"in house ads" under an active iAD. doesn't disable the inhouse
Just a quick heads up.
There was some discussion a while ago about whether having a dummy ad in the place where your iADs will be displayed will work..in so much as, if no iad is displayed, your ad is displayed and works if you attach a link, but if an iAD IS displayed, it will over-ride your manual ad.
I seem to remember talk of people saying it didnt work in ad-hoc like that, but did work on the app store build.
I just downloaded my own new game : http://itunes.apple.com/gb/app/quizme-logo-tv-edition/id553484411?mt=8
and I can confirm it DOESN'T work as expected. The dummy ad still accepts the touch even when it's overlaid with an active iAD.
Kinda cool, as no matter what ad is displayed, a touch will take a user to one of my apps.
Kinda bad in so much that I assume those touches won't be paid for via the iAD system.
But just thought I would share my findings for those who were thinking of doing a similar thing.
There was some discussion a while ago about whether having a dummy ad in the place where your iADs will be displayed will work..in so much as, if no iad is displayed, your ad is displayed and works if you attach a link, but if an iAD IS displayed, it will over-ride your manual ad.
I seem to remember talk of people saying it didnt work in ad-hoc like that, but did work on the app store build.
I just downloaded my own new game : http://itunes.apple.com/gb/app/quizme-logo-tv-edition/id553484411?mt=8
and I can confirm it DOESN'T work as expected. The dummy ad still accepts the touch even when it's overlaid with an active iAD.
Kinda cool, as no matter what ad is displayed, a touch will take a user to one of my apps.
Kinda bad in so much that I assume those touches won't be paid for via the iAD system.
But just thought I would share my findings for those who were thinking of doing a similar thing.
Comments
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http://forums.gamesalad.com/discussion/45432/own-banner-behind-iads-activating-instead#latest
The iAd did override my own ad when active, but not in adhoc builds. I did publish it with the old 0.9.94 at the time though so I wonder if that makes a difference? :-?
Did you use 0.10.0?