Anyone had Amazon reject their app because it "doesn't enter a paused state" when call comes in?

Holderness_Media_IncHolderness_Media_Inc Member Posts: 118
edited May 2012 in Working with GS (Mac)
I just got the email from Amazon, saying they rejected my app for the following reason:

"The application does not enter a paused state when a voice call interrupt occurs. When a voice call interrupt occurs during gameplay, upon returning to the application following the call, the user is returned to the main menu of the application and all progress is lost. Steps: 1. Launch the application. 2. Select 'PLAY' and select any game type. 3. Select a level and proceed into gameplay. 4. Send a voice call interrupt to the device; accept, then terminate the call to return to the application. 5. Observe that the user is returned to the main menu of the application. Device: HTC Vivid A 2.3.4 Installed Devices: Samsung i800 (Galaxy Tab) A SCH-I800.EH01 "


Not sure what to do here. I am publishing with 0.9.91 because whenever I publish to Android with 0.9.92 my apps audio goes full garbage, horrible stuttering and dropouts.

Any advice is greatly appreciated. :)

Best Answer

Answers

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    edited May 2012
    Hiberante might take care of that, not sure though. And not sure if hibernate is in 0.9.91 or the newer versions.
  • Holderness_Media_IncHolderness_Media_Inc Member Posts: 118
    Hiberante might take care of that, not sure though. And not sure if hibernate is in 0.9.91 or the newer versions.
    Hmmm... If its only in 0.9.92 I'm out of luck, I can't publish with 0.9.92 or I get unusable audio glitching.
  • Holderness_Media_IncHolderness_Media_Inc Member Posts: 118
    Any other ideas on how to fix this? Or anyone have a solution to audio problems with 0.9.92?
    It doesn't seem to be affecting everyone, only some of us.
  • Holderness_Media_IncHolderness_Media_Inc Member Posts: 118
    DId you check if your version has hibernate? Its a rule statement, where you select touch is pressed and mouse button and all that.

    So you would have a rule in each scene when actor receives event hibernate
    -pause game

    Also the audio problems are in the creator correct?

    http://forums.gamesalad.com/discussion/42760/salad-solutions-audio-stuttering-in-creator-preview#Item_18
    This sounds like what I need, but I just checked and it's only in 0.9.92. Thanks though, this should straighten things out I hope.

    @Holderness_Media_Inc - could you clarify the audio glitching you're encountering, and on what device?
    I'm using a Kindle Fire. I've already been in contact with support about a week ago, sent them my project, and been emailing back and forth. It's the same issue as here: http://forums.gamesalad.com/discussion/42138
    and here:
    http://forums.gamesalad.com/discussion/42933/audio-problems-on-ics-devices#Item_4

    It seems to be only affecting a few of us, but I did hours (and I mean HOURS, haha) of experimenting with different audio formatting only to discover that, at least in my case, it's specific to GS creator 0.9.92.
    The same exact project published from 0.9.91 does not exhibit the glitching, whereas in 0.9.92 the audio dropouts are really bad, sounds like there's a little DJ in there trying to learn how to do cuts on a crossfader, lol.
    I detailed my finding in that second link.
  • Holderness_Media_IncHolderness_Media_Inc Member Posts: 118
    I've been reading up on Android's numerous known audio problems and discovered a suggestion on a forum that when using .ogg for sound playback, you should use fixed bitrate instead of variable. I now have imported my own .ogg's that were encoded using Max with a low, fixed bitrate and it seems to improve the overall sound effect playback on the actual device. (In my case a Kindle Fire.)
  • Holderness_Media_IncHolderness_Media_Inc Member Posts: 118
    I blame the audio problems solely on Android. As an audio engineer, I'm finding Android to be abysmal in regards to audio performance, and this is across the board, nothing to do with GS or lua based apps.
  • Holderness_Media_IncHolderness_Media_Inc Member Posts: 118
    So I decided to try the hibernate rules that John suggested, and re-submitted Lil' Skate to Amazon. Thanks for the tip @JohnPapiotimis

    That's one of the only apps I have that isn't heavily based around audio, so when I published it with 0.9.92 the audio was acceptable. I tried another one of my projects, but the glitching persists when published with 0.9.92.
    Looks like I've got to wait and see if the issue gets resolved with the next update to GS creator.
  • EbreezeEbreeze Member, PRO Posts: 481
    I'm getting the audio stutter too..GS creator, iMac, kindle , .92
  • Holderness_Media_IncHolderness_Media_Inc Member Posts: 118
    I'm getting the audio stutter too..GS creator, iMac, kindle , .92
    Yup. And do you have the stutter in the GS Creator previewer as well? Also, when did you install the Android SDK? I had no issues with stuttering on the previewer until I installed the Android SDK.
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