Why place Play Haven ads in free GameSalad if it will negate your game being accepted as an App???

VexDavortexVexDavortex Member Posts: 39
edited June 2012 in Working with GS (Mac)
...Makes the Free version disappointing if you build it and want to get full exposure.

Gs Pro is great and doesn't need a forced purchase from the small guys.

What's the chances Gs will remove it if we ask really nicely? lol

Best Answers

  • domeniusdomenius Posts: 108
    Accepted Answer
    I'm also pretty confused by this new scheme. Is it really a good idea to force developers to make crafty work-arounds to not change scenes to reduce the number of ads in their games? It really seems like a poor statistic to use as a benchmark for ad exposure. Some games will literally be littered with ads and others might have none at all? The single ad at startup seemed like a pretty fair tradeoff, and stifling free users from making games that are enjoyable simply by ruining them with a senseless number of ads doesn't seem like a great way for GS to recoup money either. If I made money off one of my first free apps, the first people who'd be getting a chunk of that change is gamesalad for a pro membership, and I don't think I'm alone there. Ads placed at scene changes ruins the viability of many apps to look professional enough to make profit, which doesn't help anybody. If nobody plays the games because their too annoying to play, nobody is going to be pressing the links either. Or maybe its just me.
  • xforcexforce Posts: 187
    Accepted Answer


    If you don't want to get rejected by apple make your game FREE.


    that is basically saying that free users are now limited to freemium games if we have to worry about that
  • capitalcarnagecapitalcarnage Posts: 371
    Accepted Answer
    @xforce sort of yes, free not freemium, free users don't have the opportunity to sell additional items because we do not have access to in-app purchases.
  • xforcexforce Posts: 187
    Accepted Answer
    i forgot about that. even worse then -_-
  • capitalcarnagecapitalcarnage Posts: 371
    Accepted Answer
    Its not the end of the world :) just provides GS with a revenue stream and makes it a little more tricky to make money without paying for Pro. if you want to avoid it, go develop some games on an older build without PlayHaven.
  • SparkyidrSparkyidr Posts: 2,033
    edited June 2012 Accepted Answer
    It's been said before....but I will re-iterate.

    GameSalad is the ONLY SDK that lets you publish a game to the App store for FREE!

    It's a great way to get into being an iOS publisher for nothing.

    If you don't want the ads and the extra functionality, then stump up the $300 for a pro licence.
    If you are serious about making games/apps, you will make that money back within a couple of months.

    If you can't make that money back...then your games are not good enough...simple as that. (and having ads, or not having ads isn't going to fix that)

    Sorry if that sounds pretty harsh...but you need to ask yourself if you are serious about doing this as a business...or you are just doing it for fun as a hobby.
    If it's the latter...then releasing free games with ads shouldn't be an issue right?
    If it's the former, then find $300 to invest in your business!

    Also, as a pro user, you can get your games on Android devices...effectively doubling your market.
  • xforcexforce Posts: 187
    Accepted Answer
    i wouldnt care if i only just showed up here. not at all. but ive been working on my game for 8 months now and i only decided to use gamesalad because and only because of how it was implemented at the time.
  • WTDeveloperWTDeveloper Posts: 352
    Accepted Answer
    @simo103
    I totally agree with you. I'm a 14 year old developer and wanted to make games and get some money with them to buy pro later...
  • gotyoursgotyours Posts: 246
    Accepted Answer
    yes i thought we where kinda of like the under dogs out there making apps as hobby or fun with the some pros helping us along the way, kinda grass roots, no i think it is apparent that if you are going to do this you got to go pro or your just wasting your time, for some one like me who has a full time job 300 bucks is not that bad a deal but i look at the 14 year old kids out there and think wow they are screwed , why to crush the dreams of some kids for sure, why not at least make it so if you go and publish free and GS make some coin on there end off your app that when you get to a cement lvl you get a free pro member ship, or even with the changes offer a better price for a few weeks and the people that want to make the leap to pro who have just been thrown under the bus can at least try and get there. Seems like a very sneaky way of doing business to me, hope some one at GS make a good decision to get more people pro by doing it in a better way then this kind of method, Just incase i sound like a cry baby I'm not i will by pro because i can, and i now have to, but just think someone needs to speak up for the little guy out there, i am pretty sure thats what this forum is all about, or i thought it was, under dogs against everyone else, now it seems to be the everyone else agains the under dog, and the dog is losing,
  • gotyoursgotyours Posts: 246
    Accepted Answer
    Also, why does this seem like a little secret to me, i don't see anything in the forum or on 3rd party videos that tell you this is how it is, i see buy a dev licence and that all you need, anyone else see what i see
  • DimensionGamesDimensionGames Posts: 993
    edited June 2012 Accepted Answer
    Am I the only one that thinks that a few ads is somewhat a small compromise when GameSalad gives you access to over 200 million IOS devices?
  • gotyoursgotyours Posts: 246
    Accepted Answer
    thanks for putting that into a better protective, seems to make more sense that way, don't mean to rag on you guys just bummed i guess, and yes this is a great tool and decently delivers what it says it will, maybe next time you guys make this kind of change i.e., adds in-between scenes and etc there should be something like what you place above to explain, in retro spec it makes a lot of what i was saying more clear to me, and i c why it has to be this way, and no not a toy at all, thanks for helping clearing that up for me and i look forward to going pro in the next few days,
  • simo103simo103 Posts: 1,331
    Accepted Answer
    Am I the only one that thinks that a few ads is somewhat a small compromise when GameSalad gives you access to over 200 million IOS devices?
    I get what you are saying but the ads are not in the creator where we would be 'paying' thru exposures to use the tool .... these are to the customers of Apps who don't give a rats @#$ that the App maker has access to 200 mill ios devices. The person 'paying' for the App appears to generally not like ads ..... I think tshirtbooth and SSS's examples are a little different ie: a HUGELY quality game for low price or free would likely get a pass on ads but an indie developer?!? not a chance.
    Hey GS needs (deserves) to get paid ... just think this was not the best way. Better way .... free to create app and publish to Arcade, show off on your own device using the GS viewer, $99 per year for publishing (no-other pro features), PRO as is. That is gamemaking for everyone, keeps crap to a minimum on the app store from GS made games, $99 per year has to be way more than Playhaven will make per small want-to-be dev. Anyway .. have flogged this to death .. it is what it is.
  • BazookaTimeBazookaTime Posts: 1,274
    edited June 2012 Accepted Answer
    It would be a simple decision for me to go Pro if GameCenter was fully functioning. My games would greatly benefit from GameCenter and that alone would be worth the cost. Since I don't need some of the Pro features just introduced, I would just be paying to have control over ads, something that really wasn't an issue until now. Not really seeing the value there.

    That being said, when my next batch of games is ready I will probably go Pro because as a customer I hate ads.

    www.paulmcraelind.com
  • SlickZeroSlickZero Houston, TexasPosts: 2,870
    edited June 2012 Accepted Answer
    I'm still using Creator 0.9.90, and don't plan to upgrade just yet. I do not like the new ad system at all, and I won't upgrade GameSalad until I'm ready to go Pro. If you were a free user, setting your game for free, and then changing it to paid after it gets accepted by Apple was a working method to get past those few persnickety reviewers, but this new ad system will just tick people off if you put a price on it. There are some paid games that have ads in them, but it will be nothing like this if free users charge for their games.

    This apparently is the way for GameSalad to stay in business, and it sucks for free users in my opinion. Probably your opinion, too.

    That being said, it's a business. I'm all for GameSalad making money, and keeping the doors open, and expanding it's brand. This is how they need to do it, and I hope it keeps this company afloat. Going Pro is a good thing. If you are serious about your business, it's a minimal investment. If you are currently a free user like me, you have to consider what they are giving you as a free user. This has been repeated over and over, but no other company has the option to publish to the App Store for free, and that's a huge deal. No offense to the younger members of this community, but GameSalad is not in business to let the youth of today make games for free to show off to their friends. If it's a hobby to you, then this ad stuff really should not be a problem. If you are serious about making a business, then you have to take in account there will be overhead. If you are serious about your business, and don't want to spend money on overhead for your business, then your not serious about your business. I have been planning to go Pro once GS was out of beta, but since it's lowered it's cost, and since I personally don't like the new ad system, I'll be doing it earlier than expected. It's actually a very good thing overall. I feel like Im being pushed into buying Pro, but Pro has been the goal all along, I had definite plans for going Pro, and now I'll have all the options that Pro brings along with it, just a little earlier than expected.

    I bet to some of us, the old GameSalad splash screen doesn't seem like such a bad deal after all now.
  • SlickZeroSlickZero Houston, TexasPosts: 2,870
    edited June 2012 Accepted Answer
    Matter of fact, think I'll go Pro beginning of next week. I can't wait.

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Comments

  • gotyoursgotyours Member Posts: 246
    wow wish they would of told us that you can only make free game as a free user along time ago, kinda makes it a wast if i am not ready to go pro, especially after buying templates and extra stuff in the hope to just make the money back to break even and enjoy this new found hobby of mine, so now i have to invest 300 bucks more to what, kinda sucks, i do get the idea that GS is trying to make money, why not offer if they make x amount of your free apss then you get a free pro member ship at least then you have something to work towards. Time well wasted i guess
  • SparkyidrSparkyidr Member Posts: 2,033
    Or... publish your game as free....then up the price to whatever once it's published

    ?
  • jn2002dkjn2002dk Member Posts: 102
    If you can't make that money back...then your games are not good enough...simple as that. (and having ads, or not having ads isn't going to fix that)
    +1

    This needs to be repeated
  • simo103simo103 Member, PRO Posts: 1,331
    I would suggest that free members look to publish existing apps in development using an older version of GS and based on this new development adjust your future plans, if you are in this with an eye to going PRO then try (as tshirtbooth suggested) to get 2-3 apps ready for launch and then go PRO.
    I believe there are a number of people who are looking to make an app or two and hope to make money from them to pay for PRO however with or without the Ads sales are not certain as maybe they once were. You, like me, get to make Apps for free (although appreciative it is unsettling to have the ground shifting so much as to the terms under which I can do so) .... obviously it is good value for $299 to go PRO so I think prepare yourself as best you can, (App ready for launch) and then go PRO to maximize the value.
    As far as a strategy goes however I think Playhaven implemented for Free users (the way it is) is a poor idea ... can't see it making much money for GS and it makes Apps poorer in quality and I expect would effect sales negatively. This hurts the whole exo-system from template/art/music sellers ...
  • WTDeveloperWTDeveloper Member Posts: 352
    @simo103
    great idea!!so young programmer like me can sell games with cool features to a price we can stand on our own!!!
  • DimensionGamesDimensionGames PRO Posts: 993
    edited June 2012
    @simo103
    Not sure what you are trying to say in your first paragraph but....

    In regards to you second point; Pricing strategies are always going to be argued about, in my personal opinion Gamesalad is too cheap at £200! They also said that the want it to be available to everyone so by charging does that not defeat that goal? Advertising helps join the two issues cohesively.

    @WTDeveloper

    You can do that with the current version of the free version?
  • VexDavortexVexDavortex Member Posts: 39
    My only question is WHO is supposed to see these ads exactly? lol Not any iUsers, apparently. If the ad / marketing tools do happen to get you rejected and you don't go free with your content, no one sees the things...

    I think ads are a great way to fund things, but this may also be a handicap to the overall growth and support of the new developer.

    I think $299 is quite reasonable and Gs will do well with their supporters who look to buy in to produce ad-free, multi-platform games and apps. At the same time, I think the ads could be integrated in a way that Apple is not so quick to reject. Like the young man who's 14 said, some of us would like to earn our 300 bucks with games that generate it themselves.
  • VexDavortexVexDavortex Member Posts: 39
    Yes, we know, GameSalad is not a toy... We also know that producing a game with ads no one will ever see or act on defeats the purpose of the ad placement in the first place! lol
  • VexDavortexVexDavortex Member Posts: 39
    ... UNLESS the developer feels forced to put their game out their for free... If so, PlayHaven has a chance to make some money through their development, but THEY don't. Not exactly ethical.
  • VexDavortexVexDavortex Member Posts: 39
    Pro is a great tool at a great price, so I put it at an almost-even exchange, I suppose. lol... IDK... maybe not
  • VexDavortexVexDavortex Member Posts: 39
    Sooo, I guess, if we ask nicely they aren't coming out, huh? lol...

    Ok, how about just omitting them the App store packages and we pay the 300 for Android and the other features? lmbo... Non negotiable!
  • FloridaGamesFloridaGames Member Posts: 328
    This does nothing but make game creation significantly harder for free users, as it is now insanely beneficial to make your whole game on one scene. This will:
    ----------->make gs no more money than they did. <------------------
    -force free users to input tons of change camera attributes, reseting attributes, rules to keep actors in their own make shift "scene" and out of others.
  • SmokedBVSmokedBV Member Posts: 1
    I think this is a fair solution, and will go pro once i got my games ready to be published.

    BUT PLEASE! get the ads out of the creator. it pops up every time i test run my game, and it is making me nuts!!
    at least let me be able to turn it off, if im busy testing and tweaking
  • EatingMyHatEatingMyHat Member Posts: 1,246
    I think this is a fair solution, and will go pro once i got my games ready to be published.

    BUT PLEASE! get the ads out of the creator. it pops up every time i test run my game, and it is making me nuts!!
    at least let me be able to turn it off, if im busy testing and tweaking
    If you read the sticky, the hot fix will get rid of the ads in the creator (for everyone, not just pro).
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