New iPad resolution support?
I'm sure GS is on top of this, hopefully we can look forward to this with the next release? Making games 2048x1536 is going to be challenging to say the least. At this point there is no way to test a game that large right?
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My concern is with the current 1024x1024 Max image size they allow developers to use. That's not a gs limit, its an apple limit. I'm trying to find it in the developer docs but no luck yet
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I suspect we will have to work at 1024 x 768 pixels.
I suspect I am using the word 'suspect' too much today.
Even my 27" iMac with it's super duper enormous screen only has a vertical resolution of 1440 pixels (compared to the iPad3s 1536 pixels).
Cant wait for gs to support this, ive been designing obliteration II to be a retina game. I think I should update my dev Bligh today with some pics
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Obviously you will need a new iPad to test if it works but I used this technique on a Mac game to import a 1200x800 image and it worked well.
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@Jon 2048x2048 textures have been supported by Apple since the iphone 3GS - someone forgot to tell GS.