Spriteattack's Art tutorials
SpriteAttack
Member Posts: 524
Hi guys...
I had to take some time off today and get some rest... well... resting is no fun for a workaholic like me so I took out the ipad and fired up dragon dictation for a bit of a tutorial booklet on game art for programmers...
Here's the 1st sample of the vector tool step-by-steps done in inkscape (the same technique will work in illustrator or corel). I will add a similar tutorial for pixelbased programs like gimp (which should work in PhotoShop, PaintShopPro, PhotoPaint, etc.).
Let me know what you think, what should be changed, covered in future tutorials or simplified.
I had to take some time off today and get some rest... well... resting is no fun for a workaholic like me so I took out the ipad and fired up dragon dictation for a bit of a tutorial booklet on game art for programmers...
Here's the 1st sample of the vector tool step-by-steps done in inkscape (the same technique will work in illustrator or corel). I will add a similar tutorial for pixelbased programs like gimp (which should work in PhotoShop, PaintShopPro, PhotoPaint, etc.).
Let me know what you think, what should be changed, covered in future tutorials or simplified.
Comments
Here's one i did using line form and looking in the mirror 1st thing in the morning:)
Darren.
I'm looking forward to your pixel art tutorial since I'm a fan of pixel art!
Thanks for doing this
Are you going to put the tutorials in one place or the one thread
Just asking so i dont miss any
-Matt
@ShineyGames - I am not sure where these will end up as the thread might not be the ideal place... I will have a think about it...
I tried to keep this one really simple - just keep in mind to work with layers to allow you easy editing and manipulation of your images [e.g. colours, positions, rotation] and work larger than the ingame size to make up for loss in quality when rotating [it's always better to scale down than try to enlarge bitmap art].
--
Ben
Darren.
Main objective: Keeping it simple
It’s all about reducing the design to simple and easy to create shapes. Most shapes can be reduced to a combination of simpler elements. We will try to see and use these in the following chapters. Once we put down the basics we can play with positioning, detail and variations.
and by further variating the simple box shape
Keep going!
~t
@lildragn - not sure yet where these will end up... I might turn them into a proper pdf ebook...
I created the background and the castle in a level setup before rotating the lot. The lineart still looks a little messy - I have to admit - I should have used different line colours .
lol heres my attempt in creating something from your tutorial:
It makes fun to try your things out and I think will need it for my next game
this is awesome!
Sous chief please make this page a sticky!