TOTB4 - Future Newb Apps
8BitAvrin
Member, PRO Posts: 368
Hey everybody, we'll I'm in. This is the second TOTB for me. I won "Best Originality" on the last one which was fun and the competition was great. I'm looking forward to the final outcome of my game and what everybody else does in the contest. I've been brainstorming a few ideas and I'm finally down to one, for now.... So I'm just going to start doing artwork soon and hope it turns out how I envision it. The gameplay is already thought out completely so that's out of the way, just have to implement it, which isn't going to be that easy. Hopefully I can dive in today some, but I'm also in the final stages of my main game I've been working on that should be released in the next couple months. So hopefully I'll just be testing & polishing it while I'm working on this TOTB game.
End Of The World......hmmm well the end of the world means the possibility of another world/life. My game is related to....the Afterlife. More details & etc coming soon.....
End Of The World......hmmm well the end of the world means the possibility of another world/life. My game is related to....the Afterlife. More details & etc coming soon.....
Website ∞ Twitter ∞ My apps are available on: Apple iOS App Store ∞ Google Play App Store ∞ Amazon App Store
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Website ∞ Twitter ∞ My apps are available on: Apple iOS App Store ∞ Google Play App Store ∞ Amazon App Store
I'll be JUMPING into it more this weekend and I'll try to post some visual elements on here soon.....
Website ∞ Twitter ∞ My apps are available on: Apple iOS App Store ∞ Google Play App Store ∞ Amazon App Store
Website ∞ Twitter ∞ My apps are available on: Apple iOS App Store ∞ Google Play App Store ∞ Amazon App Store
This game is going to have an Endless mode and a couple Time Attack modes. I'll post a short video later with snippets of what I've done so far. Oh yea, my game is about a planet of bunny rabbits that's being destroyed and you need to save them....
It's late, time to sleep.
Website ∞ Twitter ∞ My apps are available on: Apple iOS App Store ∞ Google Play App Store ∞ Amazon App Store
Ok here's a rough preview video showing some gameplay, power-ups/downs, and some of the graphics. It also shows certain things changing during a 60 second time attack mode(sun goes down, clouds start forming, sky gets darker, spaceship takes off). You actually control two rafts with two fingers(1 per finger), but I couldn't do multi-touch on the computer to show that feature off currently. I can't get my game to load on my phones viewer so before I record my final video I'll either have to change the controls or put an adhoc copy on my phone to show off the multi touch controls. I thought it would be neat to have two rafts so this game could also be played by two people with each of them controlling a raft with their own finger.
and here's some more artwork that I finished earlier.
Next I'll be working on the text graphics and menus. All of the game modes are currently in one scene, but I might split them up. Then after test, I'll work on sound and music which shouldn't take long since I have a good idea of what I want the game to sound like and I've written a list of all the sound effects I need to make. I'm going to try to squeeze in some time and check out everybody else's progress so far in the contest later this week. Excited to see so many threads!
Website ∞ Twitter ∞ My apps are available on: Apple iOS App Store ∞ Google Play App Store ∞ Amazon App Store
Alright, so I just finished all of the text and gameplay graphics and everything has been implemented and it's running very smooth. The entire game supports retina resolution. I finished the "how to play" screen last night. Right now I'm finishing up an in game intro cinematic. Then I'm going to finish up the sound which should all be complete by tomorrow hopefully. I've been getting ready for the release of my main game project(Lightspeed Bit Bit), which comes out tomorrow so my TOTB game had to take a little break, luckily I did most of the work during the beginning of the month so I'm not that behind. So yea here's the main menu for the game. I forgot to click on stuff to show the transitions but I'm in a bit of a rush. I've been going back and forth with a couple of different styles for the lava, and I'm still not 100% sure I'll go with the one in the video below.
Website ∞ Twitter ∞ My apps are available on: Apple iOS App Store ∞ Google Play App Store ∞ Amazon App Store
How is Saving Bunnies outside of the box?
When someone thinks about the end of the world and a game about it....who thinks about the end of a planet full of animals, specifically cute bunny rabbits??? Well that would be me. Planet Rabuny is about to be completely destroyed by a massive volcano, but Earth has sent a space ship to save as many bunnies as possible. There are tons of bunnies and even baby bunnies too. There are power ups that help you(Increase size of bounce raft, a bridge, and more), and then there are bad items(ice cube temporarily freezes raft, icicle shrinks raft-you must tap it 5 times to inflate, and the lava ball destroys the raft).
The controls are simple and smooth. You move the bounce raft left and right with your finger. However, instead of one bounce raft, you have two! So you're using two fingers to work together and bounce these bunnies to safety. You could even play this game as co-op multi-player. When you're saving a planet sometimes you might need help from a friend. So you can use one finger to control a bounce raft and the other person can use one finger to control the other raft. With the inclusion of someone else the game changes a lot.
The bunnies are very sporadic. They move and jump off the cliff at random speeds. If they miss the bounce raft they don't die instantly though. When they land in the water they just get pushed backwards with the flow of the river to try again. The graphics are sharp, colorful, retina enabled and have a shading 3dish effect that makes the game really pop. The background also responds to the time changing. The music has a tribal feel to it and nature atmosphere sounds are played during gameplay. I also used a lot of real world items for the sound effects like; ice, bubble packaging cushions, carrots, a paper bag, and some other things. Also the intro story cinematic sets the tone of the game......silly, fun, and kind of serious but not really.
Thank you to everyone involved in the TOTB contest. I've been sleep deprived and haven't been able to play Skyrim because of this, but it was all worth it. I had a great time. Time for sleep. Here's the my video;
(The sound goes down during the device gameplay section)
I-)
Website ∞ Twitter ∞ My apps are available on: Apple iOS App Store ∞ Google Play App Store ∞ Amazon App Store