Question about In App Purchase Restore Item Action .. And some gremlins
Hey ,
So i want to add the option to "In App Purchase Restore Item" in the menu
I have some questions about how this works , I have 11 "none-ccunsumable" possible purchases - so that means 11 booleans .
Now lets say the player made 2 purchases and then deletes the game and reinstall , so obviously he will want to restore those 2 purchases ,
In this button ( "In App Purchase Restore Item" ) i have set it to restore all 11 optional purchases once pressed,
what will happen if the player press it? will it restore only the 2 purchases he made and ignore the rest 9 automatically ?
Will a pop up display to tell him that only 2 out of 9 has been restored?
And then , does it saves automatically the attribute with the "table" key like its doing in a normal purchase?
Thanks in advanced
Roy.
So i want to add the option to "In App Purchase Restore Item" in the menu
I have some questions about how this works , I have 11 "none-ccunsumable" possible purchases - so that means 11 booleans .
Now lets say the player made 2 purchases and then deletes the game and reinstall , so obviously he will want to restore those 2 purchases ,
In this button ( "In App Purchase Restore Item" ) i have set it to restore all 11 optional purchases once pressed,
what will happen if the player press it? will it restore only the 2 purchases he made and ignore the rest 9 automatically ?
Will a pop up display to tell him that only 2 out of 9 has been restored?
And then , does it saves automatically the attribute with the "table" key like its doing in a normal purchase?
Thanks in advanced
Roy.
Comments
Then, any unlocked goods will be saved automatically like a purchase event. It is still best practice to include a LOAD ATTRIBUTE behavior in your initial scene associated with your purchases.
And as you may have guessed, consumables cannot be restored.
I think my game is ready for submission to apple with IAP now , ill run a few sandbox tests and upload
Roy.