New UI on GameSalad Windows Creator- Your Thoughts
Braydon_SFX
Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
In this thread, discuss why you like, or why you dislike the new UI in the Windows version of GameSalad.
Here is a video of the UI in action for those who haven't seen it yet.
http://www.youtube.com/watch?feature=player_embedded&v=CEZabjXVUAo&safe=active
I'll start.
1. I love the live preview of the position of each actor - this is going to help a lot and decrease development time for sure, in my case.
2. I love Backstage - again, this will decrease development time. No more loading into each actor.
These are just a few. I haven't spent 30 minutes in the new Windows version of GameSalad, so I don't want to accuse anything before I play with it a little more.
So, what do you like or dislike about the UI?
Please keep this topic on track so it's easy for GameSalad to find information about our opinions.
Here is a video of the UI in action for those who haven't seen it yet.
http://www.youtube.com/watch?feature=player_embedded&v=CEZabjXVUAo&safe=active
I'll start.
1. I love the live preview of the position of each actor - this is going to help a lot and decrease development time for sure, in my case.
2. I love Backstage - again, this will decrease development time. No more loading into each actor.
These are just a few. I haven't spent 30 minutes in the new Windows version of GameSalad, so I don't want to accuse anything before I play with it a little more.
So, what do you like or dislike about the UI?
Please keep this topic on track so it's easy for GameSalad to find information about our opinions.
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Comments
However, I'm afraid about the performance when you start adding lots of images, actors, and code.
Right now, GS is very slow even with a 16MB project. However, when I open a blank document and make some demos, it runs very smoothly.
Jack McGraw
As mentioned in the video having the attribute part separated from the backstage would be awesome. You could make it on its own window also.
What I really don't like is how you search attributes to put in conditions or behaviors. How it is on the mac version is much more intuitive and easy. The conditions also are better how they are chosen on the Mac.
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But this is cool. GS on windows for those users who haven't switched to macs yet
First Impression: I like many things about the new interface, but some things feel like a step back.
Don't Like:
The big hassle for me is that the properties felt easier to select from within the behavior texboxes in the Mac version vs the textboxes which need things dragged to them. Maybe I just need to get used to it but it feels wrong. *** EDIT: Found that it does autofill....so it might be really cool and much faster... ****
Love:
Easier multi-monitor support, Libary tabs, Actor transform/positioning, quick switching between actors without "back-up", double click from another. Lot's of other things.
Kudos to the team for trying bold things to throw out and iterate against.
You guys rock.
And thats my guess that they used xna to develop the windows creator.
I would guess they will never add xbox support. Its tens of thousands of dollars to get a game on xbox arcade, and sdk standard to even export to that format is a couple thousand at least per game.
Let's make sure to keep this on topic with feedback and suggestion for the UI changes on the Windows Creator.
Please remember that for some of our Mac users, certain elements of the new UI may be a bit foreign and disruptive to your accustomed workflow. We wanted to be sensitive to this, so the plan is to continue to gather user feedback on the Windows UI, refine it over the coming weeks and then settle on a strong, professional, unified experience that will be rolled out across both versions of Creator.
We really appreciate your feedback and welcome it as an opportunity to continuously improve the development experience across both Mac and PC. Thanks guys!!
I literally cannot wait for the UI, and next version of GS to come out!
@monkeysalad - I hear ya. We are all very passionate about snap to grid, and we think about it all the time! I want it just as badly as you do! I just can't give any dates or set any expectations at this point...we are still ironing out a ton of other stuff in the interface, so it might be a little while before we get to grid-related tools. But it will get there!!!
For the Pros: I love the idea of backstage, I'm really excited for it.
Also, it looks like we have some more behaviors, "purchase item" seems very interesting and I would like to see how that is used.
It seems like you have the same usability as the old GS but in a more efficient form.
Cons: I like the images for the Mac version more such as the "Rule" or "Destroy" behaviors when placed in the instance. I also didn't see the expression editor, I doubt it is gone but I would like confirmation that it is still there.
I'm really excited for the update!
Can't wait for this UI to hit the mac side. I am very please with all of the changes shown and mentioned in this video.
because there are some new behaviors like "change row" or "save table"...
the mac version need only a little restyling
Very nice video dear. i like it.....
Like:
To see the position of the actors at all times
dislike:
Every
I search within project, would be also a good functionality.
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