It never ceases to amaze me when people complain about getting something for FREE - even people that get apps for FREE in the app store complain more than users that pay for them.
$300 for GS is peanuts when you think about the opportunity to make $ in the app store, and on android devices.
I think the GS model being free is a great opportunity for folks to get their apps out there, even if free, and also practice using the tool before going PRO.
Seems a little hypocritical to complain about getting use of a free SDK because you can't charge your end users for the games you are able to make for free.
Seems hypocritical to me to place game ads in games nobody will get to play without them! Shrugs... Especially if Apple hates them. Shouldn't I be able to make capital too? smh... You must work in banking. lol
@SlickZero so are you able to go through the GS publishing process and upload the apps to Apple? No partition?
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
Seems hypocritical to me to place game ads in games nobody will get to play without them! Shrugs... Especially if Apple hates them. Shouldn't I be able to make capital too? smh... You must work in banking. lol
How is it that nobody will be able to play your games with Ads in them?
Why should GS be the one expected to cover your costs to be a developer instead of you? They have to cover their costs of Developing software that you get to use for free. If you wish to make capital then you need to invest in yourself for that ability. Until then your working on their dime their for they get to earn off your work. You don't want them earning off your work then pay them for that right.
@tshirtbooth So do you think there is a way that Gs can place them without it being the sole reason your game is rejected? Happened twice so far, although one was accepted. I know GS has taken one step so far to make them less obtrusive. Going to get pro- I think 1st my app will fund it as I wished- but just wondering from a technical aspect at this point.
@tendrmer They won't see the games cause I refuse to release them my content for free with someone else's ads in between the scenes promoting other games... I think you may need to follow the thread a lil closer...
I don't think they should have to cover my costs, no, but I DO think if you are giving the impression that the free package is all you need to publish with Apple, throwing the ads in the recent Gs "upgrades" may have been a hasty solution without full consideration of those who were already building in the ones without them... or would like a chance for their work to pay for Pro, instead of an out-of-pocket expense.
Yes, Gamesalad needs to make money. That's a no-brainer. As far as "working on their dime," I beg to differ. Developers essentially create great content with Gs which makes them look good, and without any games, there is no chance of that or the company growing and thriving.
Is it feasible to pay for that? Sure! Is it possible I'd pay 150 for a version without ads? Sure! To say this current concepts the only viable way to make things work is a cop out. Period... There weren't always ads in between every scene in the free publish, so obviously there are other ways to do this that might benefit both sides, as does the GS / developer relationship and I have full right to express this. Sorry!
@tendrmer , but I DO think if you are giving the impression
that the free package is all you need to publish with Apple
The free package is all you need to publish with apple. Free games wont get rejected. Making money off it might be a different story, but you gotta spend money to make money. That goes for everything.
@SaladStraightShooter "We continue to investigate options that keep us "Development for everyone"...."
That's all I really needed to hear. I fight for the small guy in the picture, who is usually ME. lol... I'm not dissecting anything! I just know how business works and wanted to strike up a dialogue on this issue since I received word of the issue from Apple directly.
I don't believe anything I stated was incorrect... At least not in that re-quote. Obviously if you are continuing to "investigate options," and others hear have similar opinions with me, what I'm saying isn't completely senseless and assessing the GS setup does serve a practical purpose- at least on the developer end. Maybe not yours.
I had one app accepted as stated, with the ad placement, and two rejected for them- so your rebutting the fact that I'm speaking on it serves no practical purpose in my eyes. I had no idea that Apple would even have such an issue prior to submission, so ALTERNATIVES are what I'm speaking about... not your "business model."
@tendrmer As far as I'm concerned, FREE publishing is not real publishing my friend. lol... Especially if someone else is looking to market and publish within it to make money from it. Publishing Apps for me is about profit... Free publishing? I call that promotion.
@tshirtbooth Didn't think that was feasible or possible. lol... If that's the case, why in the world are they wasting our time and their time rejecting the things??? Is there any chance they will punt your app if you do so? smh... What a world!
@tshirtbooth Thanks! Getting beat over the head in here! lololol
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
@VexDavortex You can call it what ever you want but at the end of the day you are able to publish your work to the app store under your name and you don't have to pay GameSalad a freaking penny to use their software they have spent millions developing.
If your plan it to make money then invest $300 and go for it. If you decide you were going to open a bait and tackle shop and said you know what I cant afford the costs. I really wish someone would front me all the items to stock my store with and then I can get caught up by selling them. well you'd be laughed out of every freaking supplier you could find. you know why? cause thats not how business works. GameSalad has gone for over a year now just absorbing the costs of the free users. Its costing to much now and they have to find a way to make up for it. Things change and you have to be ready to adapt and overcome or you can go cry in the corner about it and get no where. The choice is yours
@SaladStraightShooter Well thanks for the free tools and the ability to make apps! I don't agree with all the terms placed on "free," but I have the right to feel that way...
This is a civil discussion. No one is arguing. We just have different opinions on the facts. And as stated numerous times, Pro is a great tool for the price.
If you make a top 10 game with Gamesalad, it will make Gamesalad more profitable and bring income, I feel.
Whether you spend money on Pro, doesn't make you a hobbyist or a professional in my opinion. Your skill and business savvy do. A free game could very well become the next big thing, as could one you invested money in.
Placing game ads in games can't be called wrong or right. It's a matter of viewpoint and business perspective. I don't think you can be incorrect in saying it's not the best idea.
If there's a "need" for income through ads, than it's just that. How it's done can always be improved to make everyone a little happier. Not just me. There's nothing incorrect in that.
Seriously, if you want to make a AAA quality game, you'll need to invest in more than just the game development software anyway (unless you're a genius at making art and sound as well as game design). $300 for GS should be the least of your concerns...
If you're not planning on making a commercial quality game that someone will actually pay for, then the free GS with ads should be all you need, and you should release your game for free..
If you can "publish" a free game with the ads, or even a paid one as I did, then change it to a paid game, an Apple-friendly ad model for paid apps would ultimately be saving everyone time and energy, including the moments consumed in this discussion. lmbo... Just my thoughts, gentleman. That is all.
Seriously, if you want to make a AAA quality game, you'll need to invest in more than just the game development software anyway (unless you're a genius at making art and sound as well as game design). $300 for GS should be the least of your concerns...
If you're not planning on making a commercial quality game that someone will actually pay for, then the free GS with ads should be all you need, and you should release your game for free..
@tenrdmer Everyone is "investing" in themselves if they are developing.
Let's not assume everyone here hasn't purchased devices, software, or are working from one platform. Let's not assume developers are pining over the 300 bucks. Let's not assume that development is set around Gs and this ad issue, my friend.
This is only a discussion about the ads and Apple's rejection of them in commercial apps through Gs. All the other issues are stereotypes and assumptions.
Gamesalad has already altered the system once to appease complaints, as @SaladStraightShooter stated... The system of income through ads has been a hindrance to more than one person who's in the discussion. More than two!
Don't go throwing grenades in the ammo box! lol... @tenrdrmer I have an app accepted with the PlayHaven commercials, if you're not reading along. No one's crying in a corner. lol...
Just asking the powers that be to think about all angles of it! Not just for me, for any one using GS.
That's what I do... Don't like it? You don't exactly have to be here.
@tshirtbooth So far, everything you've said works... lol... youtube vids, troubleshooting, and the free submission. I actually have an app idea I'd love to collaborate with you on. Was too timid to propose the idea. Got it started too.
Comments
http://itunes.apple.com/us/app/mechanatomical-nano/id532419431?ls=1&mt=8
http://arcade.gamesalad.com/g/87388?GSCVersion=0.9.93
2 were REJECTED though... and the ads were the only reason! lol... Boooooooooo!
$300 for GS is peanuts when you think about the opportunity to make $ in the app store, and on android devices.
I think the GS model being free is a great opportunity for folks to get their apps out there, even if free, and also practice using the tool before going PRO.
And Gamesalad has to make money too!
Why should GS be the one expected to cover your costs to be a developer instead of you? They have to cover their costs of Developing software that you get to use for free. If you wish to make capital then you need to invest in yourself for that ability. Until then your working on their dime their for they get to earn off your work. You don't want them earning off your work then pay them for that right.
I don't think they should have to cover my costs, no, but I DO think if you are giving the impression that the free package is all you need to publish with Apple, throwing the ads in the recent Gs "upgrades" may have been a hasty solution without full consideration of those who were already building in the ones without them... or would like a chance for their work to pay for Pro, instead of an out-of-pocket expense.
Yes, Gamesalad needs to make money. That's a no-brainer. As far as "working on their dime," I beg to differ. Developers essentially create great content with Gs which makes them look good, and without any games, there is no chance of that or the company growing and thriving.
Is it feasible to pay for that? Sure! Is it possible I'd pay 150 for a version without ads? Sure! To say this current concepts the only viable way to make things work is a cop out. Period... There weren't always ads in between every scene in the free publish, so obviously there are other ways to do this that might benefit both sides, as does the GS / developer relationship and I have full right to express this. Sorry!
That's all I really needed to hear. I fight for the small guy in the picture, who is usually ME. lol... I'm not dissecting anything! I just know how business works and wanted to strike up a dialogue on this issue since I received word of the issue from Apple directly.
I don't believe anything I stated was incorrect... At least not in that re-quote. Obviously if you are continuing to "investigate options," and others hear have similar opinions with me, what I'm saying isn't completely senseless and assessing the GS setup does serve a practical purpose- at least on the developer end. Maybe not yours.
I had one app accepted as stated, with the ad placement, and two rejected for them- so your rebutting the fact that I'm speaking on it serves no practical purpose in my eyes. I had no idea that Apple would even have such an issue prior to submission, so ALTERNATIVES are what I'm speaking about... not your "business model."
If your plan it to make money then invest $300 and go for it. If you decide you were going to open a bait and tackle shop and said you know what I cant afford the costs. I really wish someone would front me all the items to stock my store with and then I can get caught up by selling them. well you'd be laughed out of every freaking supplier you could find. you know why? cause thats not how business works. GameSalad has gone for over a year now just absorbing the costs of the free users. Its costing to much now and they have to find a way to make up for it. Things change and you have to be ready to adapt and overcome or you can go cry in the corner about it and get no where. The choice is yours
This is a civil discussion. No one is arguing. We just have different opinions on the facts. And as stated numerous times, Pro is a great tool for the price.
If you make a top 10 game with Gamesalad, it will make Gamesalad more profitable and bring income, I feel.
Whether you spend money on Pro, doesn't make you a hobbyist or a professional in my opinion. Your skill and business savvy do. A free game could very well become the next big thing, as could one you invested money in.
Placing game ads in games can't be called wrong or right. It's a matter of viewpoint and business perspective. I don't think you can be incorrect in saying it's not the best idea.
If there's a "need" for income through ads, than it's just that. How it's done can always be improved to make everyone a little happier. Not just me. There's nothing incorrect in that.
If you're not planning on making a commercial quality game that someone will actually pay for, then the free GS with ads should be all you need, and you should release your game for free..
I really don't see what the problem is here.
Let's not assume everyone here hasn't purchased devices, software, or are working from one platform. Let's not assume developers are pining over the 300 bucks. Let's not assume that development is set around Gs and this ad issue, my friend.
This is only a discussion about the ads and Apple's rejection of them in commercial apps through Gs. All the other issues are stereotypes and assumptions.
Don't go throwing grenades in the ammo box! lol... @tenrdrmer I have an app accepted with the PlayHaven commercials, if you're not reading along. No one's crying in a corner. lol...
Just asking the powers that be to think about all angles of it! Not just for me, for any one using GS.
That's what I do... Don't like it? You don't exactly have to be here.
@SaladStraightShooter 's THE MAN! @tshirtbooth too!
How cool is that?