How to Betatest ?

MeinMilchKaffeeMeinMilchKaffee Member, PRO Posts: 114
edited January 2012 in Working with GS (Mac)
Hey,
What is the best way to beta test a game ?

Cheers
Lennart Jahn

Comments

  • ozboybrianozboybrian PRO Posts: 2,102
    You can submit your App privately online and give people codes to download it or something.
    I'm not sure how to go about this, but i'm sure someone jump on here and give you the key to life! :)
  • MeinMilchKaffeeMeinMilchKaffee Member, PRO Posts: 114
    Thanks,
    But how does this exactly work ? :D
  • POMPOM Member Posts: 2,599
    edited January 2012
    Whatever you do, Do not submit your app to the AppStore just for testing, before you actually test it, it's basically a dead sentence to your game.
    To give people to test your app you have 2 options :
    1) the good old method, you need the UDID number of the person's device, then you add it to your device list in the provisioning portal, then you update your provisioning profile of the game and publish it (in gamesalad), your tester now can put your app in his device.

    2) testfligh - a great way to have beta testers , Take a look https://testflightapp.com/

    Good luck !
    Roy.
  • MeinMilchKaffeeMeinMilchKaffee Member, PRO Posts: 114
    @ P-O-M
    Thanks, testflight looks really interesting :) That was what I was looking for :D
    I think choice 1) works only with friends and family.. its to much work

    Lennart
  • MotherHooseMotherHoose Member Posts: 2,456
    edited January 2012
    and, you can make a Macintosh build … and just email that to some testers for early design/development testing
    think it is a good idea to find-out if graphics/fonts/music … look/work/sound good early in your development stages.

    to publish to Macintosh you do NOT need an Apple developerAccount … nor the certificates/provisioning profiles.

    @};- MH
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Testflight is the way to go - no doubt about it.
  • MeinMilchKaffeeMeinMilchKaffee Member, PRO Posts: 114
    Thanks all!

    TestFlight should now work!
    http://bit.ly/xNDyfR
    If you opened it on your device. Scroll down and click on contact developer. Than you must wait a while till I update it for your UDID :)
  • RPRP Member Posts: 1,990
    @Motherhoose
    Macintosh? What the heck is that?
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
  • RPRP Member Posts: 1,990
    I still don't get it. :p

    I'm giving MH a hard time. I hardly hear anyone say Macintosh anymore.
  • MotherHooseMotherHoose Member Posts: 2,456
    @ RP LOL … even I seldom say Macintosh! :))

    but that is what GS asks in Publish: "Choose your target platform" … Macintosh
    tell GS to change it to Mac desktop!
    as I was sorta giving directions … didn't want to write publish to desktop … didn't want to hear: I don't have that in my GS!

    @};- MH
  • ars914ars914 Member Posts: 115
    How do you do this?
  • ars914ars914 Member Posts: 115
    When I try it says "'Invalid IPA: the .app must be in a "Payload" (case-sensitive) folder.' what am I doing wrong?
  • David_GryphonsRealmDavid_GryphonsRealm Member Posts: 459
    signed up to beta test for ya :) !!

    David
  • MeinMilchKaffeeMeinMilchKaffee Member, PRO Posts: 114
    @ars914

    When I try it says "'Invalid IPA: the .app must be in a "Payload" (case-sensitive) folder.' what am I doing wrong?
    What do you mean ? Do you want to upload your own game to testflieght ?
    If so, you need to put your .app file in a folder. Then call the folder "Payload". Then unzip the Folder. Last but not least you need to change the payload.zip to your payload.ipa.
    It should work :)
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Read my comment here, it should help.

    http://forums.gamesalad.com/discussion/38171/how-to-upload-a-build-to-testflight#Item_4

    Took me a while to figure out too. :P
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