Anyone had Amazon reject their app because it "doesn't enter a paused state" when call comes in?
I just got the email from Amazon, saying they rejected my app for the following reason:
"The application does not enter a paused state when a voice call interrupt occurs. When a voice call interrupt occurs during gameplay, upon returning to the application following the call, the user is returned to the main menu of the application and all progress is lost. Steps: 1. Launch the application. 2. Select 'PLAY' and select any game type. 3. Select a level and proceed into gameplay. 4. Send a voice call interrupt to the device; accept, then terminate the call to return to the application. 5. Observe that the user is returned to the main menu of the application. Device: HTC Vivid A 2.3.4 Installed Devices: Samsung i800 (Galaxy Tab) A SCH-I800.EH01 "
Not sure what to do here. I am publishing with 0.9.91 because whenever I publish to Android with 0.9.92 my apps audio goes full garbage, horrible stuttering and dropouts.
Any advice is greatly appreciated.
"The application does not enter a paused state when a voice call interrupt occurs. When a voice call interrupt occurs during gameplay, upon returning to the application following the call, the user is returned to the main menu of the application and all progress is lost. Steps: 1. Launch the application. 2. Select 'PLAY' and select any game type. 3. Select a level and proceed into gameplay. 4. Send a voice call interrupt to the device; accept, then terminate the call to return to the application. 5. Observe that the user is returned to the main menu of the application. Device: HTC Vivid A 2.3.4 Installed Devices: Samsung i800 (Galaxy Tab) A SCH-I800.EH01 "
Not sure what to do here. I am publishing with 0.9.91 because whenever I publish to Android with 0.9.92 my apps audio goes full garbage, horrible stuttering and dropouts.
Any advice is greatly appreciated.
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Best Answer
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JohnPapiomitis Posts: 6,256
DId you check if your version has hibernate? Its a rule statement, where you select touch is pressed and mouse button and all that.
So you would have a rule in each scene when actor receives event hibernate
-pause game
Also the audio problems are in the creator correct?
http://forums.gamesalad.com/discussion/42760/salad-solutions-audio-stuttering-in-creator-preview#Item_18
Answers
It doesn't seem to be affecting everyone, only some of us.
I'm using a Kindle Fire. I've already been in contact with support about a week ago, sent them my project, and been emailing back and forth. It's the same issue as here: http://forums.gamesalad.com/discussion/42138
and here:
http://forums.gamesalad.com/discussion/42933/audio-problems-on-ics-devices#Item_4
It seems to be only affecting a few of us, but I did hours (and I mean HOURS, haha) of experimenting with different audio formatting only to discover that, at least in my case, it's specific to GS creator 0.9.92.
The same exact project published from 0.9.91 does not exhibit the glitching, whereas in 0.9.92 the audio dropouts are really bad, sounds like there's a little DJ in there trying to learn how to do cuts on a crossfader, lol.
I detailed my finding in that second link.
That's one of the only apps I have that isn't heavily based around audio, so when I published it with 0.9.92 the audio was acceptable. I tried another one of my projects, but the glitching persists when published with 0.9.92.
Looks like I've got to wait and see if the issue gets resolved with the next update to GS creator.