I'm not afraid to say it!

ozboybrianozboybrian PRO Posts: 2,102
edited February 2012 in Miscellaneous
Had this conversation with people recently an something has to be done.

Too many little kids are making games, some unfinshed or below average for the market.
Great for your age or whatever, but you can't go asking all your family and everyone you know to give it a 5* rating if you wouldn't pay for someone elses game like that yourself.

All this is doing is making customers all over the world more careful when spending their money. So a lot of great games/above average games that had a lot of time and effort put in are missing out on sales because the people looking online are seeing someone without a company name, basic graphics... yet it's an awesome game! But they don't wanna get ripped off again, so they stick to the big name companies like Half Brick or games that have $2,000 worth of Graphics.

So although you make $20 on your game, people who put in the hard yards are missing out on hundreds.

This brings me back to the whole topic of non pro members should have to pay a small fee to submit a game to Apple.

Might sound Harsh, but I think i'm making perfect sense. Helping you is killing it for everyone else.

This is truly what I think, everyone has great potential. But if you're here just to make money. You're at the wrong place. Enjoy making games, learn publish them for free or wait like I am till you can release a quality game.

Just my thoughts guys!

Thanks.
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Comments

  • simo103simo103 Member, PRO Posts: 1,331
    Don't think the fee will help ... its $99 a year to be an apple developer so those people aren't deterred by that fee. And you need a Mac which kind of also leans towards money not being so much an issue ... I agree with the rest of your post ... it's a tough one ... how does someone rate quality ... I think the solution is at the other end of the spectrum ... better discovery and exposure of quality content. Let the crap sink to the bottom. Lost City is a great example ... no advertising, no Apple love (yet). I know many good games fail to get the sales they deserve but that is true in everything in life ... good music goes unnoticed (hey just had an idea 'American App Idol' finding the best Apps Apple missed to feature .. could be huge :D), good products don't make the shelves, good employees don't get the job etc.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited February 2012
    Right now app making is very much akin to the Gold Rush of the 1800's. People are rushing in with a false idea of making lots of money. How you survive this type of situation is to have a long term development strategy. What will happen is many will lose interest in making games and others will be unprofitable and this will thin things out. What one has to do is continue to develop and innovate with every idea they publish. Our goal at the Gleeson Group is to work hard to be creative innovators and use our film and writing backgrounds to imagine ideas that redefine our genre. This is the true creative process and what keeps you relevant as things evolve as you'll be a part of shaping the future, not being shaped by it.
  • MotherHooseMotherHoose Member Posts: 2,456
    Yes Yes! … @ozboybrian

    I liked GS better when it was free to use and a minimum of $99/year to publish your games for App Store distribution …

    but, there are many parents who will pay for developer accounts for the kids …
    just to have the bragging rights! … so a small fee would be nothing to them.

    Apple hopefully will become more discriminate in what is acceptable as an app/game …
    I know that they make money from bad apps … but do know if you complain about the quality of your purchase, they rapidly refund your account!
    In fact, I just wrote a scathing review in the Mac App Store … and didn't complain to Apple … and I was issued a refund.
    Alas, iTunes App Store is almost autonomous and you do have to complain!

    Personally, I want to encourage any youngster/newbie with dreams of making games … I want them to have access to GS … I wouldn't mind if they published their projects to desktop for personal distribution … I do object to their limited novice attempts being on the App Store for public distribution…

    @};- MH
  • UnicornInvasionUnicornInvasion Member Posts: 301
    To be honest, I 99% disagree. The 1% is that hardwork should get money. But the 99% is, app making should be for FUN! Not to make BILLIONS. App Making brings people all over the world together to complete one project. I am not in it for the money. I am in it to enjoy myself. I do not care if I upload a really bad app. But I will make that app the best of my ability. I am only 12 years old and I have a free trial on Illustrator and thats how I get my images. Not everyone has the same amount of money as bigger brands like Halfbrick or chillingo. But atleast I am trying. I have made two games withtin two months of starting gamesalad. And I am working so hard to get that $99 to atleast upload 1 app. So I do not want to go the extra yard and pay a little more extra.

    UnicornInvasion
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited February 2012
    @unicorninvasion that's easy to say since your parents have to work hard to feed and cloth you but one day you'll have to feed and cloth yourself and trust me you'll see it different. All this stuff cost money to do and people do it to eat. Apple makes tech to make money to pay other people's Mom & Dads so they can feed and cloth their kids. This is the world and one day when you leave the shelter of your parents you'll understand as we all face that bridge of passing from childhood to adulthood.

    @motherhoose I wish the way Apple sorted apps was better. They need to give people more choices than by date and top and I say that as a user because I hate trying to find say a good word processing app or such and have to sift through all the junk. As well you should be able to filter out apps not in English on the American app store.
  • UnicornInvasionUnicornInvasion Member Posts: 301
    Well, If you think about it. You could be going perfectly fine if you went university learn coding and then use coding to make bigger and better games. Get a job in a tech group who makes apps and then if you keep working hard then you should be ok but you cannot take it out on us by making us pay just because we want to impress our friends or have a little fun.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    I did go to college, In fact I have two degrees. This is all a business as GS is in this to make money and an investment group funded them with 6 million dollars not out of good will but in the hopes of having a return on that investment.
  • ozboybrianozboybrian PRO Posts: 2,102
    A couple people don't seem to fully understand what I mean, but most of you do so that's ok.

    @Unicornvasion - That's fine, if you wanna have fun. Make games and submit them. But don't charge people for something that shows inexperience.
    P.S I did say it should be fun, it's the main reason you should do it. If you're heart isn't in something you're in the wrong field.
    But if quality isn't in what you produce and yet you charge people, then you're also in the wrong field.

    @Simo103 - That's true. But there are people who just have a Mac. Although other programs like GS can be used on PC now.
    costs still deter and reduce the amount of crap that gets thrown on the app store.

    I'd rather miss out on sales because there are just some great apps out there. Not because disappointed customers have become to cautious.

    P.S I think GS is going down the right path and that the games capable of being made by GS are fantastic, you don't need coding background. Just time and effort and the desire to achieve quality results.
  • MotherHooseMotherHoose Member Posts: 2,456
    @UnicornInvasion … who is the 'you' in your last post ???

    if it is @FryingBaconStudios ??? He has been there and done all that!
    if it is me … nobody wants me to exercise my bragging rights! … suffice it to say I was paid $1,000 in 1984 for game idea and rough draft!

    Everybody wants you to have fun and learn! … and impress/challenge your friends
    We are all having fun making games … we enjoy it … but, we always care that are apps/games are not bad!
    the number of games we have in the App Store; the money we make from sale of those games …
    are factors in encouraging us … but, matter little compared to our personal knowledge that our work is the best it can be!

    Not caring about the quality of your work will definitely render your work as bad or mediocre quality.

    Consider, when it comes to having been to college and working hard … what/who better evinces this than GameSalad itself!
    Now, they settle for bragging rights … though, that "hard work should get money." !!!

    Using one's parents' money to get a release on the App Store, sorta constrains one's 'personal' bragging rights to one's parents' ability to earn money!

    Congratulations on making 2 games in 2 months… you're doing great!
    now spend the next 2 months making them better… and, perhaps someone will back you in helping pay for your developer's account.

    in the meantime you can show off your work in GS Viewer (once you previewed there …it should be available without reconnecting to desktop)

    @};- MH
  • ShadowMoonShadowMoon Member Posts: 146
    @FryingBaconStudios "that's easy to say since your parents have to work hard to feed and cloth you but one day you'll have to feed and cloth yourself and trust me you'll see it different."

    lol, So true!
  • EbreezeEbreeze Member, PRO Posts: 481
    I'm 30 yrs young and I'd never think I'd be making games in less than a year, being I have almost zero experience in computer programming . This software has changed my whole perspective on what I can achieve in life. These young kids have it pretty easy with GameSalad, that's a cool thing ,the world if moving very fast now and the future for young people is going to be very different and very hard
  • RPRP Member Posts: 1,990
    edited February 2012
    I dont think that charging is going to prevent or filter crappy/unfinished/broken games from hitting the marketplace. It does not matter what SDK you use, there are plenty of badly made games that were created in xcode (objective C) and that's free. Ultimately YOU are responsible for what you release. If you want to be remembered for a series of bad games, then that's your deal. Those whom are more serious about bringing high quality games to the store know better.

    Should GameSalad create a junior members area that are not 18 and above? Not to come off like a 'bitter adult', but it would make things a lot more streamlined in the forums etc. knowing that the others that you are conversing with, or potentially working with are legit and of age to conduct business or talk about these topics without having to play the PC card would be great!

    Another option would be a requirement for publishing privileges, something like a GameSalad online certification and maybe a requirement of a basic game build for review (no templates).

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    The only thing that bothers me is the kids that charge 20 bucks to make a full game for someone. It underminds all our time as a developer and makes us seem worthless. Ive been getting more and more emails lately people wanting full games for $20 and $30 dollars because they have seen kids posting that here, and its insulting, no matter how simply the game is.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited February 2012
    @sss I understand the great goal GS has for allowing all walks of creative people to have access to creating in the 21st century but even you must admit if nobody including GS can cover costs there will be no game creation for anyone. This is reality and trust me I come from the days when there were no companies on the Internet but that was a very different time and a new reality has dawned on us all. I agree that I am at times uncomfortable with the child presence on GS. I have two grown boys and so it's not a hate kids thing at all, I just am aware of how I wanted to police my childrens exposure to adult interaction. This does concern me as I know GS has a TOS in these matters and @RP may be correct in a kid friendly forum.
  • simo103simo103 Member, PRO Posts: 1,331
    I also think it would help if the HTML5 feature was opened up. No-one wants crap filling the GS Arcade .. but it is only natural that newbies want to see their creations in action and share with their friends. If we all could publish in html5 and take the code to our own web space that would be great. I teach a 'for fun' app club at my sons school. Nothing being produced should go near the App Store or Arcade but the kids are excited and want to show off their 'look here I click a button and this thing moves' type deals. Perhaps we should be able to export the html5 code to do as we wish and that might help remove those who just want to 'publish' and/or show to friends?
  • RPRP Member Posts: 1,990
    @SSS That's cool. Looking forward to seeing to what y'all have up your sleeve.
  • EatingMyHatEatingMyHat Member Posts: 1,246
    edited February 2012
    I don't think that App Store junk is a Gamesalad issue, just look at the Android Market even before GS supported it. There will always be sub-par apps that are trying to make a quick buck, it might be someone (a kid or an adult) with a half-baked game or a scammer with a ripoff.

    Follow on Facebook and the Blog
    Check out my templates in the GS Marketplace or at the store

  • kolabokolabo Member Posts: 240
    a few thoughts:
    - let's not forget that children are a huge part of the "marketplace" and "know playing games". When I'm stuck, my teenage sons often come to the rescue.
    - I agree that children have a lot to learn about life, but man, they are growing up with technology. Let's not underestimate them. My son (17) prefers to work with apples SDK. I use GameSalad. My youngest son (13) has been successfully moderating a forum for a couple of years now.
    - @JohnPapiomitis Agree with you on this: "The only thing that bothers me is the kids that charge 20 bucks to make a full game for someone"
    - @simo123... agree with this. The present HTML5 feature and the Arcade are just not very exciting. There's a lot of untapped potential there.
  • SAZ_1SAZ_1 Member Posts: 397
    @SSS ... i assume you are referring to the klip system when you talk about the next upcoming version?... im not sure whether that would guarantee anyone making a profit or loss... correct me if i misunderstood you there :) ... personally like many others i don't come from the professional game development background but its something i want to do and have been working very hard on my current project... unfortunately if reasons stated above mean people get absolutely nothing back then there is a issue there (i dont think realistically everyone here is expecting to make millions but would want to get back as much as the effort they put in)... as for making it more professional i think that it should be done.. there is a difference between making the tool accessible to everyone and then the products that are made from it... GS tarnishes its own reputation with a number of people who tried making a quick buck... and plus all other "rival" SDKs have the professional option... seriously that way one person can release a really good title or decide to keep it to themselves if its not great you cut out the inbetween people trying to scam as most won't spend the money to do it then.
  • Golem_EntGolem_Ent Member Posts: 17
    I've been a lurker on this forum for the better part of a year, and while I would have liked my first post to be an introductory one I felt the need to speak up on this thread. I have to say that I couldn't disagree more with the OP.

    Stifling competition has never been a way to succeed. Contrary to what you may believe, competition in a marketplace is a good thing - especially for the consumer. If you make a great product (read: App) your true competition isn't the developer pumping out sub-par half finished apps, it's the big name developers - HalfBrick, ChAIR, Zynga, and Rovio, etc.

    Your app will live and die based on its own merits. I find that developers who blame their failures on the "system" typically lack the introspection to identify the real reason they did not succeed. There seems to be this notion of "if you build it, they will come", and while part of that remains true the caveat is you need to build something consumers want and you need to make sure they know your product exists.

    Why don't you ever hear of artists complaining that too many children's finger paintings are detracting from their great works of art? Because it's nonsense. Anyone can pick up a brush and some paint for very little and sell a painting they create. Yet the demand for quality works of art remains.

    I think if you focus on creating a compelling App that consumers can identify with you'll find success. The "open" nature of both the App store and Gamesalad are what make them great. Calling for an end to that because your app didn't meet the margin of success you think it deserved seems both self serving and obtuse.

    @ozboybrian have you published an app yet? If not this whole thing seems premature.

    On a side note - I'd like to say that I have enjoyed lurking on these forums for quite some time and I've found the community very helpful. Hopefully I'll get around to that introductory post sometime in the near future. Sorry for being so verbose
  • ultimaultima Member, PRO Posts: 1,207
    i think everything plays both ways...
    con. too many app, especially bad one leaves customer in bitter tong when they can't find the one they need or wastes too much time, buries the really good one because crappy ones are always free, and in response, the industry as a whole lowers their price.

    pro. if your stuff is good, the bad ones only makes yours seem better... trust me you don't want to compete with all pros... we wouldn't be here, all of us, if the app store is dominated by only pros.
  • ultimaultima Member, PRO Posts: 1,207
    @SAZ_1 I think he means, we've removed the baby icon and the fireworks publishing sound and also large overhead icons. i hope that's what he means. or perhaps, it means ... nvm... got to get back to work now =)
  • ShadowMoonShadowMoon Member Posts: 146
    Recently, I watched a news about some kids create iphones game from age 12-16. i wonder why so surprise about it. since software is so easy to use these days. I dont want to lie, but their games are not good at all. Yep, they already published to app store.
  • MotherHooseMotherHoose Member Posts: 2,456
    Yes! … @Clock … their games may not be good … but, I have seen lots of games from adults that are not good …
    motivation and striving for better,best is what makes a good game …
    kids will either want to get better or will get bored and do something else.

    @};- MH
  • MotherHooseMotherHoose Member Posts: 2,456
    aha … new GUI per se ???

    hiding … X_X
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    @SaladStraightShooter - Can you tell little ol' me? Pretty please? Any hints? :-S
  • old_kipperold_kipper Member Posts: 1,420
    edited February 2012
    My general feeling is that it would protect the customer a little more if the app store raised the bar in getting apps approved. This being said I don't think I've ever really bought an app that was bad (though I have downloaded quite few bad free ones). I google for reviews or take word of mouth from friends, or recommendations from blogs etc. I think most people do the same, or at least check the ratings on the store. The other effect of raising the bar on quality would be to teach people to strive for that quality, rather than hanging about for sales which never really take off, and slowly realising that stardom will not be theirs.

    The charging of a fee for publishing per app might also focus the mind a little more, but the reality check of lack of sales or even free downloads doesn't seem to inform many to their current failings. Many seem to bemoan the lack of downloads to lack of access to features in the tools, the crowded store, not being featured, the moon in the wrong ascendancy, when the problem is actually closer to home.

    All in all I think being as honest as possible with yourself during the process of making 'things' is the best that can be done. Know that it's not easy to make something wondrous, we all have to work hard to learn and improve, it takes time, and we can't all do everything. Occasionally people get lucky, but mostly they make there luck with hard graft and a realistic attitude.

    WIth the tools free it does allow a great number of people (including the young) to experiment, and I applaud this. Its fantastic! I've taken advantage of it myself. I wish GS was around when I was a kid. But as with my professional life, I don't expect to be able to turn out the goods without graft and thought. The young like the rest of us do the best from their own perspective (unless they/we are the spawn of the devil). We learn and see our failings with time and experience. So perhaps it is just cool to be reflective while we make stuff, enjoy it, and make the best stuff we can under the circumstances we are under.

    enough waffle.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited February 2012
    Oh dreams do come true if it's new interface!
  • GraphicWarehouseGraphicWarehouse Member Posts: 927
    kids do post bad stuff i agree even though im a kid :) thats why im working to make something good
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