iPad 3
It's looking almost certain now that the iPad 3 will have a 2048 x 1536 'Retina' display . . . and will be launched in just under three weeks (7th of March announcement).
What's the situation with regard to Gamesalad being abe to deal with this new expanse of screen real estate, are we likely to get a resolution independence option for iPad/iPad2/iPad3 projects ?
I guess older 1024 x 768 iPad apps will display just fine on the new device, but I can certainy see native 2048 x 1536 'Retina' display apps having an edge when it comes to sales.
Anyone got any input / opinion on how best to approach the new screen dimensions . . . . . .?
I also wonder what the naming convention will be for Retina apps, at the moment an app displayed in the App Store is limited in the length of it's title - it would be a shame to have to stick 'Retina' on everything . . . . although I suspect that's what will happen.
What's the situation with regard to Gamesalad being abe to deal with this new expanse of screen real estate, are we likely to get a resolution independence option for iPad/iPad2/iPad3 projects ?
I guess older 1024 x 768 iPad apps will display just fine on the new device, but I can certainy see native 2048 x 1536 'Retina' display apps having an edge when it comes to sales.
Anyone got any input / opinion on how best to approach the new screen dimensions . . . . . .?
I also wonder what the naming convention will be for Retina apps, at the moment an app displayed in the App Store is limited in the length of it's title - it would be a shame to have to stick 'Retina' on everything . . . . although I suspect that's what will happen.
Comments
@tynan I would be interested to know your thoughts. cheers kipper
As for the new naming , i guess things like "my game name TRUE HD" will start to pop out ..
Roy.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
" . . . personally I think the design, and content quality overide the 'gorgeousness' of the hi res display."
Always ! I'd rather listen to a great song from a badly tuned AM radio than a terrible song on an audiophile Hi-Fi . . . . every time, but there's no harm getting your great game with quality content and rendering it on that gorgeous hi-res display !!
Plus I do really think 'Retina' apps will be very popular . . . for the first few months at least.
" . . . and there is the benefit of processing speed with handling the graphics at the lower res on a faster machine- the loads will be faster, and while I am not sure of the cost of the scaling to full screen by way of processing, one hopes the game will run far more smoothy and give a finer experience that way. . . "
Hard to say, my guess (uneducated / inexpert gut feeling) is that older pre-iPad 3 apps will run smoother due to the extra processing power.
"There is nothing much to be done , if a retina iPad will actually comes out , its gonna be exactly as they handled the iPhone 4/4s , same size of actors with graphics twice as big.."
So would we work at 1024 x 768 or 2048 x 1536 when inside Gamesalad ?
Roy.
"For example , your bg image will be 2048 x 1536 , and there will be "resolution independent" option like for iPhone , the iPad 3 will use the 2048 x 1536 image and the iPad 1 and 2 will use the 1024 x 768 image that gs will generate automatically when published"
But what would we actually work on in Gamesalad, would we work on a 2048 x 1536 project with 2048 x 1536 images (assuming a BG image) . . . . or do you think we would continue to work on a 1024 x 768 project (but using 2x res assets) ?
One other point . . .assuming a single iPad app is produced (containing assets for both normal and Retina devices) then our final app sizes are likely to suddenly increase to 500% ! An app downloaded for your iPad or iPad 2 will have 5x the image information your device needs, 400% of it redundant ?
Unless you choose your platform when purchasing ?
Hmmm . . . .
And about the project size.. yes i think this is exactly whats gonna happen , a 20 mb project will probably be 30mb after a retina iPad will come out .
Don't forget all these are just assumptions , but if a retina iPad will come out , thats the reality we gonna face .
Roy.
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http://davidgriffinapps.co.uk/
iPad: End of the Earth game coming soon to the iTunes App Store....
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Roy.
Late last year I read a rumor that all cpu screens are going to start getting a bump up in screen resolution. 1920x1200 should be popular going forward, but the rumor I heard stated Macbook Pros were going even higher. I can only hope it's true.
All that said, I hope GS is proactive in having an update ready so its developers are able to take advantage of the iPad 3's release window frenzy.
@RacetotheMoon I think you're right about the 20mb limit, that could get higher sometime soon. Although I've always assumed that's just for iPhones and not iPads?
"able to take advantage of the iPad 3's release window frenzy."
And a frothing frenzy it will certainly be!
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
"It will be 1024 x 768 project but using 2x res assets , in my opinion , just like the iPhone .."
That would make updating old projects to the new Retina res pretty easy.
Yep, any growth in app size will be largely for image heavy projects.
@Tynan yep , apple (And GS) made it very simple when the iPhone 4 came out , i see no reason to complicate things now , it should be the same algorithm .
@RacetotheMoon
Macbook pro with retina display ... 3360x2100 ... Ahhh what a dream !
Roy.
"And a frothing frenzy it will certainly be!"
I've already ordered two buckets of froth from ebay, for my own frothing-at-the-mouth on the day of the iPad's release.
Sounds like it might be an easy addition for Gamesalad, if it is, it sounds like it shouldn't be much of a job to make GS iPad Retina ready.
"[will] GS also have to increase the size of image you can import to match 2048?"
Yes, most probably.
Haha! :-)
Hmm, ebay, never thought that... I phoned up my local supermarket and they were all out of buckets of froth. They had some froth buckets with no froth to sell; and piles of froth but no buckets... but I said, na, I'll leave it.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
"I phoned up my local supermarket and they were all out of buckets of froth."
it's always the same in the weeks leading up to big Apple announcements, you've got to get in early, I ended up using horse froth from the launch of the original iPhone.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
http://www.macrumors.com/2012/02/17/confirmed-ipad-3-has-a-2048x1536-retina-display/
Looks like the retina display is go.
There is nothing to prevent us continuing to work at 1024 x 768 if your particular computer struggles with a 3MP image (2048 x 1536).
So if I want the tip of an arrow to be sat at exactly 125 pixels across, I would need to place it at 62.5 pixels across in my Gamesald project, and we can't use half pixel values when placing images in the scene ?
You look at this the wrong way , if the iPad 3 will come with retina display it won't change a thing to development nor it will add new problems with position actors,
It will be EXACTLY as it is now with iPhone 3gs/4 , just on a larger scale , when you design your game , you will design it exactly as before , the only change is that you gonna have to import x4 larger images for retina , thats it .
Roy.