Actually, I think I know where it went... apparently to Facebook. I don't have a Facebook account, so I can't check. This raises lots of questions...
1 - Does that mean GameSalad will support HTML 5 exporting? 2 - Why isn't the game on this site anymore? It really showcases the awesome power of GameSalad. 3 - How many other big companies are secretly using GameSalad?!
well we can put html games on facebook now, unless im misunderstanding what your saying. Can u post the link? I searched and couldnt find it. And i agree it would have been nice to keep on the homepage.
Yodapollo said: There was an issue we needed to fix with the Arcade version of the game. We pulled it down until the issue is resolved.
Ah good... I'm looking forward to showing off this game. I did see some bugs... like being unable to play the couples level and the game crashing on one of the pre-game screens.
Although... it seems that CBS got a special privilege. Will HTML 5 exporting be added to GameSalad?
I wanted to say a little more about the 2 Broke Girls game. The game was actually made by our internal game development team (a small team of 3 individuals) whose job is to test the limits of our engine by building original titles.
This game was built completely within the public 0.9.71 version of GameSalad Creator. Also, Facebook version of the game uses our HTML5 embed player, not exported HTML5. This is really a first of its kind test of emerging technology, similar to the way Zombie Drop and Secret of Grisly Manor were published the Chrome Web Store.
In addition, the other elements of the page (all the other Facebook widgets) are done through Facebook, and fully available to anyone to use right now.
In terms of when this will be available to the larger GameSalad Community, we're not sure. This was a small test, done as a one-off experiment (so as not to burn any of our very precious development time). Right now, our development focus is on improving engine performance, loading times, and other advanced features as mentioned in the roadmap.
Yodapollo said: In terms of when this will be available to the larger GameSalad Community, we're not sure.
I got confused.
It's built with 0.9.7.1... but with features not yet available?
I'll clarify the question. Will GameSalad be supporting HTML 5 exporting / Branding Free games?
I think it's awesome that you have an in-house team that built a great game. I realize that gives you greater latitude with the software. That's understandable. Yet, you're doing stuff with your own games what we can't with ours. I think that highlights a problem in the community. You have requirements for your own projects and you get them done. Meanwhile, the rest of us are stuck wondering what's going to happen.
HTML 5 exporting turns GameSalad into a serious web publishing platform... especially if full-screen and/or custom sized projects can be created. This CBS project highlights the difference.
The CBS project isn't exported HTML5 - I think you missed that in the last post. All we did that was different from the current publishing to HTML5, was applying the same process we tested on Google Chrome App Store with Facebook.
Neither of these projects involved exported HTML5 code in any way. They both use the same embed player that Arcade uses.
The process we used on Google Chrome and with Facebook isn't yet available to the community, but it's not related to the Creator Tool. It's related to some server settings that we've been experimenting with. We DO plan on rolling this out to the GameSalad Community, but not entirely sure exactly how or when it will be rolled out.
The performance and game logic and everything about how the game plays was built entirely within 0.9.71. The only differences are involved with back end technologies that we're still working out. I hope that answers some of your questions.
Yodapollo said: The CBS project isn't exported HTML5 - I think you missed that in the last post.
Is it hosted on GameSalad.com?
But, I think you see the larger question here... if we can take the HTML 5 code... and put them on our own sites... without GameSalad branding... that's a big improvement in HTML 5 publishing.
I didn't play the game on Facebook, but if I did... would I know it was made with GameSalad? From what I'm reading in this thread, it seems that the average person wouldn't... and that's the main point. (I don't remember if it's in one of the pre-game screens though.) If this is a project that you worked on... and it has no mention of GameSalad... how should the rest of the community feel about that?
The game is hosted on GameSalad, and our name is all over the credits of the game.
The facebook version doesn't have some of the buttons and branding from the Arcade embed player, just like Zombie Drop and Grisly Manor don't on Chrome. That's part of what we were testing.
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
Photics What he's saying is it is on GameSalads servers using the same embed code that we would use for our own face book Pages The only difference is how it was published to the GameSalad server.
Yodapollo said: The game is hosted on GameSalad, and our name is all over the credits of the game.
That's cool. Good!
This is an excellent example of what can be done with GameSalad and it can help combat the negative feedback out there.
The facebook version doesn't have some of the buttons and branding from the Arcade embed player, just like Zombie Drop and Grisly Manor don't on Chrome. That's part of what we were testing.
I think that's a big difference though. Saying, "Made with GameSalad" on the credits page is different than what we can do now.
And even though it's hosted on GameSalad.com, apparently they're separate. That means you can turn the GameSalad.com Arcade version off... and put the game somewhere else.
The main question is exporting... not just to Facebook... but to a company website. I think GameSalad should support HTML 5 exporting. You haven't answered the question. I know it's a touchy issue. The point is that one of the main selling points for Pro is branding free publishing — but that's not an option for HTML 5 publishing.
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
Thats really cool. Any Chance of You Guys Giving some extra instructions to us Non-Coders on how to setup the Facebook app with the extra widgets like that. I think things like that comments and likes and what not as well as our own ad right the on the app would really make the facebook app help our games marketing.
This is amazing stuff, I saw this game this morning, and it's as polished as the Diner Dash series, to have our games on FB would be amazing for marketing... really looking forward to having this feature, it's like Xmas is coming early!
Kind of an aside, but once phones can run HTML 5 games off of Facebook, how will people make money?
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
beefy_clyro said: Yoda, is there plans to allow us, even if its just for pros, not to have gamesalad branding with HTML5?
Im pretty sure what he has said several times is Yes eventually they want to roll that out to us. They just do not know when since they are still testing the processes.
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
butterbean said: This is amazing stuff, I saw this game this morning, and it's as polished as the Diner Dash series, to have our games on FB would be amazing for marketing... really looking forward to having this feature, it's like Xmas is coming early!
tenrdrmer said: Im pretty sure what he has said several times is Yes eventually they want to roll that out to us. They just do not know when since they are still testing the processes.
Cool, forgive me for wanting simple yes or no answers these days, over the 2 years i've been using GameSalad i've wrongly assumed many times from GameSalad's communications
tenrdrmer said: Im pretty sure what he has said several times is Yes eventually they want to roll that out to us. They just do not know when since they are still testing the processes.
Thats just what I take from these words like "We DO plan on rolling this out to the GameSalad Community, but not entirely sure exactly how or when it will be rolled out."
but I guess I could be completely misunderstood.
Yodapollo said: Neither of these projects involved exported HTML5 code in any way. They both use the same embed player that Arcade uses.
The process we used on Google Chrome and with Facebook isn't yet available to the community, but it's not related to the Creator Tool. It's related to some server settings that we've been experimenting with. We DO plan on rolling this out to the GameSalad Community, but not entirely sure exactly how or when it will be rolled out.
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beefy_clyro said: Cool, forgive me for wanting simple yes or no answers these days, over the 2 years i've been using GameSalad i've wrongly assumed many times from GameSalad's communications
Heh, I have an NDA with them and I rarely get yes or no's It has happened though.
Is that Facebook exporting or Branding Free... or both?
If it's just Facebook, even with branding free, it's not good for me... as then the branding on my games is Facebook... and I like GameSalad more than Facebook. HA!
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
Photics Its not facebook exporting. Its hosted here and embedded in a face book app.
Just like I have done here http://gamesalad.com/forums/topic.php?id=26298 they have done some extra coding to add some things but thats all on Facebook's end nothing to do with GameSalad or how it is published. You are really over thinking the whole thing. Bottom line is they plan to, EVENTUALLY, Let us publish using the same process as that facebook app used.
Comments
1 - Does that mean GameSalad will support HTML 5 exporting?
2 - Why isn't the game on this site anymore? It really showcases the awesome power of GameSalad.
3 - How many other big companies are secretly using GameSalad?!
And i agree it would have been nice to keep on the homepage.
--Yodapollo
Although... it seems that CBS got a special privilege. Will HTML 5 exporting be added to GameSalad?
I wanted to say a little more about the 2 Broke Girls game. The game was actually made by our internal game development team (a small team of 3 individuals) whose job is to test the limits of our engine by building original titles.
This game was built completely within the public 0.9.71 version of GameSalad Creator. Also, Facebook version of the game uses our HTML5 embed player, not exported HTML5. This is really a first of its kind test of emerging technology, similar to the way Zombie Drop and Secret of Grisly Manor were published the Chrome Web Store.
In addition, the other elements of the page (all the other Facebook widgets) are done through Facebook, and fully available to anyone to use right now.
In terms of when this will be available to the larger GameSalad Community, we're not sure. This was a small test, done as a one-off experiment (so as not to burn any of our very precious development time). Right now, our development focus is on improving engine performance, loading times, and other advanced features as mentioned in the roadmap.
Thanks, everyone! And play the game of Facebook and let us know what you think!
Also, as soon as we can, we'll get the Arcade version back up and live. Thanks!
--Yodapollo
It's built with 0.9.7.1... but with features not yet available?
I'll clarify the question. Will GameSalad be supporting HTML 5 exporting / Branding Free games?
I think it's awesome that you have an in-house team that built a great game. I realize that gives you greater latitude with the software. That's understandable. Yet, you're doing stuff with your own games what we can't with ours. I think that highlights a problem in the community. You have requirements for your own projects and you get them done. Meanwhile, the rest of us are stuck wondering what's going to happen.
HTML 5 exporting turns GameSalad into a serious web publishing platform... especially if full-screen and/or custom sized projects can be created. This CBS project highlights the difference.
Neither of these projects involved exported HTML5 code in any way. They both use the same embed player that Arcade uses.
The process we used on Google Chrome and with Facebook isn't yet available to the community, but it's not related to the Creator Tool. It's related to some server settings that we've been experimenting with. We DO plan on rolling this out to the GameSalad Community, but not entirely sure exactly how or when it will be rolled out.
The performance and game logic and everything about how the game plays was built entirely within 0.9.71. The only differences are involved with back end technologies that we're still working out. I hope that answers some of your questions.
--Yodapollo
But, I think you see the larger question here... if we can take the HTML 5 code... and put them on our own sites... without GameSalad branding... that's a big improvement in HTML 5 publishing.
I didn't play the game on Facebook, but if I did... would I know it was made with GameSalad? From what I'm reading in this thread, it seems that the average person wouldn't... and that's the main point. (I don't remember if it's in one of the pre-game screens though.) If this is a project that you worked on... and it has no mention of GameSalad... how should the rest of the community feel about that?
The facebook version doesn't have some of the buttons and branding from the Arcade embed player, just like Zombie Drop and Grisly Manor don't on Chrome. That's part of what we were testing.
--Yodapollo
I haven't played it yet but going to look now.
This is an excellent example of what can be done with GameSalad and it can help combat the negative feedback out there. I think that's a big difference though. Saying, "Made with GameSalad" on the credits page is different than what we can do now.
And even though it's hosted on GameSalad.com, apparently they're separate. That means you can turn the GameSalad.com Arcade version off... and put the game somewhere else.
The main question is exporting... not just to Facebook... but to a company website. I think GameSalad should support HTML 5 exporting. You haven't answered the question. I know it's a touchy issue. The point is that one of the main selling points for Pro is branding free publishing — but that's not an option for HTML 5 publishing.
I won't be utilizing FB or HTML5 without the white label anyhow.
but I guess I could be completely misunderstood. - Heh, I have an NDA with them and I rarely get yes or no's It has happened though.
If it's just Facebook, even with branding free, it's not good for me... as then the branding on my games is Facebook... and I like GameSalad more than Facebook. HA!
Just like I have done here http://gamesalad.com/forums/topic.php?id=26298 they have done some extra coding to add some things but thats all on Facebook's end nothing to do with GameSalad or how it is published. You are really over thinking the whole thing. Bottom line is they plan to, EVENTUALLY, Let us publish using the same process as that facebook app used.