Spriteattack's Art tutorials

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Comments

  • FloridaGamesFloridaGames Member Posts: 328
    Rumi said:
    bookmarked this page!
    this is awesome!
    Sous chief please make this page a sticky!

    +1
  • osucowboy18osucowboy18 Member Posts: 1,307
    Thanks for the tutorials SpriteAttack, I'm sure a lot of us graphically challenged users will find this very helpful! Keep up the good work man.

    - Alex
  • JadarStudiosJadarStudios Member Posts: 264
    also bookmarked, thanks sooo much. :)

    could you do a logo tutorial?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Ill keep it here for now so more people can see it, but will def sticky down the road.
  • SpriteAttackSpriteAttack Member Posts: 524
    Let's continue to play with inkscape's tools a little more... Again I tried to keep the tutorial simple while introducing some more features that make working with vectors fun.

    image

    Note:
    The gradient tool also allows for a change in alpha / transparency of the fill. The target in a new fill gets set to 0% alpha. Change it to full visibility in the RGB tap.

    PS.:
    Just to try the simplicity of the tutorials I rebuild the inkscape samples with a free ipad application and got to nearly identical results. So for those guys out there who prefer to keep it mobile - it should still work [with slightly different commands and minor twists in the workflow].
  • JadarStudiosJadarStudios Member Posts: 264
    What iPad app did u use?
  • CapCap Member Posts: 225
    @ SpriteAttack:
    The sun is shining and Sprite Attack releases some art tutorials. Can the day get any better?!
    Thanks a lot for sharing your wisdom! I can't say how much I appreciate this! :-)
  • SpriteAttackSpriteAttack Member Posts: 524
    @Jadar - I just played around with neuDraw... and even though it's rather basic it's a fun tool...

    @Cap - I am glad you are enjoying this... and... to be honest... so do I... just without the sunshine at the moment...
  • JadarStudiosJadarStudios Member Posts: 264
    @SpriteAttack, Cool, and could you maybe do one on making logos?
  • SpriteAttackSpriteAttack Member Posts: 524
    @Jadar - I will try but making logos as a lot to do with being able to reduce, condense and master the skills and know what works where... It's definitely a more advanced tutorial...

    Let's continue with something simpler...

    image
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    These are amazing loving this!!,
    thanks chris!!
  • SpriteAttackSpriteAttack Member Posts: 524
    Let's take the tutorials a step further and look at some simple shading.

    image
  • GuaveMediaGuaveMedia Member, PRO Posts: 1,262
    Your Tutorial is just amazing :D

    I really enjoy this too... so much fun to do such things !

    But I have a question, is it possible with Inkspace, to save my smiley or picture without the white window..because if I want to use the smiley in an app, I always have the white window around the smiley!

    Thank you...greetings
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Alex0407 said:
    Your Tutorial is just amazing :D

    I really enjoy this too... so much fun to do such things !

    But I have a question, is it possible with Inkspace, to save my smiley or picture without the white window..because if I want to use the smiley in an app, I always have the white window around the smiley!

    Thank you...greetings

    You need to save as a png and the white will then be transparent.
  • SpriteAttackSpriteAttack Member Posts: 524
    @beefy_clyro - Thanks, mate... I will try and write up something on file formats and how to save/ export them... Point out the differences of JPG, GIF, PNG and the source files AI, CDR, SVG, XCF, etc. Should be a nice task for a rainy day like today... ;)
  • David_GryphonsRealmDavid_GryphonsRealm Member Posts: 459
    with these tuts I will be UNSTOPPABLE !!!! haha, ;-) now ima make my own graphics !! Thx alot for your time with these tuts !!

    :-)
  • SpriteAttackSpriteAttack Member Posts: 524
    and here are some variations showing some different light setups...

    image
  • pixelknightspixelknights Member Posts: 68
    Absolutely fantastic tutorials, these have urged me on to start making my own graphics for future games. Thanks
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    SpriteAttack-
    I just sent you a PM. :-)

    Thanks m8.

    Braydon
  • RumiRumi Member, PRO Posts: 343
    this totally should be stickied!
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    JohnPapiomitis said:
    Ill keep it here for now so more people can see it, but will def sticky down the road.

  • SpriteAttackSpriteAttack Member Posts: 524
    Let's take the gradient fill to the next level and work with colour and alpha to create a simple underwater background.

    image

    image

    Use the 'Page Up' and 'Page Down' key to adjust the order of objects [e.g. place the sea anemones in the mid ground behind the light rays.]
  • SpriteAttackSpriteAttack Member Posts: 524
    I decided to run these tutorial on a new blog as well...

    http://2dgameartforprogrammers.blogspot.com/
  • HairyMuffinManHairyMuffinMan Member Posts: 36
    Amazing stuff.

    Spriteattack, which paining program you're using?
  • HairyMuffinManHairyMuffinMan Member Posts: 36
    nevermind, I figured it out....

    there's still too much to learn...from you :)
  • SpriteAttackSpriteAttack Member Posts: 524
    @hairy - I use CorelDraw for my professional work when it comes to vectors and bitmaps. These tutorials though are based on inkscape and gimp.
  • CodeCodeCodeCode Member Posts: 200
    WOW awesome work.
    By the way, can you talk about choosing the right color? i think this is for me the hardest when working on graphics i always think i am not able to choose the right colors that belongs together.
  • SpriteAttackSpriteAttack Member Posts: 524
    @Prodigio - yes... I will cover colours and colour schemes in one of the next tutorials...

    For now I would like to add more life to the underwater scene and add some fish. The basic principle when adding 'real' elements to a vector scene is to look at the shapes and 'deconstruct' them into basic elements like the circle, square, rectangle or ellipse.

    I usually do a quick google image search for a reference image to get a better idea what I am going to create. In this case the 'yellow reef fish' search came up with a nice yellow longnose butterfly fish.
    It works great as the main body is kind of squarish and the front has a triangular shape.

    image

    The same approach works the same with far more complex elements. It's a matter of seeing the 'building blocks'.
  • svnsvn Member Posts: 445
    I think I'm gonna take a break on my current game to learn this awesome art! Great work SpriteAttack, keep it coming!
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    Hey sprite attack,
    Can you do a tutorial on a ninja/oriental/fighting art/graphics?
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