I'm not afraid to say it!
ozboybrian
PRO Posts: 2,102
Had this conversation with people recently an something has to be done.
Too many little kids are making games, some unfinshed or below average for the market.
Great for your age or whatever, but you can't go asking all your family and everyone you know to give it a 5* rating if you wouldn't pay for someone elses game like that yourself.
All this is doing is making customers all over the world more careful when spending their money. So a lot of great games/above average games that had a lot of time and effort put in are missing out on sales because the people looking online are seeing someone without a company name, basic graphics... yet it's an awesome game! But they don't wanna get ripped off again, so they stick to the big name companies like Half Brick or games that have $2,000 worth of Graphics.
So although you make $20 on your game, people who put in the hard yards are missing out on hundreds.
This brings me back to the whole topic of non pro members should have to pay a small fee to submit a game to Apple.
Might sound Harsh, but I think i'm making perfect sense. Helping you is killing it for everyone else.
This is truly what I think, everyone has great potential. But if you're here just to make money. You're at the wrong place. Enjoy making games, learn publish them for free or wait like I am till you can release a quality game.
Just my thoughts guys!
Thanks.
Too many little kids are making games, some unfinshed or below average for the market.
Great for your age or whatever, but you can't go asking all your family and everyone you know to give it a 5* rating if you wouldn't pay for someone elses game like that yourself.
All this is doing is making customers all over the world more careful when spending their money. So a lot of great games/above average games that had a lot of time and effort put in are missing out on sales because the people looking online are seeing someone without a company name, basic graphics... yet it's an awesome game! But they don't wanna get ripped off again, so they stick to the big name companies like Half Brick or games that have $2,000 worth of Graphics.
So although you make $20 on your game, people who put in the hard yards are missing out on hundreds.
This brings me back to the whole topic of non pro members should have to pay a small fee to submit a game to Apple.
Might sound Harsh, but I think i'm making perfect sense. Helping you is killing it for everyone else.
This is truly what I think, everyone has great potential. But if you're here just to make money. You're at the wrong place. Enjoy making games, learn publish them for free or wait like I am till you can release a quality game.
Just my thoughts guys!
Thanks.
Comments
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
I liked GS better when it was free to use and a minimum of $99/year to publish your games for App Store distribution …
but, there are many parents who will pay for developer accounts for the kids …
just to have the bragging rights! … so a small fee would be nothing to them.
Apple hopefully will become more discriminate in what is acceptable as an app/game …
I know that they make money from bad apps … but do know if you complain about the quality of your purchase, they rapidly refund your account!
In fact, I just wrote a scathing review in the Mac App Store … and didn't complain to Apple … and I was issued a refund.
Alas, iTunes App Store is almost autonomous and you do have to complain!
Personally, I want to encourage any youngster/newbie with dreams of making games … I want them to have access to GS … I wouldn't mind if they published their projects to desktop for personal distribution … I do object to their limited novice attempts being on the App Store for public distribution…
@};- MH
UnicornInvasion
@motherhoose I wish the way Apple sorted apps was better. They need to give people more choices than by date and top and I say that as a user because I hate trying to find say a good word processing app or such and have to sift through all the junk. As well you should be able to filter out apps not in English on the American app store.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
@Unicornvasion - That's fine, if you wanna have fun. Make games and submit them. But don't charge people for something that shows inexperience.
P.S I did say it should be fun, it's the main reason you should do it. If you're heart isn't in something you're in the wrong field.
But if quality isn't in what you produce and yet you charge people, then you're also in the wrong field.
@Simo103 - That's true. But there are people who just have a Mac. Although other programs like GS can be used on PC now.
costs still deter and reduce the amount of crap that gets thrown on the app store.
I'd rather miss out on sales because there are just some great apps out there. Not because disappointed customers have become to cautious.
P.S I think GS is going down the right path and that the games capable of being made by GS are fantastic, you don't need coding background. Just time and effort and the desire to achieve quality results.
if it is @FryingBaconStudios ??? He has been there and done all that!
if it is me … nobody wants me to exercise my bragging rights! … suffice it to say I was paid $1,000 in 1984 for game idea and rough draft!
Everybody wants you to have fun and learn! … and impress/challenge your friends
We are all having fun making games … we enjoy it … but, we always care that are apps/games are not bad!
the number of games we have in the App Store; the money we make from sale of those games …
are factors in encouraging us … but, matter little compared to our personal knowledge that our work is the best it can be!
Not caring about the quality of your work will definitely render your work as bad or mediocre quality.
Consider, when it comes to having been to college and working hard … what/who better evinces this than GameSalad itself!
Now, they settle for bragging rights … though, that "hard work should get money." !!!
Using one's parents' money to get a release on the App Store, sorta constrains one's 'personal' bragging rights to one's parents' ability to earn money!
Congratulations on making 2 games in 2 months… you're doing great!
now spend the next 2 months making them better… and, perhaps someone will back you in helping pay for your developer's account.
in the meantime you can show off your work in GS Viewer (once you previewed there …it should be available without reconnecting to desktop)
@};- MH
lol, So true!
Should GameSalad create a junior members area that are not 18 and above? Not to come off like a 'bitter adult', but it would make things a lot more streamlined in the forums etc. knowing that the others that you are conversing with, or potentially working with are legit and of age to conduct business or talk about these topics without having to play the PC card would be great!
Another option would be a requirement for publishing privileges, something like a GameSalad online certification and maybe a requirement of a basic game build for review (no templates).
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
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- let's not forget that children are a huge part of the "marketplace" and "know playing games". When I'm stuck, my teenage sons often come to the rescue.
- I agree that children have a lot to learn about life, but man, they are growing up with technology. Let's not underestimate them. My son (17) prefers to work with apples SDK. I use GameSalad. My youngest son (13) has been successfully moderating a forum for a couple of years now.
- @JohnPapiomitis Agree with you on this: "The only thing that bothers me is the kids that charge 20 bucks to make a full game for someone"
- @simo123... agree with this. The present HTML5 feature and the Arcade are just not very exciting. There's a lot of untapped potential there.
Stifling competition has never been a way to succeed. Contrary to what you may believe, competition in a marketplace is a good thing - especially for the consumer. If you make a great product (read: App) your true competition isn't the developer pumping out sub-par half finished apps, it's the big name developers - HalfBrick, ChAIR, Zynga, and Rovio, etc.
Your app will live and die based on its own merits. I find that developers who blame their failures on the "system" typically lack the introspection to identify the real reason they did not succeed. There seems to be this notion of "if you build it, they will come", and while part of that remains true the caveat is you need to build something consumers want and you need to make sure they know your product exists.
Why don't you ever hear of artists complaining that too many children's finger paintings are detracting from their great works of art? Because it's nonsense. Anyone can pick up a brush and some paint for very little and sell a painting they create. Yet the demand for quality works of art remains.
I think if you focus on creating a compelling App that consumers can identify with you'll find success. The "open" nature of both the App store and Gamesalad are what make them great. Calling for an end to that because your app didn't meet the margin of success you think it deserved seems both self serving and obtuse.
@ozboybrian have you published an app yet? If not this whole thing seems premature.
On a side note - I'd like to say that I have enjoyed lurking on these forums for quite some time and I've found the community very helpful. Hopefully I'll get around to that introductory post sometime in the near future. Sorry for being so verbose
con. too many app, especially bad one leaves customer in bitter tong when they can't find the one they need or wastes too much time, buries the really good one because crappy ones are always free, and in response, the industry as a whole lowers their price.
pro. if your stuff is good, the bad ones only makes yours seem better... trust me you don't want to compete with all pros... we wouldn't be here, all of us, if the app store is dominated by only pros.
motivation and striving for better,best is what makes a good game …
kids will either want to get better or will get bored and do something else.
@};- MH
hiding … X_X
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The charging of a fee for publishing per app might also focus the mind a little more, but the reality check of lack of sales or even free downloads doesn't seem to inform many to their current failings. Many seem to bemoan the lack of downloads to lack of access to features in the tools, the crowded store, not being featured, the moon in the wrong ascendancy, when the problem is actually closer to home.
All in all I think being as honest as possible with yourself during the process of making 'things' is the best that can be done. Know that it's not easy to make something wondrous, we all have to work hard to learn and improve, it takes time, and we can't all do everything. Occasionally people get lucky, but mostly they make there luck with hard graft and a realistic attitude.
WIth the tools free it does allow a great number of people (including the young) to experiment, and I applaud this. Its fantastic! I've taken advantage of it myself. I wish GS was around when I was a kid. But as with my professional life, I don't expect to be able to turn out the goods without graft and thought. The young like the rest of us do the best from their own perspective (unless they/we are the spawn of the devil). We learn and see our failings with time and experience. So perhaps it is just cool to be reflective while we make stuff, enjoy it, and make the best stuff we can under the circumstances we are under.
enough waffle.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS