vertical dodge and shoot with progressive speed Help Please!!

jerlant360jerlant360 Member Posts: 82
edited August 2012 in Working with GS (Mac)
Hi guys if someone can help me with this i'll be really grateful ;) ... so what i want is simple a game when enemies come from upside and you got to destroy them or dodge them , im pretty new in this of gamesalad.

How can i make the game go progressive fast ? ( similar to fall down but with falling enemies )

I got 6 differents kind of enemies so when game go faster i want more enemies falling , for example: ( first come enemy 1 while game gets faster , then come enemy 2 after a little come enemy 3 and so on...

Thanks guys!

Comments

  • VibraKnifeVibraKnife Member Posts: 60
    If you want to have something like this, simply place a spawner for them above the screen, and then use the random function to have them fall at random positions on the screen. You can use a timer for the progressive difficulty. Just set the timer to After (specified time), and put a timer inside that says Every 1(or so) seconds, spawn the enemy.
    Hope this helped : )
  • jerlant360jerlant360 Member Posts: 82
    Thanks vibraknife :)
  • rhinokeyrhinokey Member Posts: 158
    i'm doing something similar with my platform runner
    http://forums.gamesalad.com/discussion/47491/early-progress-shot-of-my-runner#latest
    all the plat forms and monsters are completely randomly spawned (within set bounds) right off the side of the screen. and the speed of the whole game is set to a timer to speed up over time. not saying it was easy to get it all working, it was quiet a task.
    i've got a lin motion constraint on all the pieces constrained to a table value, then i got a timer set to slowly increase the number
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