iOS Viewer does not respect Orientations set by user
Hymloe
Member Posts: 1,653
Am I very sadly mistaken,
Or has this old viewer bug from 0.9.94 carried right on through to 0.10.0?
I've just upgraded to 0.10.0, and the iOS viewer STILL does not respect the user's orientation settings they put into the Scene Attributes.
WHAT?
Will this be fixed? It's been a known bug since the release of 0.9.94, and it's still there?
Crimmeny.
Please put in a fix now so that it's ready for the next release.
- Murray
Or has this old viewer bug from 0.9.94 carried right on through to 0.10.0?
I've just upgraded to 0.10.0, and the iOS viewer STILL does not respect the user's orientation settings they put into the Scene Attributes.
WHAT?
Will this be fixed? It's been a known bug since the release of 0.9.94, and it's still there?
Crimmeny.
Please put in a fix now so that it's ready for the next release.
- Murray
Comments
I hade the same problem.
Take à look at this page.
http://forums.gamesalad.com/discussion/45923/about-auto-rotation#latest
Apologies for that, but what am I to do? I've put my livelihood on the line, to make games with Game Salad, and when I feel hamstrung by some of the bugs and things, it seems only fair to come here and report my issues and concerns.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
BUT, it's not the expected behaviour of the viewer. It didn't used to do that (in 0.9.93 and previously), and obviously it's in everyone's favor if it behaves appropriately.
Ad Hoc testing is all well and good, but it doesn't replace the immediate turnaround of quick iteration testing in the viewer.
If you're making a game with accelerometer controls, and you want to test quickly in the viewer, while iterating a new feature, you really want the viewer to just behave as it should. It's a simple bug and should be fixed.
It's very annoying, and should be fixed. I constantly have to use the device's Rotation Lock feature when testing, and when showing people my apps (some of the landscape, some of them portrait), it's especially annoying, because I have to go in and out of the Rotation Lock mode all the time, because the game keep flipping the wrong way.
Very unprofessional.
You can also just make sure you are holding the device in the position the game you are starting needs to be in, before launching the viewer. Works fine, but doesn't rotate if you flip the device. And like @jonmulcahy said, AdHoc is the best way to tell, and it also doesn't have the rotation problem.
So it's all just a hassle that shouldn't be there.
Yes, I can work around it in various ways.
But it's not ideal, and why should I have to?
Thanks for the comments, guys. Just needs fixing. That's all I'm saying, really. These bugs shouldn't hang around for two whole versions of Game Salad.
If this bug wasn't in the iOS Viewer, the game would turn up the right way, but as it is the game shows up in portrait mode, and it's all off the edge of the screen.
Game Salad, please please remember to fix this immediately, so it's all working properly for the next release.
I know that Ad Hoc builds work. But they also take time to make, which is no good for when you're sitting and working on a new project, and want to test on device once a minute, for example. Making an Ad Hoc build takes at least 5 minutes, perhaps 15, depending on size of project, etc. And a whole lot of mucking around.
The iOS Viewer is there for quick testing, and should take about 20 seconds for a small project. Which is great. And the orientation USED to work properly on it, but no longer does. And that is NOT how it's supposed to work.
All I'm saying is, I want Game Salad to fix the iOS viewer so that it works properly in the next update.
It used to work with the correct orientation in 0.9.92. It has not worked in 0.9.94 or 0.10.0.
That is all!
- Murray
So you'll have to use adhoc builds for testing that requires anything with orientation
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
I damned well hope so.
Anyone tried it? I'm still on 0.10.0.
It's been really annoying that the viewer hasn't been working properly in the last few versions. All good now?