Twitching?
Hey,
in my games many actors are spawned and get accelerated into the game scene. But I always notice a twitching when the
actors get accelerated ..like moving for and backwards very slowly..
why is this happening? because of the many actors getting spawned or?
Alex
in my games many actors are spawned and get accelerated into the game scene. But I always notice a twitching when the
actors get accelerated ..like moving for and backwards very slowly..
why is this happening? because of the many actors getting spawned or?
Alex
Comments
I found actor twitching happened sometimes when the actor couldn't keep up to the one it was supposed to be following efficiently.
Thank you
Alex
By the way, when I first saw the title of this thread, I thought you was referring to bird-watching! http://en.wikipedia.org/wiki/Twitcher
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http://davidgriffinapps.co.uk/
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
I just tested something new. A new project, just 2 backgrounds moving trough the scene.
Scene size: Width 960...The game are its just till 480.
Under scene settings wrap X set on.
Behaviors tested: change motion and move..
Always the same problem...it looks licks stacked or just twitching. The actors don't move fluid..I never have seen something like
this before..what now?
Thx
Change attribute self.Motion.LinearVelocity.x (---or y)
Change Velocity behavior
Move
Basically, depending on what type of game you're making and how other rules interact, you'd choose one over the other. None of these used in an actor in a simple test has stuttering/twitching; it's all quite smooth.
Some of these behaviors shouldn't be mixed with the other types.... sometimes.... (depends on what your trying to achieve)
Do you have any other programs open other than GS? Closing Safari, etc can help; also if you're downloading or uploading stuff that could have an effect.
Another thing it might be is you've got density too high or friction set too high. (putting them back to 1 and 3 respectively will help).
Hope that sorts it for you.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Do you know how to make an actor not changing his y position when something collides with him?
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Basically, take out any collision stuff from the actor you don't won't to move from it's fixed/variable path. This means using the Collision Behavior, or the Rule when actor collides with... in your other actors that do react to a collision. Give that a whirl...
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
And only the moving actor has the collide rules!
Also in the video here:http://forums.gamesalad.com/discussion/38117/totb4-skott#Item_5
It's hard to see it but it's also happen in that game