When will gamesalad support iPad Retina graphics?

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Comments

  • butterbeanbutterbean Member Posts: 4,315
    edited April 2012
    @scitunes: Good point!

    This is off topic but....

    It seems (and I could be wrong) that Apple favors games that have Retina Support on their N&N list... so if you were to do it the way scitunes described, and not check the Retina display box, but still include graphics of double size, would Apple ignore a game that could potentially be a N&N candidate?

    In other words, in your file submission, they can see that you've checked Retina Display, therefore take that into consideration if they see a game they envision as worthy of that spot (of course not excluding other variables like T.A support etc)
  • sebmacflysebmacfly Member Posts: 1,018

    I would assume (I don't have a new iPad so not sure) that if you create an iPAd app with the current GS creator and just make all your iamges twice the size of the actor your going to use it in, your game will have iPad retina graphics. It's just that the iPad 2 and iPad 1 users may seem a performance drop.

    I am wrong on this? I guarantee that my non res ind iPhone games have full retina graphics on my iPhone4.
    Hi,

    i Have a new iPad, if you are testing your app in the Gamesalad Viewer with retina graphics, the game will look retina on your iPad.
    But, if you Publish this same App (AdHoc for exemple) the App is not Retina anymore :(
    I tested, no success. ONLY RETINA ON GAMESALAD VIEWER.
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