@pinkio75 I still had the same problem even with the latest Xcode 4.5.2. I had to sign my app with the older version of creator. I waited a few days and now all is working as expected with version 0.10.1.
@neoman Yes i have the same problem, today i try to remove all my version of Xcode, and after i reinstall Xcode 4.5.2, but unfortunately i have not resolve my Mac App Signature error code1...
Hi @SaladStraightShooter I have followed your procedure, step by step.. but nothing has changed about my error code1 on Mac Signature, so if i want to sign games for Mac i must to upload the game with older version of Creator (GS 0.10) i use LION 10.7.4, it would be better to use Mountain LION? Thanks.
same problem with Mountain LION, follow all steps from QA suggested, spent a whole day just trying to signing the app and there is no way to roll back to older version.
I think GS should provide a solution to rollback to older version or a fix for this release. Thanks.
@kalvinx Yes, but it's very very strange...i'm in the same situation, i spent a whole day just trying to sign my Mac App, i follow step by step from QA suggestion. it's very strange because if I use the old version of GS 0.10.0 "only" to "upload" the game then it's signed correctly by the new GS version 0.10.1... I think that if the certificates have problems should not work on both versions ... but it seems that only the new creator have this "upload" problem.
pinkio75, i just had my issue resolved. i installed latest xcode 4.5.2, but when i signing my app, looks like GS is using older version of xcode in my Mac machine, so i did this: "sudo /Developer/Library/uninstall-devtools –mode=all", then reboot the machine and reinstall xcode 4.5.2 again, now all working, i didn't test Mac signing process. i believe also installed Xcode 4.5.2 command tools as well. for those still have same issue, you can try to remove all there older version of Xcode by using sudo " /Developer/Library/uninstall-devtools –mode=all". WARNING, this may affect your current setting or other xcode related projects, so if you are not sure, don't do it.
suggestion to GS, instead of showing the current error message , try change the signing-app process to check developer's xcode version before verifying certificates, this way both GS developer and game developer knows what is main cause of the "not being able to signing app" and may help QA team to isolate the issue. I know your guys are working hard, have a lot stuff in your plate, but this effect can benefit GS in long run.
thank you @Kalvinx for your suggestion, but i don't want to risk other problems because i don't able with terminal and line command, anyway i can able to compile all apps for iOS/Android with GS 0.10.1 my problem is only for Mac Apps, for now i use the switch between GS 0.10.0 and GS 0.10.1 fingers crossed that GS resolve this issue in the new release. If you can please test Mac App sign. Thanks anyway for your update
I dug my Gamesalad 10.0 out of the trash and managed to generate my app and get it signed. Only problem is the file must be corrupt as I cannot select it in Deliver You App in itunes. (I even tried uploading in 10.0 and then closing and opening in 10.1 for signing.) Very disappointed. Any other thoughts/solutions?
@kapowpictures I don't understand, have You a problem with the file generated by GS in Application Loader? Are you sure that the file is zipped? I never found errors between new GS 0.10.1 and Application Loader.
This is the good thing about the forum-just when you need help someone gives you the last piece of the puzzle. Thanks-I didn't zip the file. So all is fine. Good I posted something though!
I test Mac App sign in LION and i used 0.10.1 to compile App and my problem about name change has been solved. My Mac App has been published in the Mac AppStore.
@pinkio75 Thanks for posting your solution. I was having the same error code. So I tried re-uploading my game to GS publishing with GS 0.10.0 and then signing it with 0.10.1
Now the signing process works.
Hopefully it will get through the mac app store approval process without any technical faults...!
@SaladStraightShooter - Can you pass that along to the QA team please. It seems like 0.10.1 has a problem with Mac publishing. As noted above it's only on the initial upload to the GS publishing server that has a problem.
@HoneyTribeStudios Hi, and thanks for your comment. About the approval process currently i compiled with this "pinkio75" method 9 game for Mac AppStore, and only 1 games has been rejected with this issue: --------------------------------------------------------------------------- "Apps that are not sandboxed appropriately may be rejected" Apps should have only the minimum set of entitlements necessary for the app to function properly. If there are entitlements that are not needed, please remove them and submit an updated binary. You will need to Developer Reject the app to upload an updated version. com.apple.security.network.server --------------------------------------------------------------------------- Any suggestion is welcome honestly I not have idea what to do but I recompiled the games and i resend it and now "fingers crossed" I can also say that I tried all the solutions proposed by SSS but I have not solved this problem about MAC publishing, I think it's not clear where it is exactly the issue about GS 0.11 Upload process..
@pinkio75 - I'll just have to hope it goes through. The game file plays fine on my mac so hopefully it'll be ok.
@SaladStraightShooter - Some more info which may help identify the problem with mac publishing.
When uploading with 010.0 and signing with 0.10.1
The signed game file plays fine (on Lion 10.7.5) But the file you receive when pressing 'download file' does not work. It crashes before starting up.
When uploading with 0.10.1 You can't sign. You get the error that has already been posted. However... The file you receive when pressing 'download file' works fine.
I am so unimpressed with this i have downgraded to 0.10 and did what you said but now this error comes up.... Code Signing Error 1: /var/folders/wf/jdwv1g7j02v5g3j4h00by0mw0000gp/T/GameSalad0/13/Cat Climb.app: replacing existing signature /var/folders/wf/jdwv1g7j02v5g3j4h00by0mw0000gp/T/GameSalad0/13/Cat Climb.app: CSSMERR_TP_NOT_TRUSTED
Make sure your provisioning profile, developer certificate, and WWDR certificate are installed, valid, not expired or duplicated, and signed with a private key in the keychain on the computer you are signing with.
Hi, for me this error affected only Mac signature games.
1) For signed Mac Apps i use 0.10 "only to upload" the game than the upload is finish i "shutdown the 0.10" than i launch the 0.11 an i sign my App with 0.11
2) For non signed Mac Apps i upload my game with 0.11 and after the game is generated i download the non signed App.
However there are many factors that influence this process, i'm not sure that this method is valid for all.
My problem still goes on, i haven't tried the downgrade of gamesalad to test @pinkio75 's way yet. To the development utility, i must do the certificates and everything with some row or it doesn't matter? Also i wish that there was a tutorial for mac development and profiles and certificates, as @tsirtbooth made for IOS.
I had a codesign error this week and found I had a duplicate distribution certificate. Since it is not so hard to build a new one I deleted the first I saw and for some reason it worked. But I guess I was lucky.
same problem here for deploying to iphone. I definitely do not have duplicate certs in my key chain. I am using XCode 4.5 and on Lion 10.7.5. I used XCode to create my dev and dist certs made sure that I created a fresh provisioning profile but I keep getting an error message that there is something wrong with my provisioning profile. Not sure what to do. I deleted and reinstalled certs, devices, provisioning profiles and nothing works.
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Just be sure to update the Newest Xcode from AppStore now the version is 4.5.2 (4G2008a)
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Yes i have the same problem, today i try to remove all my version of Xcode, and after i reinstall Xcode 4.5.2, but unfortunately i have not resolve my Mac App Signature error code1...
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I have followed your procedure, step by step..
but nothing has changed about my error code1 on Mac Signature,
so if i want to sign games for Mac i must to upload the game with
older version of Creator (GS 0.10)
i use LION 10.7.4, it would be better to use Mountain LION?
Thanks.
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spent a whole day just trying to signing the app and there is no way to
roll back to older version.
I think GS should provide a solution to rollback to older version or a fix
for this release. Thanks.
Yes, but it's very very strange...i'm in the same situation, i spent a whole day just trying to sign my Mac App, i follow step by step from QA suggestion.
it's very strange because if I use the old version of GS 0.10.0 "only" to "upload" the game then it's signed correctly by the new GS version 0.10.1...
I think that if the certificates have problems should not work on both versions ... but it seems that only the new creator have this "upload" problem.
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"sudo /Developer/Library/uninstall-devtools –mode=all", then reboot the machine and
reinstall xcode 4.5.2 again, now all working, i didn't test Mac signing process. i believe also installed Xcode 4.5.2 command tools as well. for those still have same issue, you can try to remove all there older version of Xcode by using sudo " /Developer/Library/uninstall-devtools –mode=all". WARNING, this may affect your current setting or other xcode related projects, so if you are not sure, don't do it.
suggestion to GS, instead of showing the current error message , try change the signing-app process to check developer's xcode version before verifying certificates, this way both GS developer and game developer knows what is main cause of the "not being able to signing app" and may help QA team to isolate the issue. I know your guys are working hard, have a lot stuff in your plate, but this effect can benefit GS in long run.
Thanks.
but i don't want to risk other problems because i don't able with terminal and line command, anyway i can able to compile all apps for iOS/Android with GS 0.10.1 my problem is only for Mac Apps, for now i use the switch between GS 0.10.0 and GS 0.10.1 fingers crossed that GS resolve this issue in the new release.
If you can please test Mac App sign.
Thanks anyway for your update
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xcode4520418508a
GS 0.10.1
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I don't understand,
have You a problem with the file generated by GS in Application Loader?
Are you sure that the file is zipped?
I never found errors between new GS 0.10.1 and Application Loader.
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I'm really happy to have helped you.
bye
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My Mac App has been published in the Mac AppStore.
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Now the signing process works.
Hopefully it will get through the mac app store approval process without any technical faults...!
@SaladStraightShooter - Can you pass that along to the QA team please. It seems like 0.10.1 has a problem with Mac publishing. As noted above it's only on the initial upload to the GS publishing server that has a problem.
Hi, and thanks for your comment.
About the approval process
currently i compiled with this "pinkio75" method
9 game for Mac AppStore, and only 1 games has been rejected with this issue:
---------------------------------------------------------------------------
"Apps that are not sandboxed appropriately may be rejected"
Apps should have only the minimum set of entitlements necessary for the app to function properly. If there are entitlements that are not needed, please remove them and submit an updated binary. You will need to Developer Reject the app to upload an updated version.
com.apple.security.network.server
---------------------------------------------------------------------------
Any suggestion is welcome
honestly I not have idea what to do but I recompiled the games and i resend it
and now "fingers crossed"
I can also say that I tried all the solutions proposed by SSS but I have not solved this problem about MAC publishing, I think it's not clear where it is exactly the issue about GS 0.11 Upload process..
✮My Web Site✮ ✮My Full Games On Sale✮ ✮Follow Me✮ ✮My Video Channel✮ ✮Contact Me To Buy My GS Games✮
@SaladStraightShooter - Some more info which may help identify the problem with mac publishing.
When uploading with 010.0 and signing with 0.10.1
The signed game file plays fine (on Lion 10.7.5)
But the file you receive when pressing 'download file' does not work. It crashes before starting up.
When uploading with 0.10.1
You can't sign. You get the error that has already been posted.
However... The file you receive when pressing 'download file' works fine.
@pinkio75 I'm having the exact problem as you. Everything is fine except for mac.
I would happily try the 0.10.0 thing but can't find the download anywhere.
I'd really like to get my mac apps up and I've wasted to many hours trying to figure this out already.
/var/folders/wf/jdwv1g7j02v5g3j4h00by0mw0000gp/T/GameSalad0/13/Cat Climb.app: CSSMERR_TP_NOT_TRUSTED
Make sure your provisioning profile, developer certificate, and WWDR certificate are installed, valid, not expired or duplicated, and signed with a private key in the keychain on the computer you are signing with.
Please Help!!!!
Hi, for me this error affected only Mac signature games.
1) For signed Mac Apps i use 0.10 "only to upload" the game than the upload is finish
i "shutdown the 0.10" than i launch the 0.11 an i sign my App with 0.11
2) For non signed Mac Apps i upload my game with 0.11 and after the game is generated i download the non signed App.
However there are many factors that influence this process, i'm not sure that this method is valid for all.
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