This is a neat trick to use when i make videos from my game. Much better quality when the screen size is bigger. Just have to adjust the proposition of the video, since they are different from iphone, ipad, 720, etc. But it works
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
Only real issue I see with all of these techniques is circle collision's will come up short on things like balls in a game or really anything that uses a circle for collision but balls really show it, not an issue with control buttons and such.
I've had some pretty big circle collisions using this and I have never noticed the collision area being so short it looked bad. Have you actually tried this? Or are you just throwing out ideas why its no good. Also when I posted about a similar, Albeit not as fast conversion technique I specifically mention. it is not the end all cure all to converting every project. Some projects its just not gonna work for. But you have try it to find out. And now with DBA's free tool doing all the work for you in an instant why not try it out? Send it out to some testers and see if they even notice. don't tell them hey look to see if this looks screwed up. just see if they notice. The average user most likely will not see nor care the collision happens a few pixels into the actor.
Only real issue I see with all of these techniques is circle collision's will come up short on things like balls in a game or really anything that uses a circle for collision but balls really show it, not an issue with control buttons and such.
I've had some pretty big circle collisions using this and I have never noticed the collision area being so short it looked bad. Have you actually tried this? Or are you just throwing out ideas why its no good. Also when I posted about a similar, Albeit not as fast conversion technique I specifically mention. it is not the end all cure all to converting every project. Some projects its just not gonna work for. But you have try it to find out. And now with DBA's free tool doing all the work for you in an instant why not try it out? Send it out to some testers and see if they even notice. don't tell them hey look to see if this looks screwed up. just see if they notice. The average user most likely will not see nor care the collision happens a few pixels into the actor.
Tried it old way and new way its always way off its very noticeable on my game that has a lot of Balls bumping, but don't get me wrong it works great on other games I'm glad this is available.
The only problem I see with this technique is some of my graphics look blurry on the iPad when I use this technique. However, when I use Darren's Project Resizer for example, my graphics are nearly as blurry as they are with this one. Anybody know any quick work arounds for this?
- Alex
Try this: 1. Right click on your new project. 2. Select "Show Package Content". 3. Click on the "images" folder and select all the images there. 4. Open them in "Preview", click ⌘A, and choose "Adjust Size" from "Tools" tab. 5. Adjust the size by percent to the new size of the screen divided by the old one. -iPad to iPhone 46.9% -iPhone to iPad 213.4% 6. Save the pictures and your done.
I can't seem to download the DBA Quick Resizer? It keeps telling me there was a problem when I go through the checkout...
For free stuff on our site, just click the [Checkout] button. NOT the PayPal buttons. Then fill in details and click the [Click here to complete the Order] button.
Duplicate your game project that you currently have, then open up the copy project, choose the target plateform that you want then save and close the project. Right click the original project - show Package contents, you will see a "scenes" folder right there, copy this scenes folder to replace the same folder in the copy project. After you done, if you can open and run the modified project then congratulate!!!
I don't if you guys has already know that, just want show this little trick
It works great! Was able to do that on my iPhone project when I converted it to the iPad version. Only thing I had to do was increase the DPI on most images since they were at a lower DPI.
WOW! My original design was on an IPAD with retina graphics. Using the "re-size" idea AcceleratedGraphics suggested, and replacing the scene file turned my IPAD game into a perfectly looking IPHONE game in under 5 minutes.
@wayneh001 I tried this yesterday afternoon and it's awesome. all positions for the actors are correct (i restore my actor positions from tables but i hadn't to change any number). Resized from iPhone to iPad and all worked perfect! I had only to change the art a little bit that it isn't blurry.
I think with this we are real close to universal builds! Aren't we? GS should have an eye on this @SaladStraightShooter --- Benjamin
Probably because GameSalad is literally stretching the actor when it resized. Try remaking the actor in the iPad version; I'm pretty sure that'll work.
Since I have lots of actors that show display text probably a 100 it seems like this solution isn't going to work for me as the display text numbers show up blurry. Anyone have a work around.
Thanks
iKandyImagineer of Crazy ShitNew York CityMemberPosts: 310
Comments
1. Right click on your new project.
2. Select "Show Package Content".
3. Click on the "images" folder and select all the images there.
4. Open them in "Preview", click ⌘A, and choose "Adjust Size" from "Tools" tab.
5. Adjust the size by percent to the new size of the screen divided by the old one.
-iPad to iPhone
46.9%
-iPhone to iPad
213.4%
6. Save the pictures and your done.
Should work ok then.
Wayne
http://www.deepblueapps.com
I can not thank you all enough!!
---
Benjamin
I think with this we are real close to universal builds! Aren't we?
GS should have an eye on this @SaladStraightShooter
---
Benjamin
I had already tried using my usual method of doing these things, and it kinda failed a bit. My swipe stuff was all messed up and whatnot.
this...worked...100% first time. Awesome stuff.
Thanks
Probably because GameSalad is literally stretching the actor when it resized. Try remaking the actor in the iPad version; I'm pretty sure that'll work.
Thanks
Thank you very much! It works! You've changed my live!