How do I remove loading?

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Comments

  • LumpAppsLumpApps Member Posts: 2,881
    I'd like to add that with a good structure and smart thinking loading times can be short.
    Look at Spooky Hoofs by @gamesmold for example.
    If you build something in another SDK and don't look at performance you will get long loading times as well.
    For example: when you hit replay in some games, instead of resetting some attributes it often rebuilds up the entire level. I see that happening in the best games of the better brands. Plain stupid.

    Cheers,
    Ludwig
  • old_kipperold_kipper Member Posts: 1,420
    edited March 2012
    I have a idea that GS might implement that would raise the bar on quality of games- statutory 30 second load times, with focus groups of hardened gamers testing before release and only when they demand replay despite the load time would release be allowed.

    just an idea. Kipper
  • LumpAppsLumpApps Member Posts: 2,881
    I agree @tshirtbooth

    First watch T's video's, then complain. He shows enough tricks to get a fast loading game. If it is good, that is up to your skills.
    I am working on a game with levels containing 365 tiles and some moving actors. When you add that I have all the menu's in one level it is a pretty complex thing.
    I have loading times of a few secs, and that is without optimized images. I also have some stuff with movable on while it should be off.
    Frame rate drops on occasions but only when not noticeable (when nothing is moving). Most of the times the frame rate is around 60 fps.

    I must say I had my doubts on GS about performance but learning tricks in this forum changed my mind.

    Cheers,
    Ludwig
  • RPRP Member Posts: 1,990
    creativeapps said:
    "For Now We cant publish quality games with GS."

    Noooo waaaay. The quality totally rests in the hands of the creator. Know the limitations and find work arrounds. Smoke and mirrors baby.

    What is with the thinking of; more levels equate to better value/ better game?
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    edited March 2012
    @creativeapps just a little FYI. Secrets of Grisly Manor made something like $100,000 in app store sales before it was redone in corona. And had GS not pulled the GS direct Debacle it most likely would have remained a GS app and made $100,000 more. It completely goes to show the developers ability is the primary key to any successful games. If you think the other SDKs are where its at then by all means, But… then why have you been claiming for the last 6 months all the other SDKs are better yet your still here?

    We dont need another NextGen who just comes here stirring $#!T and never produces anything in any SDK.

    EDIT: censored for the sensitive eyes
  • calvin9403calvin9403 Member Posts: 3,186
    @calvin9403
    Have you ever used Windows?

    Also, I don't want to hear A WORD about how Apple will reject you without a loading indicator. Most games use a fade. Why can't GS do the same?
    yes I have used windows before, why?


    We dont need another NextGen who just comes here stirring !@#$% and never produces anything in any SDK.
    please don't blame on others. I mean, nextgen has produce things, don't want to list them or someone is going to say I am promoting other SDK


  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    edited March 2012
    @Calvin9403 Paying someone to make your $#!T for you is not the same as producing something. NextGen earned a perma-ban from this site. Do you really want to defend him for any reason?

    EDIT: censored for the sensitive eyes
  • calvin9403calvin9403 Member Posts: 3,186
    edited March 2012
    @Calvin9403 Paying someone to make your !@#$% for you is not the same as producing something. NextGen earned a perma-ban from this site. Do you really want to defend him for any reason?
    well, he really did produce something, and please stop using bad words here

  • PimanPiman Member, PRO Posts: 165
    "And had GS not pulled the GS direct Debacle it most likely would have remained a GS app and made $100,000 more. "

    What is the "GS Direct debacle"?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    edited March 2012
    There was a time a year or 2 back when gamesalad was gonna have your projects uploaded to there dev account, but due to community feedback was cancelled.

    The original question from the OP was answered, and this thread has gone way off topic so im gonna close it.
This discussion has been closed.