STORMYS • AUDIO INVADERS • NOW WITH WALKTHROUGH VIDEO

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Comments

  • UnicornInvasionUnicornInvasion Member Posts: 301
    Well Done!
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    edited February 2012
    Day 1 Sales = 72

    Day 2 Sales = 6

    Day 3 Sales = 6

    ... so I definitely need to get a bit of luck to build some sales up somewhere.

    Current Plan:
    • Fingers still crossed for a New and Noteworthy on iTunes.
    • Got someone who used to work for the Guardian to email the people that write their Tech Blog
    • I can still drop the price and get some coverage
    • Just uploading a walkthrough video to youtube (me, my phone, the game and a video camera)
    • Want to make a cool promo video about indie development based around the game.
    • Can release a free version with limited functionality (No GameCentre, fewer guns) and a link to full version
    • Send out press pack to lots of review sites.
    • Put link to game in my other releases

    Maybe then it will gain a few more sales... if not I guess it's onto the next one...
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    Walkthrough Video for you to checkout some of the actual gameplay... err... enjoy...

    Don't think I'll have a future career as a voiceover artist just yet..
    http://itunes.apple.com/us/app/audio-invaders/id478676726?mt=8

  • morphinegamingmachinemorphinegamingmachine Member, PRO Posts: 449
    @stormy i can find where to log into game center in your app??
    i see where tom post scores, but if I'm not logged in how can i post scores?

    btw love the game, got 3 friends to buy it too
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    edited February 2012
    Hi @morphinegamingmachine... glad you like the game...

    Day 4 sales figures = an incredible 1.... which is a bit of a shame...

    Still some hope held for something.

    Spent tonight working on an update, adding in the login button on the GameCentre buttons screen (though it does log me in when I press post highscore)....though this could be due to still being logged in from other games perhaps.

    Also spent ages (and lots of frustration) making the flame thrower function better, so it recharges when not firing not just when empty and the invaders also detect being hit by the flame thrower continuously as there was some lag occurring...
  • GraphicWarehouseGraphicWarehouse Member Posts: 927
    this is my favorite game
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    Cheers MJMDesign... honestly that is my new favourite comment... much appreciated...


    Version 1.2 just submitted with the changes mentioned before implemented.

    Let me know if you come across any bugs or things you think would work better if changed a bit.
  • Braydon_SFXBraydon_SFX Member, Sous Chef, PRO, Bowlboy Sidekick Posts: 9,271
    Over 70 in 1 day?
    ^:)^

    That's great! I'll be looking at this tonight!
  • GraphicWarehouseGraphicWarehouse Member Posts: 927
    its genius how it makes you use your ears instead of eyes
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    Cheers guys sales dropped to 0 the other day... so really hope things change soon.

    Decided to make it free for 48 hours. So grab it now if you at all intrigued!!
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    @stormystudio very nice shots what video camera did you use and how did you light the scene?
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    @FryingBaconStudios

    Thanks...pretty amateur really, used my Canon 500D (Which I got for my 30th back in January), a tripod and turned the lights off in the room, but left the lights on in the next room and had the door open.... worked out ok... The audio was just recorded in the camera but turned out well enough...I think I did about 4 takes to get a decent run through what I wanted to say and show.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    The lighting looks very warm thought you might have used a fill light with diffusion. You had good depth of field so that might have diffused the light in the shot. Very nice!
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    Just discovered I got a stellar review of my unique iOS game from GameSalad (Cheers guys!)

    http://gamesalad.com/blog/gamesalad-game-review-audio-invaders

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    Just got a shout out for my little old Audio Invaders game in the AppleViz newsletter they send out to all their users. Its a site that specialises in games for the blind or visually impaired. Which is very cool.

    Still hoping for bigger and better things for this title. fingers crossed.
  • maxbeaumontmaxbeaumont Member Posts: 616
    @stormystudio

    Well I just picked up a copy of the game my friend.

    Cheers
  • UtopianGamesUtopianGames Member Posts: 5,692
    Sorry to hear about the sales it looks REALLY cool!

    Darren.
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    Cheers guys...

    Its alright.... obviously we all hope for mega sales at some point. But if I didn't enjoy the game developing process it would certainly not get made.

    One day we shall all make it to our first million.... possibly 1 million free sales or one million £. we shall see.
  • creativeappscreativeapps Member Posts: 1,770
    +1 @stormystudio like your positive attitude
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    edited February 2014
    2 years later…

    I've Just submitted an update for this… (so once approved)

    • It will be iOS7 compatible
    • Adapt to fit iPhone 5 or legacy sized screens.

    I've never sold the game a lot… $761 in two years… 8166 sales…. it's been free for a couple of days now and then...

    How ever it does have a bit of a following with the visually impaired gamer due to the audio nature of the gameplay. So after a couple of emails from some fans I decided to put the effort in and update it.

    It should cover my Apple developer licence anyway and I might now put the effort in to get it on Android as well soon..

    but for now back to my multiplayer game project.

    Cheers

    Jon
  • LumpAppsLumpApps Member Posts: 2,880
    I like this game a lot. A fan from day 1 :)
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