James...its not at you man...its Gendai...not you.
All they give us is the forum to communicate to them...and it appears to be one way as long as I've been here. And that statement CodeMonkey made in that thread was the real knife in the back.
The iPad thing is really irrelevant. It should have been available 4 weeks ago...and its a fractional percentage of the market to worry about that device right now. Maybe in 3-6 months...but not right now.
They have got to get the engine optimized first.
@jhaas... Its not about making empty feature promises...its about giving us guidance as to how their logic is processed...about how to optimize...about the nuances of the engine...about what to plan for...about known issues...about all the other things that typically are tracked during Beta trials...PUBLICLY.
That is my point exactly and i couldnt agree more With some of the members here it would be suicide to even say within two years ..... fill in the blank
synthesis, do you really think Flash is going to be as good as GameSalad?
If you already have experience with Flash, that's great. If I was better at Flash game development, I'd probably hold out for the new export to iPhone features too. But unfortunately, I don't have a whole lot of success with Flash. Sure, I have the possibility of doing a lot with Flash, but it's so much harder for me to make games with Flash. Photics: Revisions - Course Correction was originally supposed to be a Flash game... or even an XNA game. Unfortunately, it was too hard. Development just stalled. In 2-3 weeks I accomplished more with GameSalad than I did with Flash in about two years.
This is a great community here. Sure, it's frustrating that development isn't going faster, but I don't think posts like this are productive.
It seems to be popular consensus that $2000 is too much for pro. Also, GameSalad is a beta. I think it's developing nicely.
Synthesis, we welcome feedback and criticism but your post at the top of this page was over the line. Please take some time to cool down; you may post again tomorrow.
We've always been very careful about discussing what we have in the works for GameSalad. We'd rather people focus on their games.
I haven't removed the splash screens yet, even though I am now pro...
Someday I probably will, but right now I hope that more people will see that logo, become curious, and try and find out more about GS. I want GS to be as successful as possible. GameSalad gets better and better with each update, and I want more people to buy the license so they can keep working on it and improving it.
I was able to make both of those games in less than two weeks each, working by myself, which is amazing. I want others to experience that feeling as well.
GS has limitations, sure, - but so does everything. You can certainly make a terrible game with the native Xcode SDK.
Working for two months straight, 15 hours a day, is something I was doing late last year.
These insane hours show how passionate some people are about all this. The whole process is pretty damn addictive!
Unfortunately it can lead to a loss of perspective, and in severe cases, insane frustration, that needs to find an outlet.
Honestly, I love this software to bits, but sometimes even I feel that it doesn’t quite live up to the ambition of some.
I’ve taken a break for almost two weeks now, thanks to the 0.8 update breaking the pause feature. Silly as it may seem, it broke my heart too.
CodeMonkey very kindly took a look at my game, and sent it back to me with some changes, and I really appreciate that he did that.
I know that it doesn’t bother some people, but the workaround he proposed for pausing the game since .08 would add hours and hours to the dev cycle – whereas before it took about… ooh, a minute, and it was done.
I won’t go into too much detail, suffice to say that lots of actors need up to six new variables, along with equations and stuff I barely understand that use them, depending on what they’re doing.
On a practical level it surely makes the actors more processor heavy. It adds to the complexity of the game, and in doing so, adds hours in order to test everything enough to release a polished game.
On a personal level, it literally sucks the fun out of making these games, and makes everything complicated and a chore. As time goes on, features should surely be added to make development easier, not harder.
This is not ‘Game Development for the rest of us’ in my book.
I know there's some cool stuff coming up soon, but I would still ask, nay *pray*, that the GS guys put ‘preserve scene’ back into the software as soon as possible after the next update as a priority.
Please don’t fall prey to hubris and think that the workaround is fine. It really isn’t. And it’s such a basic feature that was working fine before in a stupidly simple way.
Anyway, like I said, I gave it a rest for a little while and I’m slowly crawling my way back to the fun. While I seldom agree with anything Synthesis writes, I can certainly sympathise with his frustration.
I think if it’s starting to get you down, take a break for a bit. Do something else. Then come back when you’re thinking clearer, not as burnt out, and ready to be a little more constructive.
Comments
<mmmm, nerd humor>
All they give us is the forum to communicate to them...and it appears to be one way as long as I've been here. And that statement CodeMonkey made in that thread was the real knife in the back.
The iPad thing is really irrelevant. It should have been available 4 weeks ago...and its a fractional percentage of the market to worry about that device right now. Maybe in 3-6 months...but not right now.
They have got to get the engine optimized first.
@jhaas...
Its not about making empty feature promises...its about giving us guidance as to how their logic is processed...about how to optimize...about the nuances of the engine...about what to plan for...about known issues...about all the other things that typically are tracked during Beta trials...PUBLICLY.
That is my point exactly and i couldnt agree more
With some of the members here it would be suicide
to even say within two years ..... fill in the blank
Normally I am, who can go crazy like that, but even I think, you overreact :-)
If you already have experience with Flash, that's great. If I was better at Flash game development, I'd probably hold out for the new export to iPhone features too. But unfortunately, I don't have a whole lot of success with Flash. Sure, I have the possibility of doing a lot with Flash, but it's so much harder for me to make games with Flash. Photics: Revisions - Course Correction was originally supposed to be a Flash game... or even an XNA game. Unfortunately, it was too hard. Development just stalled. In 2-3 weeks I accomplished more with GameSalad than I did with Flash in about two years.
This is a great community here. Sure, it's frustrating that development isn't going faster, but I don't think posts like this are productive.
It seems to be popular consensus that $2000 is too much for pro.
Also, GameSalad is a beta. I think it's developing nicely.
We've always been very careful about discussing what we have in the works for GameSalad. We'd rather people focus on their games.
Someday I probably will, but right now I hope that more people will see that logo, become curious, and try and find out more about GS. I want GS to be as successful as possible. GameSalad gets better and better with each update, and I want more people to buy the license so they can keep working on it and improving it.
I was able to make both of those games in less than two weeks each, working by myself, which is amazing. I want others to experience that feeling as well.
GS has limitations, sure, - but so does everything. You can certainly make a terrible game with the native Xcode SDK.
lol I'd probably do more harm for GS having it on there
EDIT: I may have been remembering what Colin said in this post as being yours:
http://gamesalad.com/forums/topic.php?id=3590#post-20776
Sorry again dude.
I attribute it to what I call GS Burn.
Working for two months straight, 15 hours a day, is something I was doing late last year.
These insane hours show how passionate some people are about all this. The whole process is pretty damn addictive!
Unfortunately it can lead to a loss of perspective, and in severe cases, insane frustration, that needs to find an outlet.
Honestly, I love this software to bits, but sometimes even I feel that it doesn’t quite live up to the ambition of some.
I’ve taken a break for almost two weeks now, thanks to the 0.8 update breaking the pause feature. Silly as it may seem, it broke my heart too.
CodeMonkey very kindly took a look at my game, and sent it back to me with some changes, and I really appreciate that he did that.
I know that it doesn’t bother some people, but the workaround he proposed for pausing the game since .08 would add hours and hours to the dev cycle – whereas before it took about… ooh, a minute, and it was done.
I won’t go into too much detail, suffice to say that lots of actors need up to six new variables, along with equations and stuff I barely understand that use them, depending on what they’re doing.
On a practical level it surely makes the actors more processor heavy. It adds to the complexity of the game, and in doing so, adds hours in order to test everything enough to release a polished game.
On a personal level, it literally sucks the fun out of making these games, and makes everything complicated and a chore. As time goes on, features should surely be added to make development easier, not harder.
This is not ‘Game Development for the rest of us’ in my book.
I know there's some cool stuff coming up soon, but I would still ask, nay *pray*, that the GS guys put ‘preserve scene’ back into the software as soon as possible after the next update as a priority.
Please don’t fall prey to hubris and think that the workaround is fine. It really isn’t. And it’s such a basic feature that was working fine before in a stupidly simple way.
Anyway, like I said, I gave it a rest for a little while and I’m slowly crawling my way back to the fun. While I seldom agree with anything Synthesis writes, I can certainly sympathise with his frustration.
I think if it’s starting to get you down, take a break for a bit. Do something else. Then come back when you’re thinking clearer, not as burnt out, and ready to be a little more constructive.
This is supposed to be fun ☺
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
QS I LOVE your new avatar by the way, very cute!