What change do writable tables makes for you?

lukey5227lukey5227 Member Posts: 111
edited May 2012 in Working with GS (Mac)
As it states in the title. What do you think has happened do your game creation experience? How do you think this affects any games you make? Put your opinion in the comments!

For me? A GameSalad revolution. There's a million new things possible. As somebody who already knows some stuff about web development (therefore: programming), this is a huge leap to allow tons of new possibilities!

Comments

  • GAMEINTERNGAMEINTERN PRO Posts: 56
    Please educate me on how Writable tables will help me? Just some examples thats all :)
    I have started a game thus far and maybe writable tables could help but should I start my whole project over ?
  • EatingMyHatEatingMyHat Member Posts: 1,246
    Hey, we only had it for a few hours... need time to think.

    In any case, I need to release my game first with 92 before I can dive into serious stuff with w/tables and 93
  • xforcexforce Member Posts: 187
    right now for me it just makes saving and loading data far easier. doesnt sound like much but its far far better than using the save attributes behaviour constantly. i really like how the change table value behaviour is implemented.

    in the future ill utilize them for a bit more than just that but for the time being, they get the job done.
  • GAMEINTERNGAMEINTERN PRO Posts: 56
    Yeah I think I will just finish my game without tables since I am almost done. I have so many rules and things changing.
  • lukey5227lukey5227 Member Posts: 111
    Haha... Yeah, for some of you folks its all "cool what is this?". For me? I've been thinking about this for at least 6 months now. Even more since read only tables came. 5,000,000 ideas come and I'm like "THATS GREAT! except I need writable tables <_<". So, I am very happy right now :D

    CGOStudio: If you have a Skype, I can show you a lot of stuff it can do...
  • yousef77yousef77 Member, PRO Posts: 2
    i think its A GameSalad Revolution cause it will save lots of time.if you have a 100 level it will be really time consuming to add and edit each level global attribute.one thing they though i did not see comparison in rules for tables i think there should be one like attributes
  • iTopGamesiTopGames Member Posts: 71
    My current game was using ~50MB Game Engine RAM.

    I was able to switch Physics off and do all movement with Tables (with some help from @tshirtbooth)

    With writeable tables: 7MB
    @uptimistik Could you give me a example? my game is pure physics i would like to take advantage of tables too.
  • theCodeMonsterstheCodeMonsters Member Posts: 359
    @uptimistik I would love to know how you did that too.
  • ZoytZoyt Member Posts: 374
    We can also make a make a pacman game where you can create your own levels too.
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    We can also make a make a pacman game where you can create your own levels too.
    That's right. Since you can build levels based on table data, you can allow the player to save similar data to a table and build new levels from that (e.g. http://forums.gamesalad.com/discussion/38411/free-tables-template-from-dba)

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