Testing IAP with 30,000 downloads , Loonimals is going FREE

2

Comments

  • POMPOM Member Posts: 2,599
    edited February 2012
    Yea any analytic tool will be superb !
    My only regret is that the "store" can be accesed only from the menu, I think I'll add an access to the store also from the "game over scene" , with the pause behaviour
    So people could purchase things immediately for the next ride, instead of have to leave to the menu, too bad we don't have much experience with IAP to know those things ahead,
    But this is what this thread is for isn't it?! So we can study the new feature ;)
    an update for yesterday will come in a few hours guys.

    Roy
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Very interesting information Roy! Thanks for keeping us all informed!
  • POMPOM Member Posts: 2,599
    Yesterday numbers :
    Loonimals downloads -38,577
    Loonimals HD downloads - 5,335

    Total downloads - 43,912

    IAP purchases - 11
    9 for - 0.99$
    1 for - 1.99$
    1 for - 2.99$

    Total IAP revenue for yesterday (from loonimals and loonimals HD only) - 14$

    See ya tomorrow ;)

    Roy.
  • LBGLBG Member Posts: 277
    I (and I'm sure everyone else does too) really appreciate the feedback you are giving on iAP's. I hope you continue to see an upwards trend with purchases.

    Thanks

    LBG
  • 3xL3xL Member Posts: 676
    I'm sure with a more exciting and action filled game u can get more sales downloads and iaps
  • POMPOM Member Posts: 2,599
    @3xL mate , you have absolutely no idea how much money those games already made when they were paid , they are now free just for these tests .. (which i do for the community)
    I honestly don't think i can add more "action" or "excitement" to them then they already have .

    Cheers.
    Roy.
  • bradhermanbradherman Member Posts: 55
    Roy,
    Thank you for doing this. It's courageous and greatly appreciated by the community as a whole.
    -Brad
  • App SurgeApp Surge Member Posts: 651
    @P-O-M, how does the money you're making with IAPs compare to the money you made when it was paid? I mean on a daily basis.
  • POMPOM Member Posts: 2,599
    edited February 2012
    Yesterday numbers guys :
    Loonimals downloads -46,691
    Loonimals HD downloads - 3,825
    Total downloads - 50,516
    (clearly the loonimals downloads is increasing and the "HD" version is decreasing, i wonder if apple will feature the game again today, it was already feature N&N Games worldwide when it came out)


    Yesterday IAP purchases - 13
    11 for - 0.99$
    2 for - 2.99$

    Total IAP revenue for yesterday (from loonimals and loonimals HD only) - 17$

    By the way today i crossed the 750,000 downloads barrier for all P-O-M Games ;) getting close to 1M !

    Roy.
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    @P-O-M - is that more revenue then you were making when the app was paid?
  • POMPOM Member Posts: 2,599
    edited February 2012
    @Braydon_SFX
    No its not , when it was paid i made much more money from it , but its irrelevant cause this test is not for comparing
    Paid vs Free+IAP , its for giving an estimate of how much revenue you can get from IAP with 30,000 units download per day . (and of course the result can be varied for different games)

    Cheers
    Roy.
  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    @P-O-M - Test phase 2: switch back to paid. So see how any iaps you get with paid + iaps. Maybe after a couple weeks so you have a long enough period of time to compare equally?
  • POMPOM Member Posts: 2,599
    edited February 2012
    @HoneyTribeStudios
    Great minds think alike :D
    Yep , that is the plan , in a week or maybe 2 weeks , I'm gonna switch it back to paid .

    Roy.
  • bradhermanbradherman Member Posts: 55
    Roy,
    I was just testing the game and found a bug. It's the same bug that effected FarmVille, if you use loonimals, then quit from the multitask bar, then manually change the time on your phone to tomorrow you get coins for free.

    I'm not sure of any way in GS to get the time from a remote server.
    -Brad
  • POMPOM Member Posts: 2,599
    Hey @bradherman
    Thanks for playing mate ;)
    Im well aware of the situation and its even worse then that , like i said 2 days ago :
    " The problem is , that if you close the app(also from multitasking bar) and reopen it , its not loading the "coins" attribute ,
    Looking at the project the "loading behavior" seems to be missing the "game.Coins" attribute in it , its just empty ...
    Its nothing serious , and is not affected if not closing the game from the multitask bar , good i caught it fast... so a fix should be up in a few days .
    Sorry for any inconvenience "

    The fix is waiting for review (much longer than expected) , and will go live in a couple of days .

    Also , addressing the "hacking the system" with change the device time , this was my comment at page 1 :
    "Yeah about the 10 free coins a day , first i was to do one free random power up a day (as suggested by another member) but due to the fact that this system can be hacked easily by changing the iPhone's date , i decided to give away coins , and make a whole new mini game (the slot machine) , this way , if the user is going to fool the system , i don't mind , let him fool the iPhone , let him get extra coins , and let him play the slot machine , it will only make him to want more"

    Cheers :D
    Roy.
  • mmzbrmmzbr Member Posts: 311
    edited February 2012
    Wow your sell rate is very low. 50.000 downloads and only 13 purchases? its like 0.005%

    Look at my numbers and my experience with IAP for past 5 days (since my first free app with iap released)
    image
    image

    100 downloads and 10 purchases like 10% sell rate. I would be rich if I was 50000 downloads day , thats will be 5000 purchases =) U$ 5000 daily. Not bad lol, but I got U$ 7 today, but its good for a 100 downloads day app =)
  • POMPOM Member Posts: 2,599
    Indeed a very low rate , can't say I'm happy with the numbers but what can i do .. ;)

    Roy.
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    I think it's just figuring out what people like. :P
    I'm in the process of submitting Penguin Pounce Lite and I have IAP in there to unlock 40 more levels. We will see how that does.
    Even if it get only 10 purchases a day that would be better then what the full version is getting ATM.
  • ultimaultima Member, PRO Posts: 1,207
    @mmzbr the thing is your fortune teller doesn't bulge unless you pay her =P P-O-M's animal plays even though you don't feed them a thing haha. they just do more jumping through the fire loop when you do.
  • AppFueledAppFueled Member Posts: 308
    MMBZR,

    Thanks for sharing your info. 10% conversion is excellent.

    What is your game called?


    image

    "We are in love with this challenging puzzle game." - Gamesalad

    4/5 Stars - "A new puzzle game that is both challenging and fun." - App Advice

    4/5 Stars - "Solve puzzles. Eat cheese. Avoid traps. Well worth the investment." - Addicted Gamers

    image
  • calvin9403calvin9403 Member Posts: 3,186
    @roy why don't you add so if the users change back the time delete all their things?
  • T8TRG8TRT8TRG8TR Member Posts: 120
    Damn... I just realized if P-O-M could get 5% he'd be getting like 1750 IAP a day. That's a lot.
  • POMPOM Member Posts: 2,599
    @Calvin
    its a problem , cause if the person purchased 500 coins and accidentally messed with the date , all his coins will be lost .
    I must say that its a good idea though ;)

    Roy.
  • App SurgeApp Surge Member Posts: 651
    Any new figures to share Roy?
  • POMPOM Member Posts: 2,599
    edited February 2012
    Yes sorry for not updating this one, I was very busy in the last few days and add this to the fact that I'm ill :-&
    Anyway the last 2 days were no different , about 40,000 downloads with 15-18 IAP a day .
    A few hours ago I changed the price back to tier 1, I'll give an update on that later on.

    Cheers
    Roy.
  • LumpAppsLumpApps Member Posts: 2,881
    Thanks Roy for the info.
  • POMPOM Member Posts: 2,599
    edited February 2012
    IAP test Stage 2 :

    I got yesterday's report after turning Loonimals to Paid , and i have to say its very INTERESTING !

    110 IAP purchases for yesterday (from Loonimals and Loonimald HD only) .

    I wasn't expecting this to happen , but it just did .

    Roy.
  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    @p-o-m

    But if you only just changed it back to paid those iaps will still be from the free downloads?
  • POMPOM Member Posts: 2,599
    @HoneyTribeStudios
    It might , i can't really know , i give you guys all the info i can about this , the games has turned to paid about 14 hours ago .

    Cheers mate
    Roy.
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