I'm pretty new with GameSalad, so I could be totally wrong, but from a user stand-point...
It looks like a lot of other tank games I have seen. What would set it apart (personally) is many different missions (which you were talking about), but also something else. Another thing is that although your left d-pad is realistic in how a tank moves, I wouldn't really like to use it (to awkward). I could be totally wrong though.
From a new GameSalad user, I think it looks amazing. All of your particle effects and everything. From your average Joe, it looks ok.
Hope my feedback helps. I can't wait to see a finished product.
I love the fact that you put so much effort into the effects of this game. It really makes it look polished. Although, I do think you need to do something to stand out from all the other tank games out there. Don't get me wrong, it looks fantastic so far, but it just needs that one thing that will separate it from all the rest. I'll let you know if I figure out what that "one" thing is Again, looks awesome, can't wait to see more!
I very much thank you for the feed back! I'm tying to be different which is why I added the fuel as part of gameplay so that could work as to purchase more fuel and ammo. I've been studying tank warfare and I'm going to use real maneuvers. I've been working on my enemy tanks and have a pretty decent AI for them. Keep the input coming as I want this to be great. Thanx again!
Wow.. Looking Fantastic. I was going to suggest broken old busted up Jeeps as the Targets but then I saw you had them moving... Totes jealous on those particles around the tank! They are too good... I need stuff like that.
I created all my effects in Apple's Motion. It's a very complex motion graphics program that also does 3D camera tracking. I've been using it since version 1 and it's now at version 5. I watched about 100 hours of tutorials to learn the software. It's available on the Mac App Store. If anyone would like me to create some effects I would do so for a small fee or trade some artist time if the person is skilled.
Don't mean to criticize, but I find that heavy music playing while trying to learn the basics to be very stressful and distracting. Also, those targets are moving incredibly fast. Maybe a bit too hard for brand new players. Try choose ambient music similar to that used in the Worms games, or Portal. Each target should individually pop up and slowly move between slots, that way players won't feel stressed with pounding music and an incredibly difficult task for their first mission.
I'll tone it down, I just wanted to create a high energy environment which would create some adrenalin rush. Yeah, like I said I'm not settled on the targets. I like the idea of the targets spawning up to more difficulty. Starting slow and then building up. I really appreciate the feed back it is very helpful. Bring it on as I believe real feed back is important! So in other words, don't kiss my a$$. LoL
So I'm thinking of adding a targeting system, what do you think? Should I make it touch based or have it override the controls I have to do the targeting?
@ozboybrian sent you an email at the address you posted.
Yes, touch based sounds more intuitive than 2 control panels. You thought of maybe having a different setting? Like maybe a jungle, or snowy place. Just thinking a desert is a bit boring. Dry, sandy. Dry. Sand. Maybe a dune, of... Sand?
Most recent tank battles took place in the desert and that is where my research is coming from. Although, I do plan on having a city type layout in some of the missions.
I have a suggestion: How about you remove the bullet/rocket completely, and only show the explotion at the target? Create a sound that presents the rocket flying through the air, and make the rocket faster. Give the player another way to know how and when the rocket hits the target.
@The_Gamesalad_Guru said:
Wow this is very old. That game was a strictly demo project I was doing as I was learning GS. I've come a long,long way since this.
Get that video back up so we can see when the mighty guru was just a padawan.
Comments
It looks like a lot of other tank games I have seen. What would set it apart (personally) is many different missions (which you were talking about), but also something else. Another thing is that although your left d-pad is realistic in how a tank moves, I wouldn't really like to use it (to awkward). I could be totally wrong though.
From a new GameSalad user, I think it looks amazing. All of your particle effects and everything. From your average Joe, it looks ok.
Hope my feedback helps. I can't wait to see a finished product.
- Alex
perhaps some scenes where the player is looking through the turret slot?
(I seem to enjoy a variety of POV in games)
translate some the score to money and add a shop where player can upgrade the tank.
gonna make an exciting game!
MH
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
- Alex
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
I was going to suggest broken old busted up Jeeps as the Targets but then I saw you had them moving...
Totes jealous on those particles around the tank! They are too good... I need stuff like that.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
info[at]fabledapps.com
Thanks HEAPS in advance.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
So I'm thinking of adding a targeting system, what do you think? Should I make it touch based or have it override the controls I have to do the targeting?
@ozboybrian sent you an email at the address you posted.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Wow!, thanks for the image, I didn't think we were!
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Http://www.thermo-apps.com/gamesalad
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Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
I have a suggestion: How about you remove the bullet/rocket completely, and only show the explotion at the target? Create a sound that presents the rocket flying through the air, and make the rocket faster. Give the player another way to know how and when the rocket hits the target.
This way, the cannon has a "stronger" feeling.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
sorry to bring this back up but I'm working on a tank game atm is it possible to see the video anywhere ? @The_Gamesalad_Guru
Wow this is very old. That game was a strictly demo project I was doing as I was learning GS. I've come a long,long way since this.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Get that video back up so we can see when the mighty guru was just a padawan.
Fortuna Infortuna Forti Una