The ability to pay for specific Pro tools..

instead of having to pay the $500 why not make it so we could purchase specific tools, like pay 100 for each cause im interested in custom splash screen and leaderboards.
So $500 is overkill for the 2 things I want!
So $500 is overkill for the 2 things I want!
Comments
------------------------------------------------------------------------------------------------------------------------------------Yours sincerely,
Jack Leonard,
C.E.O of Thermo-Apps
Contact me on: thermoapps@gmail.com
If you are into iOS development to make money then the cost of Pro is a cheap investment in your business. If you are not in it for the money then GameSalad has been more than generous in letting you use the publishing tool for FREE. If your not in it for the money, Who cares that there is a GameSalad splash screen. Its a small price to pay IMO for the free software they let you use.
I think for every thread started on this topic, we should add a $1 to the Pro Price (damn GS could retire by then) :P
and i think game salad would greatly benifit from it cause people would still pay for the full package but then you would get even more people buying individual packages, but once i get the $500 ill deffintly go pro with GS, im supprised it free honestly, like you can do SO much with it being free.
I really hope gs moves in this direction, I think its a great idea!
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Just one mans opinion though.
Though I have pro, I don't use iAds at all, for example, and don't really ever plan to. For me it's useless. But the other parts of pro (and the stuff coming) make up for that.
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I still don't understand why you feel you need a CustomSplash screen if your not trying to make money off the app. and if you are trying to make money. Then show some confidence in yourself and invest in your future.
I plan on having pro soon, or at least eventually, so i can make some professional apps, but i want to get good with GS because i dont want to way 6 months of my first GS pro year on just learning GS.
Finally add more pro features so although somethings like iAds maybe dropped, others would be purchased.
I then guess they would need to look at their current pro numbers and say although some may take iAds off and drop their subscriptions by $100, would more of the free users upgrade making them $200. Its a numbers game and surely they want more users on pro.
The one price-fits-all-$499-deal is a kind of natural selection inside the buyers wallet.
I believe the actual price- and business model is not the last word at all. GS is in beta.
Functional business models for this kind of software you can find e.g. at anscar corona.
$199 for iOS developer only,
$199 for android developer
$349 for Pro (iOS & android)
Same model you will find at Unity3D
from $400 for the smallest IPhone version up to several thousand $$ for the Pro Version with all the other features.
Furthermore I believe in a free version to stiff your nose inside without any risk of money, but with less features during the publishing process. I am at this time a pro user and use only the splash screen and IAd. Leaderboard for a upcoming title. For this features in my eyes $499 its pretty much, but on the other hand this software is in beta and the money is also a kind of support + development fee to make all this possible and keep GS alive.
And if there in future more features and goodies in the software, I will use the same budget, but pick the best feature for my special use cases. This kind of options generate satisfied customers.
You could release a few decent games a year and still not make the money back if your games fail to get N&N or you fail to get any decent press coverage.
Personally i have cancelled my pro subscription as i want to see whats available when i have to renew and I'm keeping a close eye on gamemaker studio.
I think the price does need to be lowered for pro but i also think they should charge for the free version.
$250 a year for pro and $50 for free i say
Darren.
GS TOOLS
TEMPLATES
Video Tutorials
Forum
3rd party marketplace
I just didn't feel like I was getting much for my $500, maybe I'll feel differently when the Android publishing releases.
I'm not allowed to say how much iStencyl Pro is as it's still beta (about to release though) but I can say that it's significantly cheaper than GS Pro.
An done of those features isn't even out yet, so i don't really want to pay €500 a year for that, so i would settle for maybe €200 for those features
So the pro features are going to get better with time.
@
Someone has to buy the game first though!
QS's .Matrixx is a perfect example of what should be done with a template.
Templates are not designed to make you money. They are designed to aid you in the first step towards making a game.
This isn't a slam on GameSalad, I love the program, but I don't love it 500 bucks every year yet.
As Darren would tell you himself from my Suburban Grand Prix game (and he has) - I am the example of using a template and building on it and making it my own (isn't that the point?). I worked 4 months making that with my own style and features so look at it first before you assume. I've been around here long enough to at least deserve that.
I think you did a great job on your Suburban Grand Prix game, and it looks like you put a lot of work into it.
Even so, there are no guarantees with the app store, and all you can do is keep planning subsequent projects.