WIP Point and Click Mystery Game
MarkOnTheIron
Member Posts: 1,447
Ok, it took longer than expected to recover from the New Year's eve. Some of my brain cells are still sobering up, but some of the toughest already begun creating an idea in my mind.
I have to be honest when I first saw the theme I was still a little bit drunk and I understood that Stormy set a geographical theme (like at world's end) and I imagined my game to start at the edge of Discworld with Death looking down and the he falls.
I then read what Stormy really meant and I did some research coming to the conclusion that the Mayan Prophecy had some hints of truth, due to some solar events that will take place at the end of this year, but in the end I think that unfortunately it will be highly improbable.
However I came up with a nice setting for a classic point and click story. Coding it will be easy enough the hard part will be writing it and designing it. It really looks nice in my head, let's see if I can make it nice in GS too.
Good luck to everyone else that entered the contest!
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【ツ】iPhone Icon Pack (compatible with DBA Icon Creator) 【ツ】 - 【ツ】Graphic Pack【ツ】
Free GS demos: High score simple and advanced; Game Center; App Rating System; Custom Font Score and Countdown; Advanced Snap to Grid
I have to be honest when I first saw the theme I was still a little bit drunk and I understood that Stormy set a geographical theme (like at world's end) and I imagined my game to start at the edge of Discworld with Death looking down and the he falls.
I then read what Stormy really meant and I did some research coming to the conclusion that the Mayan Prophecy had some hints of truth, due to some solar events that will take place at the end of this year, but in the end I think that unfortunately it will be highly improbable.
However I came up with a nice setting for a classic point and click story. Coding it will be easy enough the hard part will be writing it and designing it. It really looks nice in my head, let's see if I can make it nice in GS too.
Good luck to everyone else that entered the contest!
________________________________
【ツ】iPhone Icon Pack (compatible with DBA Icon Creator) 【ツ】 - 【ツ】Graphic Pack【ツ】
Free GS demos: High score simple and advanced; Game Center; App Rating System; Custom Font Score and Countdown; Advanced Snap to Grid
Comments
I want to create an old school point and click game. The setting is an underground doomsday bunker. I imagined something quite big with 3 floors connected by stairs and elevators. The topmost one is the residential area. The middle one (the biggest) includes the common areas (leisure, eating, etc) offices, labs. The bottom one includes storage rooms and detention cells.
Here's a part of the story:
The main character will awake in one of the detentions rooms with no memory of the last weeks. He will be explained that all life on earth is being destroyed by an unusual solar activity and that those who survived were regrouped in facilities like this one. He will be left free to wander the bunker where... Ok that's enough
but wont that take a long time? we only have like two weeks left.
and looking good by the way
I've done the majority of the tile sets. A big help came from "The Pixelartron" an action I created in Photoshop that ease me from the initial stages of work on an object.
As for the writing... I think I exaggerated a little. The story really got me so there's a lot of dialogues and little action. I have one questions for @stormystudio : since I'm not a native english speaker would it be ok to at least have the text proofread by someone?
The second thing - as far as I know, text attribute doesn't work for Retina (so text will be blurry.)
Second thing: Display text is really shitty right now. But by the time I finish this game maybe they will have fixed it. If not the ID I used to identify the dialogues will be used to call for an image name with a change attribute behavior. I like to keep open more than one possibility
But maybe Table can do something which I can't fit in my mind :P
Anyway, I will continue to work with it. Here's the basement for my 3 floors underground bunker. Two storage rooms and a detention center.
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Mark On The Iron - 【ツ】iPhone Icon Pack【ツ】 - 【ツ】Graphic Pack【ツ】
Free GS demos: High score simple and advanced; Game Center; App Rating System; Custom Font Score and Countdown; Advanced Snap to Grid
However this will be the last time I use isometric pixel art for a game. It is really time consuming and a bad medicine for your eyes. I could swear that the last time I saw my reflection in the mirrors my pupils were squares @-)
Quick question, are they all separate images (the items). And sorry about this question but i'm quite new to pixel art, which parts are tiled?
Thanks
QS
:
DDr. Sam Beckett never returned home...
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Web: https://quantumsheep.itch.io
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