How important do you feel the integration of Push Notifications is?

osucowboy18osucowboy18 Member Posts: 1,307
edited August 2012 in Working with GS (Mac)
Please read my first post in this thread before answering this question.
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Comments

  • kinzuakinzua Member Posts: 554
    edited August 2012
    Has anyone ever tried to work around with 'Push notifications'.

    What i'd like to know is, that can we send out in-game Notifications. Like game progress and other stuff..

    If not, GS guys.. i know u guys got a long list.. But simply .. here is an add on to that..
  • Benjamin_m5Benjamin_m5 Member Posts: 646
    Nope, not possible yet and i think not in the near future.
    ---
    Benjamin
  • RUPASRUPAS Member Posts: 823
    Accepted Answer
    Nope, not possible yet and i think not in the near future.
    ---
    Benjamin
    not in the near future? Today almost all games have push notifications, GS should consider including this if you do not want to leave behind our games

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Push notifications require the developer to have a server setup so they can use push notifications themselves. It's not a trivial thing.
  • kinzuakinzua Member Posts: 554
    @jonmulcahy it'd be interesting to know how one can do that with games developed in GS. Any suggested reads?
  • crazycam99crazycam99 Paris, FranceMember Posts: 519
    And if push notifications are ever brought to GS they would only be for pro.
  • Benjamin_m5Benjamin_m5 Member Posts: 646
    I'ts better GS work on better performance, the new LUA-free engine and a bug fixes than on new features, if "old features" (features that we allready have) doesn't work perfect now!!
    ---
    Benjamin
  • osucowboy18osucowboy18 Member Posts: 1,307
    edited August 2012
    Hey everyone,

    Well I don't usually do this kind of thing, but after reading some articles about best marketing and promotion practices, I figured I would share what I learned and hopefully get others to consider how significant the introduction of Push Notifications truly is to GameSalad Creator, as well as make the chefs aware of the need for this feature.

    Ok, so since we are in the middle of development for one of our new apps, and because marketing has never been our strong point, I started reading some articles about the best ways to market and promote your game without taking out a small business loan. One of the best FREE ways to promote your apps is through a method called Cross Promotion. Most of you have heard this term, but basically, cross promotion reefers to promoting your other games / apps within your existing apps. Several major and indie companies do this by utilizing Apple's Push Notification System. What this will enable you to do is have a doorway open to communicate with each and every user of your game! You can then notify them about anything you want - when you are about to release a new game, want to announce something, preview new features, etc. All this can be done, and done easily and effectively, with Push Notifications.

    But don't just take it from me. According to a survey ran by the writers of this article I've been reading, 55% of their respondents cross promote their apps. This is a very healthy number, and makes sense considering it's a low cost technique with high degrees of success. One respondent says this:

    “Yes, I heavily cross promote. All my apps have an alert view that’s shown upon launch. It downloads the alert message from a server, and the alert has 2 buttons (‘Close’ and ‘Sure!’). If you press Sure, it automatically opens a URL that I choose (the URL is also downloaded from my server, so I can easily change the popups). I have this popup system in all my games, and it’s worked out amazing.”

    So why should GameSalad incorporate Apple's Push Notification System soon? Research has shown it is a great way to not only communicate with your customers, but to help market your new games as well through cross promotion. As anyone who has released a game in the last 6 months would know, it is very difficult to get noticed on the very competitive market that is the Apple App Store due to the sheer volume of apps currently available. So, why not use your current user base to your advantage. Let say you currently have 3 apps available for sale on the App Store. And, for demonstration purposes, lets say each app has a user base of 500 people. So you're ready to release a new app, but how do you get the word out quickly without spending a fortune? With Push Notifications set up in your existing apps, you could spend 5 minutes and a grand total of $0.00 and send an alert to each app notifying your users you have just released a new game. Instantly, you have just told 1500 people about your app the first day it is available on the App Store! But the use of Push Notifications doesn't stop there. You could use them to alert your customers about a sale you're having, a promo code giveaway, a new app update that is available, a new newsletter you're putting together, a link to your website or social networking outlets, new features you're working on, upcoming new releases down the road, and so much more!

    So, how can GameSalad integrate Push Notifications? With the release of GameSalad Mac Creator Beta 0.10.0, GameSalad has introduced their new Web Publishing System to streamline the publishing process, allow us to better organize our apps, and make changes quickly and easily! So, why not set up a Push Notification tab for each of our apps right in the Web Publishing flow? All our Push Notifications for all of our apps could easily be managed right from the new Web Publishing system introduced in 0.10.0. Not only would it be easy and convenient for us to use, but GameSalad has stated the switch to Web Publishing will make it easier for them to manage the publishing process and fix any issues that might arise. So why would the inclusion of Push Notifications into the Web Publishing system be any different? Within Creator, you would add a new behavior like "Check For Push Notification" when your app is launched. Then, in the Web Publishing System, you would add a new notification when you want to notify your users of something!

    Still with me? Good! To summarize, using Apple's Push Notification System is a great tool to use in your marketing campaigns to stay in touch with your customers and make them aware of new apps, updates, and features. Please take a moment and answer the poll above as to how valuable you would consider the inclusion of Push Notifications into GameSalad. I understand GS has some bigger fish to fry (bug fixes, engine improvements, etc.), but they are always talking about increasing our monetization options, and what better way to do this then by adding Push Notifications so we can successfully cross promote our apps without having to create new updates. With the new roadmap coming soon, I hope to see this feature on the list because it has the potential to greatly impact users and increase our revenue through cross promotion easily and quickly!

    - Alex
  • shark1505shark1505 Member Posts: 75
    The current game I'm working on has no use for it however the next one will so hopefully it will come out soon.
  • Fabri DamazioFabri Damazio Member Posts: 97
    Its a great feature but there are things more important now.
  • osucowboy18osucowboy18 Member Posts: 1,307
    Its a great feature but there are things more important now.
    Absolutely, GameSalad has much more pressing issues they need to address. My goal for this thread was to show that Push Notifications is a feature that belongs in the upcoming roadmap as a feature that would greatly benefit this community!

    Thanks for your feedback everyone!

    - Alex
  • shark1505shark1505 Member Posts: 75
    Well I don't see how push notifications would be hard to implement. Unlike custom collisions, if you allocated all of GameTeamOne to push notifications for two days, it would be in GS. The code required is minimal so I don't know why GS isn't putting the small behaviors the community wants in updates.
  • Fabri DamazioFabri Damazio Member Posts: 97
    I'm all for getting my product into the hands of consumers, but my priority is giving them the best, most fluid experience. And a system that has to load when you hit Pause, or crashes when you have x amount of objects on-screen with Moveable on, or you can't spawn x amount of objects before it crashes, or you can't use x amount of timers cause it will not be accurate or slow things down or you can't use all the Particle effects you want because the FPS will drop to 2, or you can't put a sound fx to all your actions because that too will kill performance....

    Then priority for me, would be to fix performance. When my games run as smooth as silk, then I want to push notify them that my game has arrived.

    EDIT: Also, I'm limited to the type of games I can make. No search function in tables, means no bejeweled-type games.No Joints which means no ropes, swings,chains without ridiculous constrains. No Custom collisions so I can never make a game like Tiny Wings or anything else that requires a border for which the actor must make contact with...
    Unfortunately I will push Push Notifications further down the list again my friend...
    I can't agree more. It's a great feature but it's far from top of the important features that we need.
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    "So, how can GameSalad integrate Push Notifications? With the release of GameSalad Mac Creator Beta 0.10.0, GameSalad has introduced their new Web Publishing System to streamline the publishing process, allow us to better organize our apps, and make changes quickly and easily! So, why not set up a Push Notification tab for each of our apps right in the Web Publishing flow? All our Push Notifications for all of our apps could easily be managed right from the new Web Publishing system introduced in 0.10.0. Not only would it be easy and convenient for us to use, but GameSalad has stated the switch to Web Publishing will make it easier for them to manage the publishing process and fix any issues that might arise. So why would the inclusion of Push Notifications into the Web Publishing system be any different? Within Creator, you would add a new behavior like "Check For Push Notification" when your app is launched. Then, in the Web Publishing System, you would add a new notification when you want to notify your users of something!"

    This is a very interesting idea. I wonder if GS has considered trying something along these lines. Tagging @SaladStraightShooter, who might be able to ask the dev team if this something worth investigating. And to nip it in the bud, yes, I would be willing to pay an additional fee to access GS servers for this feature.
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    I think I would use it a lot, but we need performance even more. Once we get the lua free engine, I think that would be the appropriate time for Push Notifications.
  • osucowboy18osucowboy18 Member Posts: 1,307
    Couldn't agree with you more @Braydon_SFX! My first priority would be the LUA drop in the GS engine, but I would put the introduction of Push Notifications not far from that. And, as @shark1505 pointed out, I can't see this taking much time to incorporate.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Push notifications are useless unless you can access info from a data base or other outside source. GS doesn't have that ability so it would be useless until access to external data is integrated. You have the cart before the horse on this one.
  • lycettebroslycettebros Member, PRO Posts: 1,598
    Maybe.
    I'd like a whole lot of other stuff before this.

    I am getting worried about an ever increasing list of features required and requested of GS. The list is getting longer and they are even at a point where things on the wanted list are likely to become irrelevant or obsolescent before appear!
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    Most people i know turn off all push notifications for any app they download, including myself. So I would imagine most people will do the same thing to a game with push notifications in it. Just my opinion.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    everyone does know that push notifications require you the developer to maintain and support an OS X Server to manage the push notifications? Apple doesn't do that for you.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Most people i know turn off all push notifications for any app they download, including myself. So I would imagine most people will do the same thing to a game with push notifications in it. Just my opinion.
    Yep the first thing I do for basically all apps is deny Push notifications
  • ZoytZoyt Member Posts: 374
    The first reason I don't want push notifications that much, is that I have not many uses for them. Another reason is that I want less apps in the app store that dump crappy notifications on you. Please read this article:
    http://www.tuaw.com/2012/07/16/local-notification-spam-devs-please-dont-do-that/
  • kandj25kandj25 Member, PRO Posts: 8
    They should at least add Urban Airship support then. That would be a happy compromise and should not be that hard to implement.
  • FallacyStudiosFallacyStudios Member Posts: 970
    Personally I don't care even the least bit about push notifications. The majority of people find them annoying. Me being one of them.

    Honestly though if GS were to ever consider doing it I would say it wouldn't be a bad idea for GS to create a Pro members server that we can utilize for games. Do things like allow people to compete online. GS game Leaderboards. Etc. I'd prefer that more than Apples Leaderboards because atleast if GS had their own Pro member server we could have Leaderboards on Android as well and the scores could be compared across both platforms. Even if it were an Elite Pro membership for access to that kind of content.
  • CaptFinnCaptFinn Member Posts: 1,828
    So GS could buy servers.... give us all our individual accounts for our various games. And a UI that allows us to make our PNs. Yes I did say GS buy servers.. and yes I do know that would mean more employees and possibly a increase in PRO version fees. But hey..... we just went from 499 to 299. a bump up to 399 wouldnt be bad if we had push notifications. I know of many companys that develope software for ios/android developers that provide a service for PNs. So I know this is possble. Probable? more than likely not. Possible though... yes.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
  • CaptFinnCaptFinn Member Posts: 1,828
    yeah I know........
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
  • kandj25kandj25 Member, PRO Posts: 8
    I pour over studies about IOS games constantly and one thing is very clear.

    Push notifications help you sell apps. A LOT of them.

    Love them or hate them it doesn't matter one tiny bit. You will LOSE money without push. Yes they are annoying but so is 90% of the things that make money. Our personal preference means very little in this regard.

    The other big money making features GS covers, at least to some degree. To not at least support Urban Airship is crazy in my opinion.

    It's true that adding push support would be a complex endeavor for GS, however urban airship integration is a no brainier.

    Push push push for push!
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Everybody always has different opinions about what makes money on the App Store.

    Push notifications help you sell apps. A LOT of them.
    I would argue that push notifications help you sell a lot of apps that are already fantastic.

    It's easy to look at the top 10 apps and see that they all have IAP, push notifications, etc. and come to the conclusion that that is what is needed to be at the top.

    But it is also important to realize that most of the other 600,000 apps that are NOT in the Top 10 also have all of these things.

    You need to make games that people want to play. Period.

    And that is something that GameSalad already lets you do. I would focus on GameSalad's strengths instead of always waiting for new features. (I know there are some show-stopping bugs out there, but they will get fixed.)

    You cannot let a missing feature stop you. You need to be more resourceful. You need to work around it.

    When I first started using GameSalad there weren't any monetizing features at all. No Android, no IAP, no tables, nothing.

    In fact, you couldn't even save your game! The devices didn't multitask so every time you wanted to play the game, you always started on level 1, with a score of zero. An interesting game design problem for sure!

    I am older than most people here and I have seen pretty much every device come and go. It's important to assess the market, assess the devices, assess what GameSalad can and cannot do - at this precise moment in time - and then run with it! Design your game with all of these things in mind.

    If you are still waiting for the Commodore 64 to fix all of its bugs before you make games for it, you have missed the boat!

    There are so many people out there waiting to play your amazing games! Go go go!

    Anyway.

    Use this amazing tool to make amazing things!
    Joe

    *And I realize that a lot of you don't even know what a Commodore 64 even is, but that's ok, I have no idea what Urban Airship is ;-)
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