to be an actual release just for ram and loading times.GS is great it can be greater.
so please if you think that these issues need to be addressed just leave a positive comment below.and let the GS team know we want this fixed asap.
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Comments

  • mu-kowAPPSmu-kowAPPS Member Posts: 233
    also making spawning not so system intensive would be helpful.
  • SparkyidrSparkyidr Member Posts: 2,033
    I would rather have this addressed before ANY new features are added.
  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    Yeah I'd prioritise engine optimisation over features.
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    For the Moment, for me, the most important Stuff is Ram, Loading time, and In App Purchase.

    I really need In App, but there is NO doubt that EVERYONe of us need better ram management and lower loading times.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    There working on it with every release till its out of beta. This stuff takes time, hence why were not at 1.0.

    There not ignoring everyone, there working on it.
  • StusAppsStusApps Member, PRO Posts: 1,352
    JohnPapiomitis said:
    There working on it with every release till its out of beta. This stuff takes time, hence why were not at 1.0.

    There not ignoring everyone, there working on it.

    I would normally agree that they are acutely aware of the need for a performance boost. Yet this last release reduced frame rates, increased RAM usage and still takes forever to load. Nice as a keyboard and clock are I would have much preferred some real steps forward in the performance department.

    I am starting to think that the speed, ram and loading times actually are a symptom of the way GS works and will actually never get any better without a complete re-write of the engine (which is probably not very likely).
  • rnyacoubrnyacoub Member Posts: 132
    fix load time pls, its killing me.
  • StusAppsStusApps Member, PRO Posts: 1,352
    You know what would be nice. a proper technical explanation from the GS team. We're not idiots and would really appreciate a straight answer of why it takes so long to load a GS game, why the ram usage is so high and why quite simple games really tax the performance of ios devices. i think people might be less critical if they had some understanding of the technical reasons causing these issues. Remember that 'better communication' thing that was mentioned?
  • SparkyidrSparkyidr Member Posts: 2,033
    +1
  • ShineyGamesShineyGames Member Posts: 157
    StusApps said:
    I would normally agree that they are acutely aware of the need for a performance boost. Yet this last release reduced frame rates, increased RAM usage and still takes forever to load. Nice as a keyboard and clock are I would have much preferred some real steps forward in the performance department.

    I am starting to think that the speed, ram and loading times actually are a symptom of the way GS works and will actually never get any better without a complete re-write of the engine (which is probably not very likely).

    I agree
    The fps increase has killed my game!
  • olster1olster1 Member Posts: 396
    Loading times are the biggest complaint from people who buy GS apps, bar all the tat that get's published with it.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    StusApps said:
    You know what would be nice. a proper technical explanation from the GS team. We're not idiots and would really appreciate a straight answer of why it takes so long to load a GS game, why the ram usage is so high and why quite simple games really tax the performance of ios devices. i think people might be less critical if they had some understanding of the technical reasons causing these issues. Remember that 'better communication' thing that was mentioned?

    I have to disagree. It wont matter the explanation, most users Thrive on finding something to complain about.

    I think everyone has complained so much its actually completely possible that the guys doing the coding only really listen to the most obvious stuff. Cause every single time. Without fail. They give something new that they have been bitched at for months on end and they still get bitched at about something else. Im sorry but I would be completely discouraged if every time I gave you want you wanted you turned around and told me how much I suck.

    Bottom Line is everyone here will NEVER be 100% happy.

    Yes of course there is probably always going to be some performance issues because of How GameSalad works. But its the only way your going to do this Without code. So thats the trade off. Many people have still made really good games that perform really well using this method. So how about instead of pointing your fingers at the Guys Coding the Engine take a look at how your own jacked up code is most likely cause a good amount of your issues.

    Sorry to burst your bubble guys but you are part of the problem too. Not the whole problem but you cannot deny your role. Sure there will always be a bit of load times you have no control over but there is also a lot you can do.
  • olster1olster1 Member Posts: 396
    @tenrdrmer I totaly agree that it's inefficient coding on our end but if that is the case don't you think the GS team should at least have an article on how to optimize and reduce loading times? One that is easily available and easy to find.

    Expecting people to know off the bat is mad
  • gamedivisiongamedivision Member Posts: 807
    This is not about other little features this is about the fundamental workings of gamesalad so tenrdrmer is that your and gamesalads professional opinion GS will never work properly because it's a drag and drop games engine.I don't think so and while I'm a paying member I have a right we have a right to voice our opinions,I'm sure that kills you,because you can't control people but at the end of the day ,this is a massive issue so don't spoil other people's posts with your propergander
    tenrdrmer said:
    I have to disagree. It wont matter the explanation, most users Thrive on finding something to complain about.

    I think everyone has complained so much its actually completely possible that the guys doing the coding only really listen to the most obvious stuff. Cause every single time. Without fail. They give something new that they have been bitched at for months on end and they still get bitched at about something else. Im sorry but I would be completely discouraged if every time I gave you want you wanted you turned around and told me how much I suck.

    Bottom Line is everyone here wil
    l NEVER be 100% happy.

    Yes of course there is probably always going to be some performance issues because of How GameSalad works. But its the only way your going to do this Without code. So thats the trade off. Many people have still made really good games that perform really well using this method. So how about instead of pointing your fingers at the Guys Coding the Engine take a look at how your own jacked up code is most likely cause a good amount of your issues.

    Sorry to burst your bubble guys but you are part of the problem too. Not the whole problem but you cannot deny your role. Sure there will always be a bit of load times you have no control over but there is also a lot you can do.

  • ORBZORBZ Member Posts: 1,304
    Imagine how popular GS would be if it could claim this headline:

    "THE FASTEST GAME ENGINE ON THE PLANET!"

    That would attract investor money!

    The only area I think a little bit of exploration is needed aside from performance is In App Purchases. It is the #2 improvement needed so that we can give our games away for free and then charge for the upgrade.

    I am disappointed in the latest update. It's slower than prior update.
  • ORBZORBZ Member Posts: 1,304
    tenrdrmer said:

    Yes of course there is probably always going to be some performance issues because of How GameSalad works. But its the only way your going to do this Without code. So thats the trade off.

    I disagree. The engine can be codeless AND fast.
  • DizkoDizko Member Posts: 498
    @tenrdrmer

    I'll respectfully disagree.

    I quite frankly think that the GS team lacks a certain degree of communication with their customers and don't really make it clear what their doing and why. Every few months or so we get an update to a road-map that barely seems to mean much. This is a team that seems to be a bit out of touch with their user base.

    For paying customers like myself, these sort of issues are inexcusable in my opinion. I kick myself for paying for beta software now, but I wouldn't expect the kind of issues GS has from any other $500 software. If Photoshop was as buggy or slow as GS is, I would be just as angry as the people in this forum. It's quite ridiculous really and IMO it's shifty business practice. You shouldn't ever charge for beta software, you just shouldn't.

    It's also not a good sign when with every update some sort of new problem is also introduced. I've worked for a software company for almost 7 years now and if we pushed a build to production with the kind of show stopper bugs that GS seems to release, the project managers would have our heads. It's just not a good sign.

    I'm not trying to rain on the GS parade but frankly these type of issues can be fatal to software like this especially when you have competitors making pretty big waves. GS is a potentially solid piece of software, but it's got fundamental issues and lacks certain features that really ought to be included by now.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Dizko said:
    @tenrdrmer

    I'll respectfully disagree.

    I quite frankly think that the GS team lacks a certain degree of communication with their customers and don't really make it clear what their doing and why. Every few months or so we get an update to a road-map that barely seems to mean much. This is a team that seems to be a bit out of touch with their user base.

    For paying customers like myself, these sort of issues are inexcusable in my opinion. I kick myself for paying for beta software now, but I wouldn't expect the kind of issues GS has from any other $500 software. If Photoshop was as buggy or slow as GS is, I would be just as angry as the people in this forum. It's quite ridiculous really and IMO it's shifty business practice. You shouldn't ever charge for beta software, you just shouldn't.

    It's also not a good sign when with every update some sort of new problem is also introduced. I've worked for a software company for almost 7 years now and if we pushed a build to production with the kind of show stopper bugs that GS seems to release, the project managers would have our heads. It's just not a good sign.

    I'm not trying to rain on the GS parade but frankly these type of issues can be fatal to software like this especially when you have competitors making pretty big waves. GS is a potentially solid piece of software, but it's got fundamental issues and lacks certain features that really ought to be included by now.

    There not charging for the beta software. There charging for the pro features that are working and do exactly what you pay for. Again If you cant sweat away the 500 dollars you shouldnt have pro anyway.

    Everyone complains but they always stay. Why? Cause game salad is most likely the only way they can get a game out there. IF thats so there hang on for the ride and see where game salad takes you since you cant do it without it anyway. If not and you can find a better option then move on.
  • BlackbirdStudiosBlackbirdStudios Member Posts: 493
    I agree with this, but since it going to take so long to do fix it anyway, they need to be working on features for the future of GameSalad
  • DizkoDizko Member Posts: 498
    JohnPapiomitis said:
    There not charging for the beta software. There charging for the pro features that are working and do exactly what you pay for. Again If you cant sweat away the 500 dollars you shouldnt have pro anyway.

    Everyone complains but they always stay. Why? Cause game salad is most likely the only way they can get a game out there. IF thats so there hang on for the ride and see where game salad takes you since you cant do it without it anyway. If not and you can find a better option then move on.

    If you want to shill for GS then that's up to you, but charging for a handful of features on beta software is worse IMO than simply charging for beta software.

    And that's what I'm trying to say, there isn't any incentive to stick around. GS isn't the only code-less solution in existence.
  • creativeappscreativeapps Member Posts: 1,770
    Everyone asking and demanding for less loading time & ram usage. I know gs using xml and I think beacuse of that its create loading issue. I just want to confirm that in near future is there any possibility to removing this annoying loading time?

    There are few ways we can reduce the loading time. I saw mynameisace video tutorial. But can we completely remove this loading time??

    GS Adding In-app purchase, gamecenter, achievements and lots more other good features in road map but what about this loading time. And depends on gameplay some time user getting frustated for waiting again and again only beacuse of loading time. I know few users are not agree with me but its affect game sales directly or indirectly.

    I want to know what GS Team think about loading time. iPhone 5 is coming now so day by day apple improve their product technology and user also demanding quality well finish games. And this Loading time is major issue. I request to gamesalad team please think in direction of this loading & ram issue.

    Gamesalad is raises with $6.1 million in funding. And They are capable to solve this big issue.
  • DizkoDizko Member Posts: 498
    BlackbirdStudios said:
    I agree with this, but since it going to take so long to do fix it anyway, they need to be working on features for the future of GameSalad

    That's a bit short sited, don't you think?
  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    Lots of good points here. I agree with tenrdrmer (by the way is your screen name a typo - I can never bloody spell it!). The amount of abuse that the GS devs get (by default of being the ones who code GS) is quite ridiculous at times. For the moment I'm not debating whether the complaints are legitimate or not. But if you were working hard on something and you got 5% gratitude and 95% complaints - you'd probably tell the audience to go **** off at some point. Even if they were your paying audience.

    It seems that frustration over other things i.e. disappointing app sales/game not turning out how it was imagined often fuels the complaints.

    BUT

    As a company GS do bring it on themselves with the lack of communication. I do commend Lauren for always trying to be respectful/nice on the forums lately. But...

    ... again, as a company, considering how active this community is the level of communication that GS has with the community is poor. Just on a business level I would have thought it would make sense to be more active to promote user engagement and loyalty. You can see how much everyone perks up when there's a yellow post from the management.

    Some technical aspects they clearly won't want to talk about if they think it will compromise any trade secrets they have.

    But StusApps and Olster 1 are right - they could be A LOT more vocal about many things. A best practice for game optimisation - how to make choices between RAM usage, loading times, app size or image quality - that should be written in-house. Not pieced together through trial and error by the users. Unless the GS coders are just making it up as they go along ;)

    The impression I get is that a group of friends had a good idea and set up a company. And quicker than they thought they were unable to cope with the demand that they created. And now they are struggling to make the transition from a group of people who make some software to an efficient, organised company that has a large and growing following.

    So in summary I would ask that someone in GS management make a decision to be more transparent and vocal with the community on a regular basis. It seems like the people that do pitch in with that are part timers or only allocate a few hours a week for it?

    Shaz

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  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Dizko said:
    If you want to shill for GS then that's up to you, but charging for a handful of features on beta software is worse IMO than simply charging for beta software.

    And that's what I'm trying to say, there isn't any incentive to stick around. GS isn't the only code-less solution in existence.

    Again not trying to offend you but its called pro for a reason. If you do this for a living and are a full time dev then 500 a year to remove the splash screen is nothing and absolutly worth it. If you bought it and regret thats your fault unfortunatly. You seem more pissed you paid for pro then anythign else.
    Gamesalad is the only engine of its kind. There are other codeless ones out there, non like gamesalad. Beside the fact its absolutly FREE to use and publish.
  • creativeappscreativeapps Member Posts: 1,770
    Its like one man have leg injuries and as dr(gs team) first you are giving stick for walking then giving rolling chair and planing for creating robotic rolling chair for that injured person. But dr not thinking or focusing on how to stand up and walk that injured person.
  • DizkoDizko Member Posts: 498
    JohnPapiomitis said:
    Again not trying to offend you but its called pro for a reason. If you do this for a living and are a full time dev then 500 a year to remove the splash screen is nothing and absolutly worth it. If you bought it and regret thats your fault unfortunatly. You seem more pissed you paid for pro then anythign else.
    Gamesalad is the only engine of its kind. There are other codeless ones out there, non like gamesalad. Beside the fact its absolutly FREE to use and publish.

    Ill probably close this thread soon. Its only gonna turn into arguments.

    You're missing the point. Just because you personally can justify why you purchased the pro license does not make it universally true by everyone's standards. You really don't think there isn't any issue with selling a pro license for the 4 - 5 extra features?

    And yes there are other tools out there like GS. GameMaker is one and Stencyl, the one GS should most be worried about, is out there too. So to suggest that it's ok that GS isn't all that it can be simply because there are no competitors is not only wrong, but it's silly to suggest. GameSalad is allowed to be buggy or lack features because there are no competitors? What logic is that?

    And no offense taken, or hopefully given either. I just find it hard to fathom that people think GS is all roses.
  • gamedivisiongamedivision Member Posts: 807
    Close it for what you've had your say let other people have there's
    JohnPapiomitis said:
    Again not trying to offend you but its called pro for a reason. If you do this for a living and are a full time dev then 500 a year to remove the splash screen is nothing and absolutly worth it. If you bought it and regret thats your fault unfortunatly. You seem more pissed you paid for pro then anythign else.
    Gamesalad is the only engine of its kind. There are other codeless ones out there, non like gamesalad. Beside the fact its absolutly FREE to use and publish.

    JohnPapiomitis said:
    Again not trying to offend you but its called pro for a reason. If you do this for a living and are a full time dev then 500 a year to remove the splash screen is nothing and absolutly worth it. If you bought it and regret thats your fault unfortunatly. You seem more pissed you paid for pro then anythign else.
    Gamesalad is the only engine of its kind. There are other codeless ones out there, non like gamesalad. Beside the fact its absolutly FREE to use and publish.

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Dizko said:
    You're missing the point. Just because you personally can justify why you purchased the pro license does not make it universally true by everyone's standards. You really don't think there isn't any issue with selling a pro license for the 4 - 5 extra features?

    And yes there are other tools out there like GS. GameMaker is one and Stencyl, the one GS should most be worried about, is out there too. So to suggest that it's ok that GS isn't all that it can be simply because there are no competitors is not only wrong, but it's silly to suggest. GameSalad is allowed to be buggy or lack features because there are no competitors? What logic is that?

    And no offense taken, or hopefully given either. I just find it hard to fathom that people think GS is all roses.

    If you can justify the pro purchase (which plenty can) then no theres no problem selling that.

    Gamemaker you cant publish to ios unless you publish threw yoyo games, Stencyl you cant publish to ios yet, and even when you can its not like gamesalad. You have to go into the store and download behaviors and stuff. Or code you own in actionscript if theres not the ones you want.

    This is only gonna turn into arguments. The gs team can get enough info from this thread by now. Everyone wants better loading time and ram usage asap.
  • creativeappscreativeapps Member Posts: 1,770
    Dizko thanks for suggesting Stencyl. Downloading looks intresting
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