Submit Your Game to IndieCade 2012

LaurenSaladLaurenSalad Posts: 650
edited February 2012 in IndieCade

We encourage all GameSalad developers to submit games into the IndieCade competition. You'll find that we've even made a dedicated area on our forums (similar to the TOTB competition category and threads) to discuss IndieCade and your submissions, progress and conversations. In recent months, we have been blown away by the caliber of games being produced by the community and we would love to see GameSalad represented in a festival that celebrates the indie developer.

IndieCade invites independent game artists and designers from around the world to submit interactive media of all types for inclusion in the 2012 Festival. All styles and genres of games are welcome, including PC, browser based, casual, puzzle, mobile, ARG's, serious games, documentary games, art games, activist games, and more. They even encourage games that are a "work in progress," however they must contain at least one finished, playable level.

Submissions are now open. IndieCade will be accepting game submissions January 30th, 2012 through May 1st, 2012. Late submissions are welcome through May 15th for an additional fee.

If you are unfamiliar with IndieCade, visit our GameSalad blog post on the festival and submission process and visit the IndieCade website.


  • Entered! :) Are they're prizes?
  • StormyStudioStormyStudio United KingdomPosts: 3,985
    Does anyone know if its possible to setup one of our apps for test flight... so we can get it beta tested... and possibly entered into this contest...

    Test flight seems to need an ipa...

    Anyone else ever used it...

    @LeonardDeveloper what did you submit? .... what format did you go for?
  • LiquidGameworksLiquidGameworks Anchorage, AKPosts: 956
    @ Stormy

    Of course you can use Testflight :). Publish your GS game as usual, and save it to a location where you can find it. Now make a new folder and name it Payload (this specifically). Put your GS output file into this folder, and zip the folder. Now open folder info, and change .zip to .ipa. And voila, an IPA!
  • LeonardDeveloperLeonardDeveloper Posts: 4,630
    edited February 2012
    An app that is only half finished its coming in the pipelines.... I sent them an adhoc..... Hope it works! I don't mind anyway I have no chance of winning against audio invaders!
  • StormyStudioStormyStudio United KingdomPosts: 3,985
    edited February 2012
    @LiquidGameworks cool ... cheers .... now last question.. which I'm sure I could read... but if you don't mind obliging me.. is it a adhoc file or full release version that you need to publish from gamesalad....thanks again... just what I'm after
  • LiquidGameworksLiquidGameworks Anchorage, AKPosts: 956
    @Stormy An adhoc. Sorry, that was a key piece of info. :P
  • StormyStudioStormyStudio United KingdomPosts: 3,985
    @LiquidGameworks ...ok.last question..I promise... I've just tried looking on the test flight site but couldn't see the answer... if I'm uploading an Adhoc version to test flight do I have to setup the User Device numbers for each tester in iTunes Connect still ? or perhaps add a special UDID for Test Flight... or none of the above... I'm sure its obvious but can't seem to find the page after a lazy 2 minutes searching..
  • You don't need udid's for each user.....
  • LiquidGameworksLiquidGameworks Anchorage, AKPosts: 956
    @ Stormy ... I can tell you my experience, but I'm not sure if its the correct one. I really apologize for leaving out all the details, being an airhead today. I have found that yes, each device has to be included in the adhoc profile. When you send out invites, users will register and you'll receive their UDid. I then transfer these to iTunes (manually), and reinstall my adhoc profile (prior to publishing with GS).

    if LD knows how to avoid this potentially long step (easy for me with only a few testers), I hope he shares it!
  • I've done it!, there's a tutorial on the test flight website by the way! ;) lemme get the link......
  • tenrdrmertenrdrmer Posts: 9,934

    Yes you need the UDID's setup in your provisioning profile still. When users join your testflight team you will be given access to the UDID's of all devices they have registered. Also if they have many devices test flight gives you a download file you can use to bulk upload the devices to your itunes account. So it takes some of the tedious stuff out.

    Hope that helps

  • I wrote a test flight summery for Gyroscope here:
  • StormyStudioStormyStudio United KingdomPosts: 3,985
    Thanks guys for the how to 'Test flight' info....

    As way of a thank you (well actually I want you to do its not really much of a thankyou).......If you'd like to beta test my new iPhone 'Audio Invaders' game using Test Flight...

    I'll be sure to use it for beta testing my game this week... and also for submitting to this IndieCade Festival ... any coverage would be cool.
  • Ahh this looks fun to bad my laptop is in the shop :( maybe next time
  • @mrgockling - Submissions are welcome through May 15th! You have plenty of time to fix up that laptop!
  • StormyStudioStormyStudio United KingdomPosts: 3,985
    Decided I will definitely be submitting my game 'Audio Invaders' to IndieCade...its got to be worth a try.
    Game only got approved by Apple last night, will try and submit it using Flight Plan... fingers crossed for a great year.
  • I submitted my game to indiecade 2012!! I'm pretty excited about the whole thing.
  • anybody else going to submit?
  • carlblanchetcarlblanchet Posts: 755
    edited August 2012
    @necklacesbuy @onlinediscount @onmonclersale @saleboots
    loool You are in the worst place to advertise as a whole, and you come here to advertise clothes and accessories!.... You'd assume that after taking the time to make a couple accounts, you'd realize that this is a game development forum.. Ha!
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