@leonard That image shows some elements which are being repeated though, such as the two lower panels, they are the same thing. Also, the highlighted icon in the app main bar is already "scenes" so the added one is unneeded. The layers button will be part of a panel while in the scene editor. I'm working on a souped up mockup now, so hang tight.
@dantuma Cool..... Im wire framing to see what it would look like with a less souped up feel but all the features.... Ya those images were being repeated, but i think it would be clearer to have a "Scenes area" & "layers Area" as we have discussed above in the thread that gs users think layers should be in a separate are like photoshop or pixelmator you shouldn't have to go through scenes to get them
Yeah, I get that about scenes distinguished from layers. I was thinking about having one place where you can have all the attributes and info about that scene in one panel. But the layers feature is big enough to keep separate I think. Here is another shot, also with a camera panel just for a more focused set. I think also keep the floating panels "panels", and not pop ups. Just so it's more solid.
Your idea of having a separate window (from the main one) is cool, but I think newer creators may be overwhelmed by that feature, having only one window to interact with feels more elegant, more minimalistic and simple to me. I think that's why apps like Pixelmator feel more intuitive.
@Dantuma That is correct but i think when thing just appear when you click a button it seems a lot more simplitical (Simple) and clean.... I will have a prototype up soon
I was thinking in order to keep the main app bar cleaner, when entering the scene editor, another icon pops up near the highlighted "scenes" button. You would click on that, and a drop down grid of more icons would pop up, simply dragging those icons onto the screen would make them morph into the panels associated with the icons. I'll also try get a screenshot up, .
@dantuma "I was thinking in order to keep the main app bar cleaner, when entering the scene editor, another icon pops up near the highlighted "scenes" button. You would click on that, and a drop down grid of more icons would pop up, simply dragging those icons onto the screen would make them morph into the panels associated with the icons. I'll also try get a screenshot up, ." Dunno, sounds unclear at the moment but your screenshot may help me visualize it.... I THINK GS SHOULD HIRE US :P (DID YOU HEAR THAT @SALADSTRAIGHTSHOOTER HINT HINT :P)
I'm not exactly sure how it would work, but its an idea. My main concern is people will confuse the effect with the minimize animation with regular desktop windows. They might wonder why the panels were minimized etc.
@dantuma Im not taking credit for your ideas or designs i said "added detail" -- Please don't take credit for my wire framing and mock up ideas & PLease don't take credit of my "different layers tab" or " pop out windows idea" instead of having the windows in built...
@dantuma Cool, Im gonna see if i can make a 3d video mockup of this.... i think ill keep working on the wireframes for a while though.... I'm thinking of incorporating some apple design elements
@dantuma We forgot about the "actor Editor" window..... Do you mind if i use your creator background (The couches and stuff in one of my concepts/wireframes?
View the first image I posted, the actor editor is shown there. The later images are the scene editor, not the entire application. I think the main structure of the GS app is pretty good, the idea of panels and such only applies to the scene editor, which I think works well with the idea of panels as such.
To add panels, one would click this icon (only shows up when editing scenes) and then drag a white icon onto the screen. Then it would morph into the corresponding panel. Fullscreen is a good idea, but will be pretty hard to design from scratch. From left to right, Layers, Camera, Attributes, Behaviors, and resources (images, sounds etc.)
@dantuma "Seems like no-one else is posting... Anyone else got any ideas, comments or opinions?" Ya are we the only ones... I hope someone else sees this soon!? Do you mind if i use your tab image in a full scale image to prove my genie effect point?
Comments
ADA 2011: http://developer.apple.com/wwdc/ada/#pixelmator
That image shows some elements which are being repeated though, such as the two lower panels, they are the same thing. Also, the highlighted icon in the app main bar is already "scenes" so the added one is unneeded. The layers button will be part of a panel while in the scene editor. I'm working on a souped up mockup now, so hang tight.
Cool..... Im wire framing to see what it would look like with a less souped up feel but all the features....
Ya those images were being repeated, but i think it would be clearer to have a "Scenes area" & "layers Area" as we have discussed above in the thread that gs users think layers should be in a separate are like photoshop or pixelmator you shouldn't have to go through scenes to get them
I think also keep the floating panels "panels", and not pop ups. Just so it's more solid.
Your idea of having a separate window (from the main one) is cool, but I think newer creators may be overwhelmed by that feature, having only one window to interact with feels more elegant, more minimalistic and simple to me. I think that's why apps like Pixelmator feel more intuitive.
http://cl.ly/1b0q3s223B1G2X2j3q3g
That is correct but i think when thing just appear when you click a button it seems a lot more simplitical (Simple) and clean....
I will have a prototype up soon
"I was thinking in order to keep the main app bar cleaner, when entering the scene editor, another icon pops up near the highlighted "scenes" button. You would click on that, and a drop down grid of more icons would pop up, simply dragging those icons onto the screen would make them morph into the panels associated with the icons. I'll also try get a screenshot up,
Dunno, sounds unclear at the moment but your screenshot may help me visualize it.... I THINK GS SHOULD HIRE US :P (DID YOU HEAR THAT @SALADSTRAIGHTSHOOTER HINT HINT :P)
I see what you mean... I dunno i though it was cool
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Cover flow in your portfolio....
Tell me what you think??
Tell me what you think of my last two?
IM POSTING THIS ON FACEBOOK (OOPS CAPS IS ON)
Im not taking credit for your ideas or designs i said "added detail"
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Please don't take credit for my wire framing and mock up ideas &
PLease don't take credit of my "different layers tab" or " pop out windows idea" instead of having the windows in built...
Are you working on any more wireframings?
Any ideas on how an icon representing "behaviors" would look?
Cool, Im gonna see if i can make a 3d video mockup of this....
i think ill keep working on the wireframes for a while though.... I'm thinking of incorporating some apple design elements
We forgot about the "actor Editor" window.....
Do you mind if i use your creator background (The couches and stuff in one of my concepts/wireframes?
I think the main structure of the GS app is pretty good, the idea of panels and such only applies to the scene editor, which I think works well with the idea of panels as such.
Oh great thanks!, I'm looking forward to see what you come up with next!, what do you think of 'fullscreen'?
From left to right, Layers, Camera, Attributes, Behaviors, and resources (images, sounds etc.)
Very neat....
and then genie effect>>
Very neat.... inside in that i think maybe.. actors, images, camera, sounds, behaviors, (Layers outside)
"Seems like no-one else is posting... Anyone else got any ideas, comments or opinions?"
Ya are we the only ones... I hope someone else sees this soon!? Do you mind if i use your tab image in a full scale image to prove my genie effect point?