Submit Your Game to IndieCade 2012
LaurenSalad
Inactive, Chef Emeritus Posts: 650
We encourage all GameSalad developers to submit games into the IndieCade competition. You'll find that we've even made a dedicated area on our forums (similar to the TOTB competition category and threads) to discuss IndieCade and your submissions, progress and conversations. In recent months, we have been blown away by the caliber of games being produced by the community and we would love to see GameSalad represented in a festival that celebrates the indie developer.
IndieCade invites independent game artists and designers from around the world to submit interactive media of all types for inclusion in the 2012 Festival. All styles and genres of games are welcome, including PC, browser based, casual, puzzle, mobile, ARG's, serious games, documentary games, art games, activist games, and more. They even encourage games that are a "work in progress," however they must contain at least one finished, playable level.
Submissions are now open. IndieCade will be accepting game submissions January 30th, 2012 through May 1st, 2012. Late submissions are welcome through May 15th for an additional fee.
If you are unfamiliar with IndieCade, visit our GameSalad blog post on the festival and submission process and visit the IndieCade website.
Comments
Test flight seems to need an ipa...
http://support.testflightapp.com/kb/tutorials/how-to-create-an-ipa-xcode-3
Anyone else ever used it...
@LeonardDeveloper what did you submit? .... what format did you go for?
Of course you can use Testflight . Publish your GS game as usual, and save it to a location where you can find it. Now make a new folder and name it Payload (this specifically). Put your GS output file into this folder, and zip the folder. Now open folder info, and change .zip to .ipa. And voila, an IPA!
An app that is only half finished its coming in the pipelines.... I sent them an adhoc..... Hope it works! I don't mind anyway I have no chance of winning against audio invaders!
if LD knows how to avoid this potentially long step (easy for me with only a few testers), I hope he shares it!
Yes you need the UDID's setup in your provisioning profile still. When users join your testflight team you will be given access to the UDID's of all devices they have registered. Also if they have many devices test flight gives you a download file you can use to bulk upload the devices to your itunes account. So it takes some of the tedious stuff out.
Hope that helps
Cheers
Aaron
As way of a thank you (well actually I want you to do it...so its not really much of a thankyou).......If you'd like to beta test my new iPhone 'Audio Invaders' game using Test Flight... http://bit.ly/wkKU2M
I'll be sure to use it for beta testing my game this week... and also for submitting to this IndieCade Festival ... any coverage would be cool.
http://itunes.apple.com/gb/app/audio-invaders/id478676726?mt=8
Game only got approved by Apple last night, will try and submit it using Flight Plan... fingers crossed for a great year.
loool You are in the worst place to advertise as a whole, and you come here to advertise clothes and accessories!.... You'd assume that after taking the time to make a couple accounts, you'd realize that this is a game development forum.. Ha!