Cool... I remember seeing your little sneak peek of this ages and ages ago... looks ridiculously good... simple good luck... though I think it will do well without my luck...
Braydon_SFXMember, Sous Chef, Bowlboy SidekickPosts: 9,273
I'd like to ask you a question... Would you say this app should cost 2.99 or rather 1.99 ? Initially, I tried to define it mainly by visual impact and by gameplay controls that aren't so casual-game-like.
Still, it gets so often compared to "Temple Run", which is much simpler (lane based), very casual and had never cost more than 0.99.
Sales are great already, considering it's so early and not even featured yet. And my belief is that it is worth 2.99 (plus optional IAPs), and reviewers also state that. But is that the best price in terms of success?
Especially in a week that has "Infinity Blade II" for sale on 2.99...? :-O And "Infinity Blade - Dungeons" probably coming out tonight?
However - this seems completely counter-intuitive but I would slash the price to 0.99c now and capitalise completely on its current exposure. At 99c I could see this game hitting the top spot in App Stores around the world - and the added exposure that'd bring could be huge! Also at 99c its a complete no brainer purchase and the more people that play, the more people will talk and spread the word. Just look at what Joe did with Lost City, a similiar situation where it really is worth far more than the asking price - but at that price it just sold and sold.
Anyway that's just my opinion. And you can always raise the price after an 'initial' sales period anyway.
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Can see your effort in it!
Great work
I'd like to ask you a question...
Would you say this app should cost 2.99 or rather 1.99 ?
Initially, I tried to define it mainly by visual impact and by gameplay controls that aren't so casual-game-like.
Still, it gets so often compared to "Temple Run", which is much simpler (lane based), very casual and had never cost more than 0.99.
Sales are great already, considering it's so early and not even featured yet.
And my belief is that it is worth 2.99 (plus optional IAPs), and reviewers also state that.
But is that the best price in terms of success?
Especially in a week that has "Infinity Blade II" for sale on 2.99...? :-O
And "Infinity Blade - Dungeons" probably coming out tonight?
What do you think?
Best,
Thomas
Maybe if you see a dip, then perhaps reduce to .99 to generate more interest.
As to its worth? Easily worth its current asking price for me!
Cheers,
QS :
D
Edit: Oh, and I keep forgetting to say: "Awesome music!"
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
However - this seems completely counter-intuitive but I would slash the price to 0.99c now and capitalise completely on its current exposure.
At 99c I could see this game hitting the top spot in App Stores around the world - and the added exposure that'd bring could be huge! Also at 99c its a complete no brainer purchase and the more people that play, the more people will talk and spread the word.
Just look at what Joe did with Lost City, a similiar situation where it really is worth far more than the asking price - but at that price it just sold and sold.
Anyway that's just my opinion. And you can always raise the price after an 'initial' sales period anyway.
Good luck with it!
By the way, it just received a great review on The App Shack:
http://www.the-appshack.com/2012/09/blood-roofs-gamesmold-299.html
just wanted to let you know that Blood Roofs has now turned Free to Play!
So if you missed out on it, now's your chance:
http://itunes.apple.com/app/BloodRoofs/id497008717?mt=8
Have fun!
Thomas